Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,947
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Community Atlas: Map for the Duin Elisyr area, Doriant
The atlas is at https://atlas.monsen.cc
Generally, the amount of reserved areas compared to the number of maps is quite low, so finding one is actually difficult, but if there are any reserved areas on the current map, there will be a button below it named "Show reserved areas". That that button does is just to enable reserved ares to show up with a hotspot just as the existing areas, meaning every hotspot marked on the map leads to either an existing map, or a place someone has reserved, while a non-marked area of the map is open for the taking.
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Live Mapping - Hiding in the forest.
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isometric throne symbols
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Community Atlas - Irisian City States - Dimitrios island
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Poly fill doesn't show up in the Bitmap tab when using Extract Properties
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Community Atlas - Irisian City States - Menina Island
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Lost a symbol . . . by messing around :(
Deleting them from the map still shouldn't affect the symbol catalog though. After opening the problematic map, did you try and change symbol catalogs to something else, and then back to the vegetation catalog, using the symbol catalog button in the top toolbars?
As for copying thing to a new map, that is easy. You can either copy everything to the clipboard (Edit -> Copy) [Just keep an eye on the prompt to make sure you complete the command properly] and then paste it into another map, or you can use Draw --> Insert File to insert the old map into a new one.
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Username Change
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[WIP] Community Atlas - Rhaghiant (western Doriant)
When it comes to symbol sizes, I think an important part of a map is that information is legible when zoomed out. Exactly how large that is depends on the map obviously, but in most cases, it will mean the symbols will be covering more area than the settlement actually takes up.
Currently, the settlement symbols do look a bit small IMHO. They don't have to be scale 1, but I think they could probably be 0.5.
More "precision" is usually better done by making a new local map from parts of the main map, which can show more details, and "more correct" settlement scaling. Exactly where the cutoff point for detail level lies between those maps of course differ based on the map itself.
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Color matching in CA128?
Seems like that fill is set up with a darker fill than those used in the map.
There are a couple of ways to fix it:
1- Fixing it in-map:
- Draw the entity
- Unlock groups ("Locked" button in the very bottom right of the UI)
- Hit Change Properties
- Right click in map, pick More -> Fill Style
- Right click to bring up the fill style dialog, pick the bitmap file tab
- Select CA101_Parchment from the dropdown, make sure the radio button for "this is the currently selected fill style" is enabled, and hit ok
- Hit D for do it
- In the Change properties dialog, set fill style to CA128_Parchment A Light and hit ok
- Lock groups again.
(Edit. Forget the second way I just typed for now. Seems like there is something else happening when the tool is used. Investigating.)
Note that the fills here are all hatch styles, meaning they are vector entities, so map performance will not be much better compared to just using symbols, but it will certainly be easier to map larger regions.






