Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,940
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Help with Fonts
List should provide you with the actual font used. CC3+ uses Arial as a replacement font, so if it shows Calligraphic, that's the actual font used.
See here for an example from my own system where I am missing the font used in the map:
As you can see, it correctly identifies it even if it is displayed using Arial.
There is also another way to see what fonts are defined in a map though, just hit :CC2TSPEC:, the dialog shows all the font referenced from the map. You can't see what font is used for what text from here, and it shows all the fonts defined in the map, which doesn't mean you have actually used them, but it should be enough to help.
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How much difference between the User Guide 03-15 and 12-17? (Remy?)
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Where are bitmaps 'CA51' please
The reason you couldn't find them is because they don't have CA51 in the file name. If you look in Sue's screenshot above, you'll see that the 'Dunes CA51' fill references a bitmap called 'Dunes.png'
That's why you can find them using that dialog, but you need to do so from a map in the appropriate style. From there you can find their names, and then in the map you want them in, you can then easily add them once you have learned that filename.
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Live Mapping - Sinister Sewers
Sue has made a new style designed to truly get our minds down into the gutter (and below), so it is time to show it off.
Follow us on the live stream where we will tackle Sue's Sinister Sewers and their Secrets.
As usual, you should see the time in your timezone in the forum sidebar, or just head over to YouTube and Google will happily tell you.
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Community Atlas: The Witch's Valley Head Area in eastern Alarius
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Community Atlas: The Haunted Cloud Mesa Area of Kraken Island, Forlorn Archipelago
That's the standard for all images in the atlas. I export them without a grid so people can use them in VTT's. An existing grid grid in the image often makes issues. Since you cannot turn on/off the grid in an image like in the fcw, I find the gridless versions more versatile for the image (and no, I am not going to publish two different versions of the images on the website).
For users of the actual atlas, they can just toggle it in the fcw.
The square is still there because it wasn't on the GRID sheet. (Which is actually fine, because a visible square helps VTT users to tune the in-software grid.)
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Lighting Issue
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New Laptop Time - thoughts on configurations?
I do mostly agree with JulianDracos and Kertis Henderson here. 1TB drive/16GB ram is fine, and as Julian says, a fast processor is better than a slow one with many cores, although a certain amount of cores is highly useful (I recommend 6 or more, but most CPU's will fulfill that today)
As for the screen, I fully agree with Kertis, don't get a 4K one. I used to have one on my old Work laptop, and it was a pain for most things. I prefer to go a bit higher than a full HD (1080p) screen though, I find a 1440p one much better. But there are two factors here, first of all, your eyesight, 1440p naturally makes things smaller (and buying a 1440p just to increase the scale factor in Windows is a waste), so make sure you're comfortable with the size, otherwise do go for that 1080p one. And of course, a higher resolution screen do mean CC3+ is a bit harder to run, so it should only go along with a somewhat good CPU, if you go budget on the CPU then do not get a 1440p screen.
My own laptop is a Lenovo Legion Pro 5 (1TB/16GB/i7-13000hx/RTX3070/2560x1600), a machine I find well suited to most task and pretty good value for money.
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Community Atlas - A huge metropolis somewhere
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CA48 (2010) Annual B&W symbol problem
This is an unfortunate bug with some of the vector symbols when you have CC3+ running on the Arm platform. CC3+ is a using the x86 instruction set, so when running on the arm cpu, there is a compatibility layer that translates the instructions from x86 to arm, but unfortunately, something goes wrong.
It is the same issue as you experienced here: https://forum.profantasy.com/discussion/13970/pete-fenlon-revisited-symbols
Unfortunately, there isn't anything we can do about it right now. I recommend staying with styles that use raster (png) symbols for now.









