Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,940
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Community Atlas - Drachen Temple Battlemap
This batch of maps now processed. Thanks for the contribution @Ricko
We're now up to 1038 maps in the atlas, but I still have quite a few in my processing queue.
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Creating Symbol Catalog issue.
What Sue says about using the PNG instead of the symbol id right, but you don't need to go around hunting for the png, simply place the symbol you are going to modify, then :CC2EXPLODE: it, that will turn it back into it's individual parts, for most png symbols that will be the image it is made from and nothing more.
But, you also said something about sheets. Do note that symbols DO NOT contain any sheets. When you define a symbol, sheet information is lost. So when creating a symbol, you should always place everything on the same sheet and just rearrange things with the front/back buttons. This ensures that ordering is proper.
(A symbol CAN go to different sheets if you use the line style to sheet options, but this splits it into several symbols on placement.)
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Why do sheet effects turn off?
I can't provide a full explanation here, especially since this isn't really something I have really noticed myself.
But let me address one thing at least:
It also happens a lot on loading a map, even when it's a CC3 window that's already open with the box checked.
All CC3+ maps have a setting that determine if effects are on or off on load, you'll find this in the :CC2RESMODE: dialog. This is a per map setting. If this is off, the map is loaded with effects off, even if it was turned on inside CC3+ previously. You can override this behavior from Tools -> Options
Now, while you experience that effects randomly turns off, I don't know, but i suspect it could be due to loading a file that sets this value. There are lots of cases where CC3+ loads map files, for example, symbol catalogs are actually just map files with a different extension, and drawing tool previews in the symbol catalog window can also be map files. I am suspecting that maybe the value is incorrectly set when something like this is loaded.
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WIP Community Atlas - Mortyn-Goya Confluence
Finally got this into the atlas. Thanks for the contribution @KertDawg
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[WIP] Wizard's Tower - Interior
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Community Atlas: Barrows of the Ferine Magi area, Feralwood Forest, Alarius
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[WIP] Wizard's Tower - Interior
I will need to design the small village the tower is in first. Do you think I need to do a more regional map, or will the village with the tower suffice?
I'd say that's up to you.
My general "rule" for the atlas is that if you map a feature, it needs an appropriate symbol on the parent map to be linked from, no placing something in an empty spot on the map just because it could conceivably be there. If no such symbol exist, an appropriate intermediate overland map needs to be made. Same for a map of a single place inside a settlement, a floorplan map shouldn't be linked directly from a city symbol on an overland map.
However, in this case, there is already a tower symbol on the overland map, so I have no issues linking your tower directly to this one. But if you want to make intermediate maps, be it overland and/or settlement that is great. After all, there is no rule to say there can't be a settlement around a tower, a symbol is often used to show the most prominent feature of the place after all.
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Community Atlas: Lonely lighthouse environs - fisher island - fonlorn arquipelago
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Community Atlas: Lonely lighthouse environs - fisher island - fonlorn arquipelago
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Annual 2020 - Inked Dungeons question
I think this is a deliberate artistic choice in this style, but you can change it by "cheating" a little. The origin of the fill is determined by the lower left extent of the fill, so if you make a little notch somewhere that forces the start of the fill half a grid square down and to the left, you get your desired result. This little notch can then be covered up by the outside wall details:
As for the second question, you add grids to your map using the Hex or Square Overlay command found in the Draw menu.







