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JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

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JimP
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Earth or Alpha Centauri A-B system
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https://jimp.monsen.cc/
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Jim
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Latest Images

  • Atlas - Forlorn Archipelago - Justice Island -Minotaur Dungeon

    I can add more, like the open area in room 24, could have more rooms.

    23 is one big trap.

    Larger 3000 pixel jpg in my gallery.


    Loopysue[Deleted User]GlitchRicko
  • Atlas - Forlorn Archipelago - Justice Island -Minotaur Dungeon

    updated map. I added a connecting bit between 21 and 24.

    Overall map first.


    closeup of the connecting bit. Characters open the door at 27, attack a grappling hook and rope, climb down to 24E.



    A closeup of 23. All a big trap.


    MonsenLoopysueGlitchRicko
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    lower

    entrance path from Cold Keep: Blue water looking cube blocking passageway. roll a d6. 1 or 2, characters go to lower floor when they go through the cube; 3 or 4, middle level; 5 or 6, lower level. There is no physical sensation, but the characters will feel dampness, but not get wet.

    L 1 ) Same as U 2, but the rocks are located in different places. Cobwebs, no visible spider. Five piles of rocks, greenish stones on the floor.

    L 2 ) Similar to room U 2. circular room 20' high. Rough mossy floor. Two grills, movement can be seen below them. Something is down there.

    Two tables with a candelabra and a plate of food with utensils. Three hexagonal tables with plates of food. The stone spiral stairs goes up 15'.

    Secret door to the Southeast: push on right side.

    L 3 ) Open pit, treasure chest at the bottom.

    L 4 ) Similar to U 4. Three baskets of apples, a rectangular box of squash, one torch, and a huge skull. Seven dead trees. They whisper. Secret door east side: small brass button the wall near it. Don't press the button ! Push down oin the door, it will slide up into the ceiling.

    There are a few possibilities with the skull. 1 ) it just has glowing eyes, and does nothing; 2 ) it cackles when the characters walk in, says loudly 'Beware !' then falls apart into dust, 3 ) Warns 'There is no singing and dancing allowed in the Dungeon ! besides the band is on holiday ! then sinks into he floor.

    L 5 ) Five broken barrels, 3 empty reed baskets, one sheet metal bucket.

    L 6 ) odd-shaped room. four obvious closed pits. Two large empty pools, beware the sharp edges. The latticework lower left blocks access to two treasure chests. Topuching the latticework, and it sounds like a gigantic rat's tail has been stepped on.

    passageway from Flame Keep: roll 1d6. 1 or 2, passageway raises up to upper level; 3 or 4, passageway goes to middle level; 5 or 6, passageway slants down to the lower level.

    Secret door Northeast corner, push in the middle of the door. Passageway goes down and under a passageway, and goes between L6 and L2.

    L 7 ) A bellows, 2 anvils, and a furnace. Campfire in all four corners. Mine cart. Two pickaxes.

    L 8 ) A dug out L-shaped cave; Piles of rocks, an ore cart. A few small pieces of gold in the cart. Two pickaxes.

    L 9 ) Three open chests. Hexagonal table has 4 flasks and an open book on it. The other table Has two closed books, and two small piles of silver coins.

    L 10 ) Similar to U10, but one pillar has been moved.

    L 11 ) A row of rocks, a basket of apples, and a box of squash.

    L 12 ) empty, but the mossy rock sometimes squeak when walked on. East secret door leads downwards under the North-South passageway and back up to L 5.

    L 13 ) Empty room, but distant sounds of bats can be heard.

    L 14 ) Five broken barrels that will start roling towards the characters if they stay more than 5 minutes in this room.

    L 15 ) One chest, 1 open pit, one open pit with spikes.

    L 16 ) After a few seconds, some of these moldy rocks start floating slowly around the room.

    L 17 ) Three broken barrels. A wood bucket with a small red glass bottle in it. No connection between L13 and L17.


    LoopysueQuentenMonsenRicko
  • my Tunnels and Trolls world so far

    An update to the city of Petal region. The 7 after three named keeps, 7 but not in a row. Something I read somewhere. Different sized apples for amount grown in that area... or I made a mistake in scale and left it that way. Looks a bit interesting. Or they grow huge apples to take to the fair.


    MonsenLoopysueQuentenRicko
  • my Tunnels and Trolls world so far

    updated, and two location names corrected, and added a number of things. Note the different color trees. One healthy, one sickly.

    larger in gallery. I had problems getting the scale and compass rose on outer glow.


    LoopysueRickoMonsenQuenten
  • a large city, I have been putting off, now started

    New map, Part 15 of 25. Needs some work...

    And overall sketch map. Larger in my gallery.

    1) Farmers' Road.

    2) Old Farmers' Road. I might make it go through the wall, but broken to show it is no longer in use.

    3) Palace of the Owners. They own the Amphitheater and the orchard in the back.

    4) Their workers who work in the public baths, the public bath brewery, the amphitheater, the manor houses.

    Grel's Inn and stables has his own employees.

    5) Public Baths Breweries.

    6) A local temple of homes of the acolites.

    7) and the Tax Collector.

    The Barracks are City and Wall Guards.


    edit: Yes, these maps are a hodge podge of ideas and styles, different text fonts, etc. I will try to fix that as I work on these maps.



    LoopysueRalfCalibreRicko
  • Nebula ? I'm looking for nebulae bitmap fills or symbols

    And here it is in a map. I can stretch it to cover more 'space'. Each hexagon is one light year.



    LoopysueWeathermanSwedenWyvern[Deleted User]
  • The Expanse rpg; several starships, Annual scifi tiles and Cosmographer

    Update on Deck 01. Added more text, and measured the sizes.

    The lift and break area is in three 'pieces'. I thought I was just copying the text...




    MonsenLoopysue[Deleted User]pablo gonzalez
  • some battle maps, 75' x 50'

    This is what I meant by making one large map, and inserting the battlemaps so I could see where paths go and make connecting maps match. The map in the bottom right is number 10. Screen is erased on these smaller maps, so some symbols and paths will be visible that otherwise wouldn't. I'll see if the 2000 pixel wide map will go on the gallery. Otherwise I probably should put this up on my web site so it is clearer.

    Not all numbers have maps currently.


    edit: The 2000 pixel jpg fit in my gallery.



    Monsen[Deleted User]AleD
  • some battle maps, 75' x 50'

    These are now numbered so you can more easily tell me which ones have problems. Number 4, the two bit map fills have switched sheets. Number 5 has an added brick fill, probably remnants of an old wall. Most of these have a brown color 40 for a background sheet. All other background fills are on separate sheets. I also did different amounts of edge fade, inner on these. Some have 8 width, some are 4 width, or larger. Some the outer opacity is larger than zero percent. In future I hope to find time to work on connecting tiles.

    Some have a pergola, some different shrubbery, some different paths. The next ones will have bigger differences.




    [Deleted User]simianorganismCalibreAleD