Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,947
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Problem Installing Annual 171 Erdan World
@Ralf will have to confirm this, but I suspect the missing fills are just due to poor cleaning of the template. None of those missing fills appears in any of the drawing tools for the style. That list is full of things that don't belong there.
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Community Atlas 500th map and 4 year anniversary competition with prizes.
As explained in my initial post, I assume that everyone who posted their .fcw file here in the contest thread intended to submit them to the atlas. (If you misunderstood that part, and do NOT wish to contribute to the atlas, please tell me)
Several contestants here are new contributors to the atlas, and I need to know what name to credit the map to, as well as contact information (such as an email address, or a web site with contact information, facebook profile. etc.). By default, I will use your forum username as the credited name, and set the contact information to "username at the ProFantasy forums". If you want these to appear as anything else, please reply here, or send me a private message. There's also room on the mapper list on the webpage to include a URL beside your name, so if you have a relevant web page or gallery link or similar, you can also give me that. If you're actively using the gallery here at the forum, that could for example be a URL to your gallery page here.
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Nav Line Hassles, PT2....Frustration Bugaloo...
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Community Atlas competition entry: The Summer Palace of the Winter Queen
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Community Atlas 500th map and 4 year anniversary competition with prizes.
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Community Atlas 500th map and 4 year anniversary competition with prizes.
And another map in the atlas. This time it is @MattyEH's map. Thanks for participating in the contest and contributing to the atlas.
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Community Atlas 500th map and 4 year anniversary competition with prizes.
Three new maps from the contest included in the atlas. This time it is all new levels for our mega dungeon project.
Thanks to @MarkOlsen and @JimP for participating and contributing.
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Practical Mapping
I disagree here. Those artistic maps do serve a real purpose in my games. I'm not that good of a descriptive storyteller, and an artistic map helps cover that up quite a bit. It lets me and the players agree on the look of the location, instead of they forming a very different image in their heads based on my limited description that they have. An artistic map can much more easily contain locations that may or may not be interesting which I love when showing it to the players, it's not as clear-cut as those traditional monochrome maps.
That said, if I am not showing it to the players, I am usually not mapping it at all. Most of the cities my players have visited don't have a map at all, because I don't need one. A simple list of locations is more than enough. Heck, even a lot of the dungeons don't have maps. I don't waste time mapping locations I don't need a map for. But if you feel you need a map for a location just for yourself, then yea, keeping it as simple as possible is good.
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Marine Dungeon - a Cartographer's Annual development thread
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Symbol challenge?
If anyone wants to arrange such a challenge, feel free to do so. While I don't have the skills required, I'd love to see a competition going on for those that have, and maybe there will be some nice results for everyone to use.
But I think Shessar is right. If you force a specific style, you will be excluding lots of otherwise skilled people. While the symbols produced will be less usable overall because they don't have a single style, it wil allow everyone involved to do their best instead of being forced to try to emulate some one else's style.
My suggestion would be to introduce a theme though, such as "dungeon treasure" or "modern supermarket" or "overland trees" to both give people ideas and constrain it somewhat without being to limiting.
And I don't think splitting it into vector and raster symbols is a good idea. You're already cutting deep into the possible participants when you go from maps to symbols, so splitting even more isn't wise IMHO.









