JimP
JimP
About
- Username
- JimP
- Joined
- Visits
- 4,082
- Last Active
- Roles
- Member
- Points
- 3,637
- Location
- Earth or Alpha Centauri A-B system
- Website
- https://jimp.monsen.cc/
- Real Name
- Jim
- Rank
- Departed Legend - Rest in Peace
- Badges
- 18
Reactions
-
Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
-
An arcology dungeon
Inside of Level 01
A bit hard to see, but the entrance door is glowing an off-green.
Left pit leads down to the next level. The right hand one was on top, it leads nowhere, but into a series of traps.
I haven't quite decided what to do with the small wooden trap door in the middle yet. Three chairs near it.
A bit of sand has blown in. Three male, and one female, statues near the entrance.
-
Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
-
An arcology dungeon
-
Community Atlas 500th Map Competition Results
-
Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Here is the Flame Keep Basement Storage area. The one lead to by the stone steps.
upper left blue area... ) apparently the attackers were unable to enter it.
Three stoves, a nice clean water well, some tables. Three doors.
Lower left ) toadstools, probably poisonous.
upper right and center ) the real last stand place. Looks like the pits and spikes didn't work. Three open chests behind the ruined building.
Passageway on the left ) goes off to the Dragon Dungeon.
I'll map the rest in a day or so.
slightly larger in my gallery. Yes the basement is askew. I did it on purpose.
-
Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
I figured out how to describe it.
"You see a 'tunnel of water' about 3 feet off the ground. It is about 5 feet in diameter. You see small fish swimming in it, moving fast. A dark shape follows them."
Update, yes, room 41 includes the shark pit and the rock with kelp on them. One of the largest side rooms for this level.
I haven't done much of the left and bottom of the main room I was doing originally. I'll get to that tomorrow or the next day or so.
5000 pixel in my gallery. I think there are enough to show the map changes and size progression.
-
my quick ice bit CA189, not a cavern though
I'll call this, temporarily, Part A.
A group of white wolves at the top of the map, and a group of gray wolves at the bottom. Two gray wolves out by the bridge.
I'll call this, temporarily, Part B. Added two caves, scale bar, and a compass rose.
Further upstream. Two groups of wolves, on opposite sides of the river. Two very large crabs out in the deep part.
-
[wip] a star ship, my GURPS Space
-
Using fractalization, land mass, or ocean, vanishes. It isn't in the map afterwards








