JimP
JimP
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- JimP
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- Jim
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my Tunnels and Trolls world so far
A small start on the text with 3 jpg sections.
Dungeon of the Dragon.
room A ) spiral staircase, down from the surface.
area B ) 2 pits, and 2 open sided carts
area C ) odd-shaped room. Large pile of rocks with 4 skeletons hiding behind it. Smaller pile of rocks.
stone stairs between area C and area D. They don't reach the ceiling 30 feet up. Each step up plays a note of music. The top step plays a crescendo, then goes silent no matter what.
area D ) Two barrier areas. North one has a chair, a writing desk. a table, and an alchemy set. Behind the writing desk is a secret door that gives access to the 15 foot high ridge. The ridge looks rough from ground level, but it is mostly smooth.
The south barrier area has a bed, rug, and a book shelf.
Pile of rocks in the center.
east door, stone.
west door, wood
area Db ) The small rectangular room behind the bed is closed by a secret door. Three barrels of food, 2 sack piles of food. Two chests of money; mostly copper and silver.
area E ) rectangular room, 5 sack piles probably rotted grain, but it could be fresh. Five piles of wood debris.
More in a day or so. I have finished most of the rooms. Currently just looking for feedback.
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my Tunnels and Trolls world so far
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my Tunnels and Trolls world so far
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my Tunnels and Trolls world so far
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my Tunnels and Trolls world so far
The last bits.
area EE ) looks like the shallower rooms with water. But this is a foot deep. The open traps, and skeletons by two of them, are barely visible. And could be a trick of the light on the water, which is cloudy.
Yes, the characters have to wade through the water.
South door; reinforced wood.
East door; reinforced wood.
area FF ) a stone bridge in a circular room. Three piles of bones on the bridge.
Two chests.
The gray water is 10 feet deep.
The lone torch on the wall is newly placed.
passageway GG ) secret door at the area WW end, open doorway at area A end.
location HH ) a pile of wood debris, hides a small lantern and enough oil for 12 hours of use.
area JJ ) sunken water dungeon.
Two small boats, and one large skiff. One of them leaks after it is placed in the water.
Two sharks, and several small schools of piranha fish.
Note the whirlpool next to the rock with a chest. Don't fall off !
area KK ) a room with some water here and there.
Characters will hear whispers, 'Don't drink the water !', and 'shaaaarks ', and the treasure could be worth the risk !'.
stone steps LL ) stone steps that lead out into the caveern and over to area JJ.
Any suggestions ?
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Imperium Amphitheater
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Just verifying two blank spaces in icon menu are for future expansion
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Just verifying two blank spaces in icon menu are for future expansion
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A Temple and Market Square Battlemap
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon



