JimP
JimP
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- Username
- JimP
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- https://jimp.monsen.cc/
- Real Name
- Jim
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- Departed Legend - Rest in Peace
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
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Community Atlas - NE Arum Nur Highlands
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Live Mapping: New City Style Part 4
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Here are three areas I'm working on.
Do you map below this new remark ? The passageway doesn't slope all of the time.
In one in six chance the passageway lowers.
And this one. The spiral stair on the left only goes partway up to the ceiling. The one on the right goes part way into he water, but not down to the lower level.
The red arrow down stairs comes down from the ceiling. I might make it a folding stair, not visible from the main level.
I think I'll redo all stairs so they are CSUAC.
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Regular poly vs Irregular (shape)
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
600 feet wide. small hills near the monolith, escape route from the Dungeon of Confusion. I'll be making some linear maps for here to the upper level of the Dungeon like I did for the paths to the Cold Keep and Flame Keep.
From the outside, there is a secret door leading into the tunnel. From the tunnel, there is a metal push plate to push on to exit.
The user can just pick a hill for the tunnel to be in. Not too sure on the path color. I couldn't figure out effects so it showed up, and looked good.
here is the fcw in case anyone has suggestions for the path effects.
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
The strip map paths.
route to Ice Cave
The closer the characters get to the Ice Cave, the colder the air, then the ground gets colder.
Left side:
Mushrooms, circle tiles, grates, a demon statue, stalagmites ( on the floor)
The pits, 1 in 6 chance they are not holes, but mud. Something in the mud will attack passersby.
Right side:
Blue area, water with shifting ice.
The white area, mostly ice, but there is something ,moving under there.
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
route to Lava River Room
Left side:
Wood debris, green mold area with wood debris appears to move out of the corner of the eye, but not when the characters look at it.
The pits, 1 in 6 chance they are not holes, but mud. Something in the mud will attack passersby.
Cross the bridge, there are 3 piles of skulls beside the path.
Wood debris and mold.
Right side:
Stalagmites ( on the floor ), trap doors, these pits are holes in the ground. The sizes seem to vary as the characters look at them.
More stalagmites, a circular tile that will say hello to passersby. Typically its says 'Is it hot in here ?'.
A crack in the ground, next to the lava pit which bubbles and sometimes splashes onto the path.
These pits are holes in the ground. The sizes seem to vary as the characters look at them.
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Community Atlas - Vyrn City
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Preliminary map; Monolith Hills to Dungeon of Confusion.
I'm using the symbols for this Annual. The circles are markers for something, and the tower with a line through it are ruins.
I'm thinking about a method, probably a portal, connecting the two broken paths.
Brown areas will be sand, the blue is nice clear drinkable water.



