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JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

About

Username
JimP
Joined
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4,082
Last Active
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Member
Points
3,637
Location
Earth or Alpha Centauri A-B system
Website
https://jimp.monsen.cc/
Real Name
Jim
Rank
Departed Legend - Rest in Peace
Badges
18

Latest Images

  • YAWIP: Sea Star, a Dark city seaport

    This is with edge width at 20 units and opacity at 70%. It was at 40 and 50%.


    LoopysueMonsen[Deleted User]Raiko
  • YAWIP: Sea Star, a Dark city seaport

    The 6 maps together in a html page.


    15,000 feet by 8,000 feet. Or 4.3 square miles, or 11.15 square kilometers.


    I intend to make two more rows of maps, the main part of the city, where most adventurers will live and sally forth from.

    MonsenLoopysueGeorgeRaiko
  • Community Atlas - River Watch - Abhannfair Caves, 13

    I can change them, but remember that Kilimanjaro is on the equator and had snow on it.

    DaishoChikaraLoopysue
  • some battle maps, 75' x 50'

    Now 4 parts. 900 pixel jpg. 2000 pixel jpg in my gallery.


    LoopysueMonsen[Deleted User]Raiko
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    I think this is it for this part of the exit tunnel/cave.

    5000 pixel jpg in my gallery.


    exit tunnel/cave 5B

    1. Officer of the Watch's quarters. 30' x 40' x 10'

      wood debris, but the bed and animal skin carpet are fairly new.

    2. Old Guard Post. 40' x 60' x 12' Wood debris. Rock debris with a skeleton under each pile. Three nice condition beds with three nice carpets. Two tables with 3 chairs each.

    3. The tunnel/cave. Rocks all over the floor.

    4. encounter area. A fairey ring. Three large green toadstools. A 6 undead skeletons who are guarding the ring. A troll is hiding behind one of the green toadstools.

    5. A trap room. 50' x 50' x 20' Three open pits and an opened chest. Skeletons in the open pits.

    6. encounter area. Blue glowing toadstools, can be safely touched, but not edible. Give off a low level of light. Three giant beetles with green glowing mandibles.

    7. Secret door into an angled passageway leads to a room with water as a floor. 90' x 30' x 10' also 30' deep. A chest is floating on the water, east end.

    [Deleted User]LoopysueMonsenDaltonSpence
  • Starfinder rpg site, with maps

    A bit of fractilization and an edge fade.


    Loopysueroflo1[Deleted User]Ricko
  • Community Atlas - Forlorn - Bleakness - The Craig dungeons and environs

    I think Deep Dark map is done. If not, please post what I need to fix.

    Maps left to do are: 3 outside maps, and the connecting cave so these three areas can connect via secret door hidden passageways.


    Deep Dark 900 pixel, 2000 in gallery.


    Monsen[Deleted User]WyvernLoopysue
  • Community Atlas - River Watch - Abhannfair Caves, 13

    Only obvious thing for me to do is label the map with its name. Anyway, here it is. I'll add more if you want.


    Sometimes insperation doesn't work for a bit of time.


    River Watch cave

    Additional barriers can be placed behind each portcullis to block arrows and spears.

    1) Entrance

    2) Main Cave has 3 pit traps. Narrow passages. 6 on watch. Porcullis to exit into other areas. Two portcullis block exit from main cave.

    3) cistern. Clear cool water.

    4) small barracks sleeps 12 in double and quad bunks. Barrels of stone hammers. Three square boxes on spears and other weapons. Small bench. Water barrel.

    5) jakes, 5 of them. Two water bowls for hand washing. Two fireplaces.

    6) huge barracks. 19 double beds. Two fireplaces. 10 cabinets. 2 water barrels. Portcullis blocks entrance into room.

    7) jakes: 8 of them. Room kept warm via small fire.

    8) barracks. 5 double beds. 6 chairs. A small fireplace. Table with 6 chairs. Portcullis blocks entrance into room.

    9) Storage. Various cabinets and crates contain spare clothes and spare weapons.

    10) kitchen. A fireplace, two cast iron stoves. 8 cutting and food preparation tables. 7 cabinets. 2 barrels.

    10A) firewood storage.

    11) not used Portcullis blocks both ends of room.

    12) not entered. Various splashing sounds have been heard coming from this cave, but not for over 100 years.


    900 pixel jpg, 2000 pixel jpg in gallery.


    [Deleted User]LoopysueDaltonSpence
  • Crestar, Southern Hemisphere, Dwarf Home, take 2

    Row 2 map. I've worked on it a bit.

    1) two trolls, water, 5 skeletons, a torch on the wall

    2) a dining area, stove, etc. with a barrier apparently keeping a bow and shield from attacking the diners.

    3) store room, treasure

    4) a failed defense area. Two opened chests, skeletons of the defenders.

    5) two mummies guarding an empty chest, with a chest and two books behind one of the mummies.

    6) skeleton at the bottom of a pit, no visible spikes.

    7) empty of all but dust.


    Jeff BLoopysueEukalyptusNowRicko
  • Community Atlas 500th Map Competition Results

    You're welcome.

    AleDAutumn GettyDaniel Pereda De Pablo