Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 677
- Last Active
- Roles
- Administrator
- Points
- 8,897
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Poly fill doesn't show up in the Bitmap tab when using Extract Properties
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Community Atlas - Irisian City States - Menina Island
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Lost a symbol . . . by messing around :(
Deleting them from the map still shouldn't affect the symbol catalog though. After opening the problematic map, did you try and change symbol catalogs to something else, and then back to the vegetation catalog, using the symbol catalog button in the top toolbars?
As for copying thing to a new map, that is easy. You can either copy everything to the clipboard (Edit -> Copy) [Just keep an eye on the prompt to make sure you complete the command properly] and then paste it into another map, or you can use Draw --> Insert File to insert the old map into a new one.
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Username Change
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[WIP] Community Atlas - Rhaghiant (western Doriant)
When it comes to symbol sizes, I think an important part of a map is that information is legible when zoomed out. Exactly how large that is depends on the map obviously, but in most cases, it will mean the symbols will be covering more area than the settlement actually takes up.
Currently, the settlement symbols do look a bit small IMHO. They don't have to be scale 1, but I think they could probably be 0.5.
More "precision" is usually better done by making a new local map from parts of the main map, which can show more details, and "more correct" settlement scaling. Exactly where the cutoff point for detail level lies between those maps of course differ based on the map itself.
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Color matching in CA128?
Seems like that fill is set up with a darker fill than those used in the map.
There are a couple of ways to fix it:
1- Fixing it in-map:
- Draw the entity
- Unlock groups ("Locked" button in the very bottom right of the UI)
- Hit Change Properties
- Right click in map, pick More -> Fill Style
- Right click to bring up the fill style dialog, pick the bitmap file tab
- Select CA101_Parchment from the dropdown, make sure the radio button for "this is the currently selected fill style" is enabled, and hit ok
- Hit D for do it
- In the Change properties dialog, set fill style to CA128_Parchment A Light and hit ok
- Lock groups again.
(Edit. Forget the second way I just typed for now. Seems like there is something else happening when the tool is used. Investigating.)
Note that the fills here are all hatch styles, meaning they are vector entities, so map performance will not be much better compared to just using symbols, but it will certainly be easier to map larger regions.
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Community Atlas 1000th map Competition - with Prizes [August/September]
@ABH_Cartographer wrote
I'd like to take a stab at this river valley in the Alarius Map.
While I am more than happy for you to make a local map out of that area for the atlas if you want to do that, it is after all quite a large area that might contain lots more villages than seen on the rather large-scale main map (Just check out that local map already made in that small rectangular area in the middle), remember that the competition is about creating a map of a single village, so I wouldn't be able to accept such an area map for the competition.
Of course, if you want to make a local area map, and then a village map of one of the villages in the new local area map, that would be perfectly fine, but otherwise, you should pick one of the villages in the area to map, not the entire area.
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Export lights to Foundry
I'd just like to point out one thing here that may be of interest though. From the article Derek posted, several of the VTT's only supported it because the community wrote a script/importer/plugin.
Community effort is a great thing, and for a thing like this, maybe someone in the community would consider writing their own add-on to CC3+ to support this? Of course, this does require a bit of programming, but if C++ doesn't scare you, all you need to get started is here:
One should be able to gather more or less all the information needed by walking the drawing list and process the values.
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Community Atlas - Stromphe City - Captains Dock District
And the final map processed for now. Probably won't process any more before the competition ends now.
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Community World Atlas - Hermit's Island WIP
For some reason, I completely missed this post. My sincere apologies for that. I've now processed this map and included it in the atlas.
Unfortunately, as a result of me missing this submission, I thought this not completed, and deleted the reservation as I do with all reservations that gets too old, and Quenten picked it up, and did his version of the island.
So while there is no way to make this perfect, I think the best option is just to include both versions in the atlas. I guess we can call it some alternate reality magical zone, the islands from two different worlds that keep switching worlds for some unknown reason (adventure hook).
So, my apologies to both of you, and thanks for your submissions.
Here's both the maps:







