JimP
JimP
About
- Username
- JimP
- Joined
- Visits
- 4,082
- Last Active
- Roles
- Member
- Points
- 3,637
- Location
- Earth or Alpha Centauri A-B system
- Website
- https://jimp.monsen.cc/
- Real Name
- Jim
- Rank
- Departed Legend - Rest in Peace
- Badges
- 18
Reactions
-
Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
-
Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
-
Hi from Tony (aka. Tonnichiwa) {Now with actual pictures}
Copy and paste the html. Once I had a page I liked, I just changed the picture link, the title, filename, and uploaded it.
Changing the site menus became a pain. Never had a need for javascript back then.
My first computer was a Sinlcair ZX-81 which had 1 kilobyte of ram, with token BASIC. Later I bought the 16 kilobyte ram pack.
-
Community Atlas - River Watch - Abhannfair Caves, 13
River Watch Environs. Part 1.
I'll post these as i get the text done. So there will be pauses inbetween posts.
900 pixel jpg.
River Watch
A cave fort sitting at the headwaters of the Maidar River. A small protected woodland, and a small lake.
Evil to the Southeast. Druids, behind high mountains, to the southwest. Goblin captives have said there are dug tunnels that go near the druids. The dwarves in River Watch don't trust such claims.
The small villages provide food to the River Watch inhabitants.
-
Community Atlas - River Watch - Abhannfair Caves, 13
-
Community Atlas - River Watch - Abhannfair Caves, 13
River Watch cave ( I think I got all of the spelling errors fixed in this text. ) I tried to get the outer glow to work on both the large and the small text. It looks better exported than it does on my 40" computer screen.
Additional barriers can be placed behind each portcullis to block arrows and spears.
1) Entrance
2) Main Cave has 3 pit traps. Narrow passages. 6 on watch. Two portcillis block exit from main cave.
3) cistern. Clear cool water.
4) small barracks sleeps 12 in double and quad bunks. Barrels of stone hammers. Three square boxes of spears and other weapons. Small bench. Water barrel.
5) jakes, 5 of them. Two water bowls for hand washing. Two fireplaces.
6) huge barracks. 19 double beds. Two fireplaces. 10 cabinets. 2 water barrels. Portcullis blocks entrance into room.
7) jakes: 8 of them. Room kept warm via small fire.
8) barracks. 5 double beds. 6 chairs. A small fireplace. Table with 6 chairs. Portcullis blocks entrance into room.
9) Storage. Various cabinets and crates contain spare clothes, spare armor, and spare weapons.
10) kitchen. A fireplace, two cast iron stoves. 8 cutting and food preperation tables. 7 cabinets. 2 barrels.
10A) firewood storage.
11) not used. Portcullis blocks both ends of room.
12) not entered. Various splashing sounds have been heard coming from this cave, but not for over 100 years. Running water can be heard from time to time, sounds like it is falling from the ceiling.
900 pixel jpg.
-
A random dungeon - Jon Roberts Style
-
Command of the Week and other Articles - Index
-
Practical Mapping
-
The 'NoDucks' version 3
Here we are back at the Less_kpl background, with size 10, instead of size 7, numbers. Added some secret secret rooms and secret passageways.
Probably just add these three 'No Ducks' dungeons to my web site. And continue on with The Craig dungeons that got their start from these.
900 pixel jpg, 2000 in gallery.





