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Monsen

Monsen

About

Username
Monsen
Joined
Visits
693
Last Active
Roles
Administrator
Points
8,947
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Problem with doors

    You can change the default wall to be whatever you want. The :DD2WALL: button just starts the drawing tool named Wall, Default. You can edit this to change the properties (advisable to make a copy of it first to preserve the original, but if you want to edit the tool that is used by the button, you of course have to edit the original, and just keep a copy under a different name as a backup). To make it cutable, all that is required is that it is on the WALLS layer. From your images, you are using SS4, and I don't seem to have a problem with doors cutting that wall though.

    To make them into single walls, you need to do some manual work. Erase the entire wall (one of them) where there is a complete overlap, and use tools like :CC2BREAK: to split and cut parts out of walls where you have a partial overlap and don't want to delete the whole length of the wall.

    LoopysueOctorilla
  • Problem with doors

    In addition to what Sue is writing above, check for double walls. When I look at the screenshots you post, the door is clearly cutting something, otherwise there wouldn't be a white rectangle there. And the wall fill pattern in the second image is offset from the first one, indicating that there seem to be two walls on top of each other there. (The wall cutting functionality only cuts one entity)

    LoopysueOctorilla
  • Annual 174: Ancestry. Two maps - a Royal line, and an Evolutionary tree.

  • How to use Blend 16 colors option in color palette

    It's usefull when you want a set of shades from a different base color than the ones from the default palette.

    Glitchmoskthescribe
  • To use the Vintyri project?

    I find it a nice resource. It should install fine with CC3+, but the procedures do require some manual unzipping of some zip files, so it is important to unzip these exactly as described in the guides, as ending up with one more or one less folder in the path is guaranteed to lead to red X'es.....

    AeludorAleD
  • issue exporting

    The difference is because the command increases the number of pixels that will be handled in each pass. This means that a bigger chunk of your map is processed in each pass, and therefore requiring fewer passes overall.

    RickoLauti
  • Live Mapping: The Drawing Tools

    If anyone want that final macro from my stream, here it is:

    LWIDTH 0
    FSTYLE Solid
    COLOR 0
    POINT ^DPick starting point;
    SPOLY
    @0,0
    @-0.55094,0.05149
    @-0.41707,0.08238
    @-0.2523,0.06694
    @-0.4943,0.19051
    @-0.31408,0.16477
    @-0.37588,0.26774
    @-0.19566,0.18537
    @-0.14932,0.16991
    @-0.21111,0.32953
    @-0.12872,0.31409
    @-0.06178,0.2523
    @-0.02575,0.21111
    @0,0.31923
    @0.02575,0.22656
    @0.06178,0.27804
    @0.10813,0.32439
    @0.19051,0.41191
    @0.06179,0.09783
    @0.06179,0.53034
    @-0.0103,0.35013
    @-0.09268,0.47886
    @-0.08754,0.77749
    @-0.06178,1.06068
    @0,0.53549
    @0.0103,0.00515
    @0.01029,0.40677
    @0.04119,0.38102
    @0.06694,0.37073
    @0.10298,0.31924
    @0.12872,0.27804
    @0.33984,0.67451
    @0.19051,0.33983
    @0.40161,0.63333
    @0.40162,0.50459
    @0.38618,0.36558
    @0.35013,0.2317
    @0.242,0.10813
    @0.30378,0.07208
    @0.27805,0.08754
    @0.31409,0.14417
    @0.19051,0.10813
    @0.29349,0.20595
    @0.2317,0.19567
    @0.33983,0.36042
    @0.2523,0.33983
    @0.09268,0.16477
    @-0.02059,0.14417
    @-0.00515,0.2626
    @0.01029,0.15961
    @0.06179,0.33469
    @0.14932,0.45826
    @0.2317,0.44795
    @0.21111,0.29349
    @0.21626,0.21626
    @0.24715,0.16991
    @0.39647,0.19567
    @0.12872,0.10812
    @0.07724,0.10298
    @0.11842,0.2729
    @0.12873,0.24715
    @0.26774,0.40161
    @0.17507,0.18022
    @0.07723,0.05664
    @0.09783,0.04634
    @0.13902,0
    @0.07209,-0.05149
    @0.05149,-0.07723
    @0.06693,-0.21626
    @0.04119,-0.29864
    @0.02575,-0.80839
    @0.00515,-0.09268
    @0.0206,-0.03604
    @0.06178,-0.04119
    @0.11843,-0.04119
    @0.43766,-0.11328
    @0.19566,-0.08753
    @0.10298,-0.06694
    @0.08753,-0.08239
    @0.15962,-0.24714
    @0.16992,-0.19052
    @0.2111,-0.14417
    @0.32439,-0.11842
    @0.08753,-0.08753
    @0.03089,-0.09269
    @0,-0.23685
    @-0.03089,-0.14417
    @-0.08239,-0.20596
    @-0.16476,-0.25745
    @-0.10813,-0.11327
    @-0.15447,-0.12358
    @-0.38617,-0.23685
    @-0.21111,-0.15447
    @-0.06693,-0.08238
    @-0.0412,-0.08238
    @-0.01029,-0.05664
    @0.01029,-0.21111
    @0.13903,-0.84958
    @0.06693,-0.63847
    @0.01545,-0.4943
    @-0.0206,-0.37072
    @-0.04119,-0.29349
    @-0.10813,-0.41707
    @-0.16476,-0.36043
    @-0.17507,-0.25229
    @-0.15447,-0.18537
    @-0.2317,-0.33983
    @-0.23685,-0.44281
    @-0.12358,-0.31923
    @-0.08753,-0.40162
    @-0.0103,-0.90107
    @-0.01029,-0.00515
    @0,-1.7455
    @0.01029,-0.00514
    @0.0103,-0.65392
    @0.0206,-0.18536
    @0.04119,-0.08239
    @0.10298,-0.06693
    @0.14932,-0.04119
    @0.35013,-0.0515
    @0.16476,-0.06178
    @0.05664,-0.05149
    @0.02575,-0.05664
    @-0.0103,-0.18536
    @-0.06179,-0.12358
    @-0.07209,-0.07208
    @-0.10297,-0.05664
    @-0.05664,-0.0103
    @0.06179,-0.14417
    @0,-0.15962
    @-0.04634,-0.09268
    @-0.09784,-0.08238
    @-0.20081,-0.08239
    @-0.27804,-0.06178
    @-0.30893,0
    @-0.24201,0.06178
    @-0.15961,0.08239
    @-0.22141,0.16991
    @-0.17506,0.19566
    @-0.08753,0.12358
    @-0.14418,0.23685
    @-0.14932,0.29349
    @-0.29864,0.68481
    @-0.02574,-0.20081
    @-0.12873,-0.31408
    @-0.16991,-0.242
    @-0.14417,-0.13903
    @-0.10298,-0.06693
    @0.41192,-0.02575
    @0.33983,-0.06179
    @0.21111,-0.08238
    @0.10812,-0.07723
    @0.06694,-0.07209
    @0.04119,-0.07208
    @0.02575,-0.09783
    @0,-0.13903
    @-0.02575,-0.11842
    @-0.05664,-0.13902
    @-0.11842,-0.06694
    @-0.2626,-0.06179
    @-0.36558,-0.04119
    @-0.35527,-0.0206
    @-0.90622,-0.00514
    @-1.35933,0.04634
    @-1.05038,0
    @-0.72601,0.04119
    @-0.42736,0.06179
    @-0.09268,-0.31924
    @-0.0103,-0.31923
    @0.05149,-0.24715
    @0.07724,-0.16477
    @0.15447,-0.21111
    @0.08753,-0.08753
    @0.18536,-0.14417
    @0.25745,-0.14932
    @0.38102,-0.15447
    @0.2523,-0.07723
    @0.40162,-0.08754
    @0.43766,-0.06178
    @0.33983,-0.02575
    @0.88562,0.00515
    @0.52519,0.06179
    @0.11328,0.03089
    @0.42222,0.06694
    @0.4634,0.04119
    @0.26775,0
    @0.18021,-0.0206
    @0.13902,-0.04119
    @0.04119,-0.02574
    @0.0309,-0.04634
    @0,-0.03605
    @-0.02575,-0.05149
    @-0.07723,-0.07208
    @-0.28834,-0.16477
    @-0.37588,-0.14932
    @-0.76719,-0.2317
    @-0.40162,-0.08753
    @-0.54579,-0.08239
    @-0.42221,-0.03089
    
    
    

    And yes, it is actually two blank lines at the end of that one. You may wonder why, since I spesifically said "only one line" in the video, but this is an exception, because the SPOLY command is actually split over multiple lines here, and the first blank line isn't repeating this command in this case, it is empty to signal no more coordinates, done drawing. But if I had added an extra, third line, here, then it would have tried to repeat SPOLY again, requesting coordinates from the user.

    LoopysueJimP
  • Digital overland style

    The Digital overland comes from the Vintyri Cartographic Collection.


    LoopysueJimP
  • Import from FT3+ to CC3+ for D&D world

    Generally, for a whole-world map, Equirectangular works fine. But it distorts shape and area as you get closer to the poles, so it isn't as good a projection for areas far to the north or south. Here something more true to shape may be desired, like the Equal earth projection. For the polar regions themselves, something like the Lambert Azimuthal Equal-Area may be a good idea.

    Basically, each projection in FT3+ comes with a descriptive text, I advice you to read it.

    LoopysueWinchester
  • Community Atlas - Derowen Lands - Peredur

    Hi @Ricko Hasche, please let me know when you are done with these, I can't start adding them to the atlas until I know you're done tinkering with them. I've added your other two threads.

    I love your maps, and you've done a good job keeping things to correct scale and everything else in order making it easy for me to add them to the atlas. Not everyones maps have been this easy to add. I have two small requests for future maps though:

    • Naming: Several of your maps are named something because you have a city symbol in the middle of the map bearing that name. This is a bit of a problem, because is someone is going to map that city later, their map should be named for the city name itself, the area map containing the city symbol should have a name based on the area (you've been pretty good at filling up your maps with names, so I am sure you can make up a name for the area too). An example of this is your Bughole map, but Bughole here is just a small place on the map, the map itself shouldn't be named for this. If you can't come up with a good area name, a name like Bughole environs or similar can also work. Also, it is easier for me if the filename is the proper map name, no numbering in the front, and no replacing spaces with underscores or the like
    • Lots of your maps have entities sticking out beyond the screen. This looks very bad in the atlas when people see the actual fcw file, so I always fix this, but it would make things quicker for me if this was already fixed. The COLLARDEL and COLLARAUTO commands are great ways of fixing this quickly.
    RickoGlitch