Avatar

Monsen

Monsen

About

Username
Monsen
Joined
Visits
675
Last Active
Roles
Administrator
Points
8,896
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • My First Map - Cthulhu Caves

    If you wish to upload maps in higher resolution than supported in a forum post, you can upload them to your gallery.

    Loopysueroflo1
  • Export separate sheets

    Sorry, no, CC3+ doesn't support transparency on exports. This is no exception.

    Since you can't get sheet status (hidden or not) from a macro, you can't easily export just visible sheets this way, this takes all of them. I guess you could ask the user for each sheet, but that would be annoying and I've found that throwing up dialogs between exports seems to sometimes be crash prone. Best solution would probably be to make a copy of the drawing, then delete all the irrelevant sheets from the copy and just let the macro do them all.

    JimPRaiko
  • Vintyri, CSUAC, et cetera

    You're talking about new versions of the 3rd party CC3+ addons, which seems to indicate you already have (some) of them installed? If so, how old are your installs? While there have been some minor updates released, these have been mostly to fix certain issues, the collections haven't changed in a long time.

    If you have one of the very old versions of the CSUAC, then it is probably best to remove that one before installing the updated version. It is not absolutely required, but it saves you from potential confusion in the future. But a clean install shouldn't be required.

    However, you may want to make sure that it is your installation and not the map that is the problem. If it is an older map using the old version of the CSUAC, then maybe you already have the newer version, and reinstalling isn't really going to help you with anything.

    LoopysueJimP
  • Having trouble with drawing tools in DD3

    Whether it displays the "Add Corridor" tool or the "Select Drawing Tool" dialog depends on which menu bar is used. When SS4 was released originally, it was before the DD3 tools were added as a standard part of CC3+, so it came with it's own set of toolbars so people could use it with the standard drawing tools even if they didn't have access to the DD3 commands.

    Now, the reason your add corridor tool looks rather bare is because this tool doesn't automatically populate based on the style, you have to just pick appropriate options yourself. It is blank like in that screenshot, it is because the last fills that were picked are not defined in the current map, so it just displays blank, but you should be able to use the dropdowns to pick appropriate fills from the current map.

    LoopysueTheIneffableCheese
  • fill tool behaving oddly

    In addition to what Joe said, also note that your line width (LWIDTH) is set to greater than zero. Drawing tools from DRAWTOOLSP handles all that by themselves, but if you want to draw a filled poly and not just a hollow outline using the basic tools like SPOLY2, you need to manually set it to 0 first.

    LoopysueJimP
  • Creating houses without outer space

    I am a bit unsure what you mean here. Do you want to make the map smaller, so it fits snugly around just the house?

    If so, there are a couple of ways to do it. One of them is to use File -> Resize Drawing Area and make the map smaller. This will not move the house into position however, so the best approach is to use the :CC2MOVE: command to move the house and all it's components down into the left corner first. Just make sure to select everything so you move it all at once so you retain the relative positioning.

    Another option is to start a new map of a smaller size, then use clipboard copy (Edit -> Copy) to copy the house and and components to the new map.


    If you need to figure out the size of your house to input into the resize/new map dialogs, you can measure it with Info -> Distance.


    Of course, considering the shape of your house, there will always be a bit "outside" in the lower left part.

    LoopysueGlitch
  • Problems with Annual Overland Hex Map

    The structures aren't defined as Hex symbols, and I believe that is intentional. Hex symbols in CC3+ has some special properties, one being that they replace each other so there will only be one in any given cell. This enables quick mapping and easy changing of features without having do delete stuff first to avoid ending up with a stack of symbols. The mapping guide for the style also mention that they are not true hex symbols.

    Unfortunately, that also means they won't scale automatically, so you need to manually set the correct scale before using them (although it should normally remember the scale if you just placed a hex, but if it doesn't set it manually). But once you have set the scale correctly, the snap grid for the map should allow you to place them correctly aligned on the hexes.

    I did notice your snap grid was wrong, and after checking it seems like this is a problem that occurs because you set the grid from the new map wizard. Unfortunately, it can't set the snap grid from there for some reason (notice it is greyed out), so life is easier if you make the map without a grid, and then just add it immediately after creating the map from the wizard, as this allow the correct snap grid to be created. Not sure why it is like that, but at least adding the grid afterward is an easy workaround. (Or, you can just edit the snap grid manually afterwards, that works too)

    LoopysueJimP
  • Fractal Coastlines CC3 Hex Overland

    Please remember to mark them in the terrain as you pass though them for the benefit of future travelers.

    JimPjmabbottWyvern
  • How do I export the current view or a CC3+ window, rather than the entire map?

    When picking file type in the save as dialog, use any of the "rectangular export" ones, they will prompt you to define the rectangle of the export after hitting save.

    JimPsmhollingsworth
  • breaking up repetition with bitmap scale variations

    To create the same texture at different scales, you need to make multiple definitions for it.

    Simply find the relevant fill in the fill style dialog. With the desired fill selected, hit the new button, and give it a nice name. Now you have two copies of the same fill definition, and you can change the scaling for one of them. Make as many clones as you need to set up various scales.

    LoopysueCalibre