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Monsen

Monsen

About

Username
Monsen
Joined
Visits
711
Last Active
Roles
Administrator
Points
8,984
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Printing out high res maps

    It is worth noting that a single image file really cannot contain as much detail as the original CC3+ map, unless it is a very small map.

    This is just a limit of images, really. While you can certainly export an image large enough that you can do zooms in it, you can't get the same quality as inside CC3+ itself.

    If you are interested in very large exports, you can have a look at the large exports annual, it contains scripts that help you do what Sue suggests, export in pieces and stitch together, but as she says, you still quickly runs into issues with the image formats themselves.

    I have done a 200000 x 200000 pixel export using this technique, but the image file is basically unusable, no programs actually manage to open that file. The only thing I could do with it was creating a zoomable web view (Go to https://atlas.monsen.cc/Maps/City%20Of%20Sanctuary and hit the "Zoomable Image" button). It is quite impressive, but of limited use.

    LoopysueJimP
  • Community Atlas - Forlorn archipelago - The Bleakness, 2 villages and 2 keeps

    I've always found it best to just think about what you have good ideas for. A map always ends up best if it starts with a good idea, rather than just start with a random area. So just go through the map in your head, think a little about what you would put there if making a map. Then decide if you have a good enough idea for the larger area or not.

    JimPRoyal ScribeLoopysue
  • [WIP] Greco-Roman Inspired Temple

    Mappy Birthday!

    It's a very nice temple. I don't think I particularly prefer any of the roof or offering options. They all look nice.

    My main issue with the map is the grass around it. The scaling makes it look very repetitive. I would consider changing the scale of it a bit, and perhaps try to fill out the areas a bit so you don't get those large unbroken areas of plain grass. That do apply a bit to the paving around the temple area as well, perhaps change the scale so they don't repeat quite as much.

    Royal ScribeLoopysue
  • Cosmographer Traveller sector problem

    It's caused by travellermap outputting colors in html code format, something it didn't do when the tool was written.

    See this topic (from the linked post and onwards, the posts from this year) for some more information and workaround.

    LoopysueJimP
  • Help with Fonts

    List should provide you with the actual font used. CC3+ uses Arial as a replacement font, so if it shows Calligraphic, that's the actual font used.

    See here for an example from my own system where I am missing the font used in the map:

    As you can see, it correctly identifies it even if it is displayed using Arial.


    There is also another way to see what fonts are defined in a map though, just hit :CC2TSPEC:, the dialog shows all the font referenced from the map. You can't see what font is used for what text from here, and it shows all the fonts defined in the map, which doesn't mean you have actually used them, but it should be enough to help.


    LoopysueJimP
  • How much difference between the User Guide 03-15 and 12-17? (Remy?)

    Not much. Mainly a new short chapter describing the Symbols along, fill with symbols, and symbols in area.

    JimPLoopysuecaveCrawler
  • Where are bitmaps 'CA51' please

    The reason you couldn't find them is because they don't have CA51 in the file name. If you look in Sue's screenshot above, you'll see that the 'Dunes CA51' fill references a bitmap called 'Dunes.png'

    That's why you can find them using that dialog, but you need to do so from a map in the appropriate style. From there you can find their names, and then in the map you want them in, you can then easily add them once you have learned that filename.

    LoopysueCalibre
  • Live Mapping - Sinister Sewers

    Sue has made a new style designed to truly get our minds down into the gutter (and below), so it is time to show it off.

    Follow us on the live stream where we will tackle Sue's Sinister Sewers and their Secrets.

    As usual, you should see the time in your timezone in the forum sidebar, or just head over to YouTube and Google will happily tell you.


    Royal ScribeLoopysueCalibreJimP
  • Community Atlas: The Witch's Valley Head Area in eastern Alarius

  • Community Atlas: The Haunted Cloud Mesa Area of Kraken Island, Forlorn Archipelago

    That's the standard for all images in the atlas. I export them without a grid so people can use them in VTT's. An existing grid grid in the image often makes issues. Since you cannot turn on/off the grid in an image like in the fcw, I find the gridless versions more versatile for the image (and no, I am not going to publish two different versions of the images on the website).

    For users of the actual atlas, they can just toggle it in the fcw.


    The square is still there because it wasn't on the GRID sheet. (Which is actually fine, because a visible square helps VTT users to tune the in-software grid.)

    LoopysueJimP