JimP
JimP
About
- Username
- JimP
- Joined
- Visits
- 4,082
- Last Active
- Roles
- Member
- Points
- 3,637
- Location
- Earth or Alpha Centauri A-B system
- Website
- https://jimp.monsen.cc/
- Real Name
- Jim
- Rank
- Departed Legend - Rest in Peace
- Badges
- 18
Reactions
-
The Creepy Crypt project
-
Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
-
Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
-
Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
-
Panzer sample thread
-
Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
Update.
Well, those grey lines around the map ? Those are walls.
When the adventurers first get down to this level, they will see; large and medium sized rooms. Some long and short corridors.
But if they take the passageway out of room 3, they will see the cliffs and the polluted water below them.
This, is a giant cavern ! Not a regular adventure area at all.
5000 pixel jpg in my gallery.
Oh, two questions.
1) Do you like this idea ?
2) Should I make the walls thicker ?
Yes, there are gaps in the walls. Another adventure area ?
Yes, I'll make a way down into the water area from that passageway. Of course, they could just walk around.
Of course this entire level is Bad News for adventurers...
-
Latest Update Won't Download
-
Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
Update, nothing up my sleeve ! ( Bullwinkle reference there... )
Anyway, I used Blend Mode, multiply, 100% on the Symbols, cliff. I did look at other things under Blend Mode, this is what I'm happiest with.
room 6, now has creepy crypts items in it. 5000 pixel jpg in my gallery.
closeup of room 6.
Yes, the floating in air double green arrow is something of a misleading item for the characters to see.
The end rock in room 18 is under the cliff symbol, I'll fix that.
And the floors are pixelated... argh.
-
The Creepy Crypt project
-
Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
Two glows on ---Ocean was doing it.
And the room I said was number 6, is actually number 3. That is where I put the crypt symbols.
The sarcophagus walls with a transparent bottom are great !
edit: As for using blend on the cliff symbols, i was trying to get them to match better on the upper ground level.
Still working on this map.


