Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,940
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Community Atlas: Kara's Vale, Ethra, Doriant
The Windy Tower have now been added to the atlas. Thanks for the submission @Wyvern
Due to the nature of this map, it is best experienced in CC3+, as I can't simply hide and show layers on the website. Honestly though, Wyvern tend to put all kinds of toggles in his maps, so they are mostly all best experienced in CC3+.
But, that was always the intent with the atlas anyway, to provide people with a great hyperlinked set of CC3+ maps that can be either used as they are, modified for your own use, or simply used to learn from. The website is just a basic overview to show people what they get and help people find maps.
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Delete Duplicate Entities
If I understand you right, the issue is that you select the item with your mouse first. Selections are cumulative, so what happened is that you selected both entities, then by using the entity tag method, you just selected one of them again, leading it to still be selected.
Two ways to handle this:
- Either not select it with your mouse first at all
- Or,right click and set the Combine selection option to And (Both), which means an entity is only selected if it matches both criteria (mouse selection AND entity tag in this case)
(You can also do a combine by Not, and remove one from the selection by using the other entity's tag)
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Community Atlas - Ezrute - Skolt Region - Fenris Island
Added to the atlas. Thanks @Ricko
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Problem with Installation location
When CC3+ is installed, it installs 2 folders, the program files, and the data directory.
The program files folder is extremely tiny (less than 50MB), and is always installed on the C drive. (c:\program files(x86)\ProFantasy\CC3Plus)
The data directory is installed to wherever you pick in the installer.
You can move the install folder away from C, but I do not recommend messing with it. It is extremely tiny, and does not take any real space at all on a modern drive, even if you have a real old tiny one.
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Inclination not working?
These values and their use can be a bit hard to understand, so let me throw in some explanations and see if that clears things up. Let me know if things still doesn't seem to work as expected after taking this into account.
- Inclination is only used for roof shading, not the shadows cast from the buildings. No matter what you set for inclination, the length of the shadows will be the same, but (assuming you use a city style that supports shading - most do) you should see a bit variation in the shading of the roof. This is combined with the steepness of the roof, so the actual effect can vary, but you should see parts of the roof getting lighter/darker when changing this, but it will have no effect on the shadows cast on the ground by the building
- The blur/transparency setting are only for dungeon lighting. It is possible to use in city maps as well, but it will have no effect as long as you don't have any configured light sources in your map, and the appropriate Point Light shadow effects set up on your sheets (which are not in city maps by default). Without this setup, these settings do absolutely nothing for your map.
- Azimuth, on the other hand is directly used by the "Wall Shadow, Directional" effect, IF the effect is configured to use global sun instead of a fix angle (It usually is). Thus this setting will change the direction of the shadows cast by the buildings.
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Community Atlas - Doriant - The Dale (south East) - Lakeside - Bexley Lake Environment
Thanks @Ricko, another set of great maps now added to the atlas. This should be the last of your maps in my queue, I only have a few more in my email now that I hope to take care off before taking my vacation.
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Removing an outline from a Default Landmass
Which color are you assigning them?
Based on your description, it sounds like you may have manually changed the palette for your map, and then assigned them this color. While there is technically nothing wrong with this, the palette in CC3+ can reset to the default map palette unless it has been properly re-attached to the map using :CC2PRESETS: after any change.
The recommended way to deal with Color Key is to give the entities Color number 6 in the palette, this is one of the default colors that appear in all official palettes, and shouldn't change even if a new palette is loaded or the current one is reset.
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VTT Best Practices?
ChatGPT says it's best to have two output versions, one at 150 pixels per inch and the other for slower connections at 70 pixels per inch. Does that seem like the best approach?
ChatGPT recommended that the VTT output include one version that includes a 5-foot-per-inch grid and another version without a grid. (I gather that VTTs can add a grid but some GMs want a pre-gridded map.) These maps should be the player-facing map that doesn't have labels, and things like traps and secret doors are not shown. I'm wondering, though, if I should also have a version that does show the secret doors and passageways (but not the traps)?
Are you preparing maps so others can download and use them? If so, this makes sense, as it allows the end user to pick which map to use. If you are only using them yourself, having all these version makes no sense, just grab what you actually will use.
As I understand it, 1 inch should be 5 feet in map units. And the pixel dimensions for the file should be designed with pixels per inch times number of inches (which would be the map units divided by 5). So for example: a map that is 40 feet x 80 feet would be (on the 80 foot side): 80/5 for the number of inches (16), and multiply that by the number of pixels per inch, so at a resolution of 150px, the 40x80 map should be 1200x2400 px? Is my math correct?
Yes
I'm sure I can get it to work, but my question is less about how to do it and more about should I do it? Would the resulting file be too big for typical VTT services?
Quite possibly. Most online VTT services have strict limits on file sizes. But, the only way to find out is to export that particular map, and then compare to the allowed file sizes for the various VTT's. If it is over 10MB, it is not going to fit them all, but some may still allow it.
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Community Atlas WIP - Panaur region of Doriant
These maps are now in the atlas. Great work. Thanks for the contribution @Don Anderson Jr.
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WIP Arboridia (Mercia) for Community Atlas
The map has now been integrated into the atlas. Thanks for a great submission @HelenAA







