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JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

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JimP
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https://jimp.monsen.cc/
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Jim
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Latest Images

  • Trying to salvage a very old map....

    I incorperated the Gates bringing other People into my Crestar world, as an idea I got from Witch World. There is something in Crestar that uses Philip Jose' Farmer's World of Tiers series.

    Calibre
  • FT3 Question

    Hmm. I thought we had discussed this in these forums, but all I can find are ft3 to CC3 threads.

    JackTheMapper
  • Modern Maps for Marvel Game

    A gray area over different areas. Some darker, some lighter. With a transparency.

    Royal Scribe
  • Mars Ultor

    Have you looked up the Theban Mapping Project ? Tombs of the Egyptian Pharaohs. Some available as pdfs.


    https://forum.profantasy.com/discussion/14/maps-valley-of-the-kings-egypt#latest

    Frosty
  • Assistance with Map Overview Export

    You can also use Irfanview.

    Under the Image menu, after you open the image in this program, you can change the color depth, save as various graphics types, etc.

    Then save it.

    SkidAce
  • An arcology dungeon

    Okay, here we go ! I' starting out beyond, the maps the player characters have to go to, to see if they can find a portal to the lost city. etc.

    area portals first. All in the Southern hemisphere, one continent.


    the white area under 'The Great Erg' isn't an effect on that text, I checked.


    I thought I put the arrows on a non-effect sheet.

    Loopysue
  • An arcology dungeon

    All 3 of them located in the Wildlands, in one post. Wildlands are all over the game planet, but these are all southern hemisphere.


    some nations aren't detailed.

    edit: By that I mean, on my web site. I hadn't done anything with them because my players didn't want characters over there.

    Loopysue
  • An arcology dungeon

    Here is part 3 of inside of level 2 of the arcology.

    The correct colors are displayed. My regular players, upon seeing yellow or green objects in a dungeon would go on alert or panic. I've done things in dungeons like this as I think its funny, but my players find it scary due to its not in the books.

    The E connects to part 2 of level 2 of the arcology, the numbers are room numbers. Three secret doors and areas are also here.

    This map was made with Annual 66 Isometric Dungeons. I think tieing in the path of the levels using this mapping method is going to be a pain. I'm sure I'll think of something.
    EdE
  • Community Atlas - Forlorn archipelago - The Bleakness, 2 villages and 2 keeps

    Lost, a village. A small 15' x 21' square of logs... two unlit campfires, and a backpack. A camp fire in the lower left, Southwest, ruined keep... too obvious. Cracks in the ground. Do they lead some where ?

    I think I might put some of these maps on Crestar, in The Great Erg, a very large desert area.

    Loopysue
  • Another little battle map

    There ya go. Its always something.

    EdE