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JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

About

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JimP
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Location
Earth or Alpha Centauri A-B system
Website
https://jimp.monsen.cc/
Real Name
Jim
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Departed Legend - Rest in Peace
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Latest Images

  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    Orc camp, Chul. A once peaceful village was here, they attacked on market day.

    200' x 150'


    edit: I'll probably put another area map in the Plains of Tur.

    We found out my ISP is on a 'access by demand' settings. So my ability to connect to anything outside the house varies considerably.

    Loopysue[Deleted User]Ricko
  • Community Atlas - Forlorn - Bleakness - The Craig dungeons and environs

    @Wyvern Here is yours, increased the length to 0.5

    full map then closeup. 900 pixel



    Monsen[Deleted User]Wyvern
  • some battle maps, 75' x 50'

    Two new sections. With and without a 5' grid.


    LillhansLoopysueDaltonSpence
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    Still preliminary, but added a bit more symbols, and some text.

    Sea grass is partially invading the Kelp Farm. I'll probably make those symbols larger.

    Would CA138 City Ruins work for land buildings ? Or should I make them with CA175/180 structures ?

    3000 pixel jpg in my gallery.



    LoopysueRickopablo gonzalez
  • an experiment in iso/perspectives

    Haven't had a chance yet, but here is an update. One stone perspective bridge added to connect two floor areas not exactly at the same level.


    MonsenLoopysue[Deleted User]
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    Update, room dimensions added this time.

    I think this is complete, unless someone wants additional symbols, rooms, etc.

    The Hidden level 03

    rooms on this level are 10' to 30' high. Room 3 is taller. From level 02 down to level 03 is 150'.

    1 ) entrance from level 2. 50' x 50' x 10' Has two trees showing autumnal leaves.

    2 ) 120' x 40' x 15' barricades, 2 broken barrels, a ballista, and two piles of skulls east of the barricades.

    3 ) a large circular room 150' x 50' ; partioned off is a living area with beds, a stove, table and chairs, food storage. A crate of pears and a crate of apples. Outside the partition are two crates with valuable looking stone heads and a barrel.

    High up on the southeast is an opening, 30' to the bottom of the opening. It leads to room 11.

    4 ) 60' x 40' x 20' empty of all but dust, no foot prints. A ranger of elf might spot that there were footprints, but they have been smoothed over. Side room has wood debris and a small chest.

    5 ) A cave 10' to 30' high. and a passageway that leads to the north side of The Hidden hill.

    6 ) A room of an outer rectangular 'ring' of 20' high and an inner rectangular room of 10' high. Giant beetles in the outer area, two trolls with meat trays so they don't attack the beetles, and one small 10' x 10' x 10' room where a lone adventurer died while trying to avoid being eaten by either the trolls or the beetles.

    7 ) 110' x 40' x 30' Two trees, a cauldron, and a table. Anyone entering the room and walking over to the cauldron or table will hear whispering 'climb into the cauldron for a nice hot bath...'. How the trees will dine on whomever climbs into the cooking cauldron is unknown.

    8 ) 10' x 10' x 10' + 60' x 10' x 15' An L-shaped room off the passageway. The secret door is marked by the wood debris. A broken board and a small chest are in the room.

    9 ) 30' x 90' x 25' A hidden room. Three heads on spikes seem to be a warning, but only two broken chairs are visible. The tables could have small compartments in a table leg or buit into the bottom of the table.

    10 A ) odd-shaped room, 20' high. tropical trees

    10 B ) odd-shaped room, 15' high. Winter/snow trees with two ogres who are ordered to defend the chest and crates.

    10 C ) 110' x 40' x 20' Desert cacti, with giant ants guarding the area.

    11 ) 50' x 30' x 10' barricade and skeletal remains. Six snow covered trees seemingly protecting a crate.



    LoopysueMonsenpablo gonzalez
  • YAWIP: Sea Star, a Dark city seaport

    Added a bit more text to the map I decided to use for the sea port.


    LoopysueCalibreRaiko
  • YAWIP: Sea Star, a Dark city seaport

    Here is part 2. Evidently I had only imagined I did the second part crowded. Anyway, here it is.


    I was going to make smaller parts, but I decided to change that to 1000' x 800' instead.



    LoopysueCalibreRaiko
  • [wip] d&d Basic/Expert set of maps

    Haunted Cave area


    900 pixel, 2000 jpg in my gallery.


    mike robelLoopysue
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    Preliminary Area 5B. This is 500' x 400'. The other areas on the way to the exit will be smaller.

    No larger in my gallery. Too early.


    [Deleted User]Loopysuepablo gonzalez