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Monsen

Monsen

About

Username
Monsen
Joined
Visits
693
Last Active
Roles
Administrator
Points
8,940
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Scaling map for guide

    The scale in CC3+ is important, as mapping to scale is what allows you to do things like import a drawing like you have here and scale it accurately.

    I recommend having a read of this blog article which talks a lot about the importance of scale:


    LoopysueJimPGlitch
  • How do I delete the map outline after editing the landmass?

    It seems to delete just fine for me without effecting the landmass, so just to clarify:

    • When you click to select it, you do click somewhere on that stray part out in the sea right, and not where it overlaps with the landmass? (As that would cause them both to be selected)
    • After clicking on it to delete it, but before hitting 'Do It', do the command line reads as 1 entity selected and not 2?


    As an addendum, after deleting it, if you want that outline, you can easily add back a correct version by using the change like draw tool command.

    But if you are going for a very complex coastline, you may wish to use a glow effect instead of a outline anyway.

    LoopysueJimP
  • How to blend and shadow

    Unless you use Point Light shadows, no, you can't really block shadows. Sheets are rendered one by one individually.

    Technically, since your shadow from the wall is shorter than the shadow from the statue, you are kind of saying that the wall is lower than the statue, so the shadow should technically pass it anyway. These are one of the problems with using wall shadows indoors. They give a nice visual, but they are pretty unrealistic, since most rooms are lit from within, so the walls never cast shadows into the room. Sometimes, replacing the shadows with glows looks better, but that doesn't change anything regarding the statue.

    The ways to handle the statue would be to either make the shadow shorter, or use something to overlap it, for example by creating a copy of that floor on a sheet that is after the symbols in the drawing order. That works fine, but can lead to a rather complex sheet setup if you need to handle many shadows like that. And of course, the last option is to increase the length of the shadow of the wall.

    Arkangelroflo1
  • Scaling when Import new Bitmap

    Notice that if a fill is NOT scaled, your map is likely to not look as good when exporting to an image as it looks in CC3+, because the fills doesn't have a fixed scale, so they won't be the same size in the export as in the on-screen view (Typically, they will be smaller and thus tile more).

    Also, if you don't set it as scaled, it won't stay the same size as you zoom in/out of the map while working either.

    Loopysuebrandor
  • Fighting with TRACED

    I don't think TRACED can handle that image. Too much details beyond the landmass itself, like that border, all the text, all those tiny islands, city symbols extending beyond the coastline.

    You'll probably have an easier time just tracing it visually (manually) using the landmass drawing tool.

    wintermuteLoopysue
  • Exporting map to jpg image - aligning grid with vtt grid

    When you are exporting for VTT use and plan to use grids, make sure to always export using the rectangular section option. For example, if you look at your screenshot above, you'll notice that you have a border outside your map that is part of your image.

    CC3+ isn't a "grid mapper", so export sizes are for the entire drawing, not just the gridded areas, so when you export the image in a size of 2000x2000, that border is going to eat part of that size, not leaving a full 100px for each grid square. But if you use rectangular section when you export and make sure to only export the map itself (use snaps on when defining the area to ensure precision) you should get the right size.

    It is also important to set the export size correct in both dimensions.

    LoopysueJimPGlitch
  • Printing out high res maps

    It is worth noting that a single image file really cannot contain as much detail as the original CC3+ map, unless it is a very small map.

    This is just a limit of images, really. While you can certainly export an image large enough that you can do zooms in it, you can't get the same quality as inside CC3+ itself.

    If you are interested in very large exports, you can have a look at the large exports annual, it contains scripts that help you do what Sue suggests, export in pieces and stitch together, but as she says, you still quickly runs into issues with the image formats themselves.

    I have done a 200000 x 200000 pixel export using this technique, but the image file is basically unusable, no programs actually manage to open that file. The only thing I could do with it was creating a zoomable web view (Go to https://atlas.monsen.cc/Maps/City%20Of%20Sanctuary and hit the "Zoomable Image" button). It is quite impressive, but of limited use.

    LoopysueJimP
  • Community Atlas - Forlorn archipelago - The Bleakness, 2 villages and 2 keeps

    I've always found it best to just think about what you have good ideas for. A map always ends up best if it starts with a good idea, rather than just start with a random area. So just go through the map in your head, think a little about what you would put there if making a map. Then decide if you have a good enough idea for the larger area or not.

    JimPRoyal ScribeLoopysue
  • [WIP] Greco-Roman Inspired Temple

    Mappy Birthday!

    It's a very nice temple. I don't think I particularly prefer any of the roof or offering options. They all look nice.

    My main issue with the map is the grass around it. The scaling makes it look very repetitive. I would consider changing the scale of it a bit, and perhaps try to fill out the areas a bit so you don't get those large unbroken areas of plain grass. That do apply a bit to the paving around the temple area as well, perhaps change the scale so they don't repeat quite as much.

    Royal ScribeLoopysue
  • Cosmographer Traveller sector problem

    It's caused by travellermap outputting colors in html code format, something it didn't do when the tool was written.

    See this topic (from the linked post and onwards, the posts from this year) for some more information and workaround.

    LoopysueJimP