Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 711
- Last Active
- Roles
- Administrator
- Points
- 8,984
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Issue with editing properties
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Flooring Maps
It is the same command which is triggered no matter if you use Ctrl+C, pick from the menu, or the button right click. All of that are just simple shortcuts to the same command.
But for copy, it is important do follow the advice from @Wyvern about waiting till the command actually finishes and the selection indicators disappear, only then is the command done and the contents on the clipboard. And equally important is it to actually finish the command, a lot of people forget to pick the requested origin point after hitting Do it, but if you leave out that part, the command isn't done, and nothing will be copied to the clipboard. (Always pay attention to the command line)
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Macro Weirdness
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Adding add-ins
You don't need to install on c:\
What happens when you install CC3+ is that a very tiny portion of the program is always installed on C no matter what you pick in the installer. The bulk of the program is installed to wherever you pick in the installer, and it is fine to put that on any drive (Should be a local drive though, not external drive or network drive)
If you have parts that seems to be installed outside the data directory, it might be that you have performed an artwork-only install on those components. This type of install is intended for people not using CC3+, but just want the artwork for use in other software. The files in these directories are NOT the complete set of files CC3+ needs, so they should not be manually copied into your CC3+ data directory. I think just re-running the installer for those "missing" products should help. The separate art file directories are just a bunch of image files, and can be safely deleted manually.
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Community Atlas: Kara's Vale, Ethra, Doriant
The Windy Tower have now been added to the atlas. Thanks for the submission @Wyvern
Due to the nature of this map, it is best experienced in CC3+, as I can't simply hide and show layers on the website. Honestly though, Wyvern tend to put all kinds of toggles in his maps, so they are mostly all best experienced in CC3+.
But, that was always the intent with the atlas anyway, to provide people with a great hyperlinked set of CC3+ maps that can be either used as they are, modified for your own use, or simply used to learn from. The website is just a basic overview to show people what they get and help people find maps.
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Delete Duplicate Entities
If I understand you right, the issue is that you select the item with your mouse first. Selections are cumulative, so what happened is that you selected both entities, then by using the entity tag method, you just selected one of them again, leading it to still be selected.
Two ways to handle this:
- Either not select it with your mouse first at all
- Or,right click and set the Combine selection option to And (Both), which means an entity is only selected if it matches both criteria (mouse selection AND entity tag in this case)
(You can also do a combine by Not, and remove one from the selection by using the other entity's tag)
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Community Atlas - Ezrute - Skolt Region - Fenris Island
Added to the atlas. Thanks @Ricko
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Problem with Installation location
When CC3+ is installed, it installs 2 folders, the program files, and the data directory.
The program files folder is extremely tiny (less than 50MB), and is always installed on the C drive. (c:\program files(x86)\ProFantasy\CC3Plus)
The data directory is installed to wherever you pick in the installer.
You can move the install folder away from C, but I do not recommend messing with it. It is extremely tiny, and does not take any real space at all on a modern drive, even if you have a real old tiny one.
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Inclination not working?
These values and their use can be a bit hard to understand, so let me throw in some explanations and see if that clears things up. Let me know if things still doesn't seem to work as expected after taking this into account.
- Inclination is only used for roof shading, not the shadows cast from the buildings. No matter what you set for inclination, the length of the shadows will be the same, but (assuming you use a city style that supports shading - most do) you should see a bit variation in the shading of the roof. This is combined with the steepness of the roof, so the actual effect can vary, but you should see parts of the roof getting lighter/darker when changing this, but it will have no effect on the shadows cast on the ground by the building
- The blur/transparency setting are only for dungeon lighting. It is possible to use in city maps as well, but it will have no effect as long as you don't have any configured light sources in your map, and the appropriate Point Light shadow effects set up on your sheets (which are not in city maps by default). Without this setup, these settings do absolutely nothing for your map.
- Azimuth, on the other hand is directly used by the "Wall Shadow, Directional" effect, IF the effect is configured to use global sun instead of a fix angle (It usually is). Thus this setting will change the direction of the shadows cast by the buildings.
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Community Atlas - Doriant - The Dale (south East) - Lakeside - Bexley Lake Environment
Thanks @Ricko, another set of great maps now added to the atlas. This should be the last of your maps in my queue, I only have a few more in my email now that I hope to take care off before taking my vacation.








