Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 676
- Last Active
- Roles
- Administrator
- Points
- 8,897
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Community Atlas 500th map and 4 year anniversary competition with prizes.
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Community Atlas 500th map and 4 year anniversary competition with prizes.
And another map in the atlas. This time it is @MattyEH's map. Thanks for participating in the contest and contributing to the atlas.
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Community Atlas 500th map and 4 year anniversary competition with prizes.
Three new maps from the contest included in the atlas. This time it is all new levels for our mega dungeon project.
Thanks to @MarkOlsen and @JimP for participating and contributing.
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Practical Mapping
I disagree here. Those artistic maps do serve a real purpose in my games. I'm not that good of a descriptive storyteller, and an artistic map helps cover that up quite a bit. It lets me and the players agree on the look of the location, instead of they forming a very different image in their heads based on my limited description that they have. An artistic map can much more easily contain locations that may or may not be interesting which I love when showing it to the players, it's not as clear-cut as those traditional monochrome maps.
That said, if I am not showing it to the players, I am usually not mapping it at all. Most of the cities my players have visited don't have a map at all, because I don't need one. A simple list of locations is more than enough. Heck, even a lot of the dungeons don't have maps. I don't waste time mapping locations I don't need a map for. But if you feel you need a map for a location just for yourself, then yea, keeping it as simple as possible is good.
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Marine Dungeon - a Cartographer's Annual development thread
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Symbol challenge?
If anyone wants to arrange such a challenge, feel free to do so. While I don't have the skills required, I'd love to see a competition going on for those that have, and maybe there will be some nice results for everyone to use.
But I think Shessar is right. If you force a specific style, you will be excluding lots of otherwise skilled people. While the symbols produced will be less usable overall because they don't have a single style, it wil allow everyone involved to do their best instead of being forced to try to emulate some one else's style.
My suggestion would be to introduce a theme though, such as "dungeon treasure" or "modern supermarket" or "overland trees" to both give people ideas and constrain it somewhat without being to limiting.
And I don't think splitting it into vector and raster symbols is a good idea. You're already cutting deep into the possible participants when you go from maps to symbols, so splitting even more isn't wise IMHO.
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Community Atlas: Errynor - The Isle of Zariq
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Mountains without shadows
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Community Atlas Project - Download information - Contributions Welcome
Seems to be back now.
I think that's reasonably efficient. Took 40 minutes from the time the power disappeared and until the power company had sent people to the location, found whatever problem it was, and fixed it, and that's at 1am in the morning. Way short of the 3 hours they predicted. I am generally quite happy with the power stability here, things like this usually only happens once every 5 years or so, and it is always quickly fixed.
Their notification system is quite efficient too, the power outage map on their website appears to be nearly real time. It is the first thing I check when power goes out, and it was fully updated when I checked just a minute after the power went out, no way a human would have had the time to update it. Email and SMS notifications dropped into my inbox immediately after that.
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How do I Remove Background Color Preset?







