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Monsen

Monsen

About

Username
Monsen
Joined
Visits
675
Last Active
Roles
Administrator
Points
8,894
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Green lines in roof of city buildings

    Turn off the demographics coloring: City -> Layers -> All BLDNGs with shading

    If that doesn't work, try hiding all the layers that start with BLDNG

    Jeff B[Deleted User]
  • August Mapping Competition - Building Floorplans - Win Prizes

    Sure. Copying entities from one map to another doesn't change anything, so if the original maps were suitable for the atlas, then the destination will work fine as well.

    Also, both for this competition and the atlas, it doesn't matter if the maps are separate files or one file with several floors on them. In the atlas, I would just hyperlink the former, but both forms work equally well. And the main prize for the competition is for the best building, doesn't matter if it is multiple fcw's or a single one with multiple floors. Also, since the atlas is just an addition to the contest, the atlas maps doesn't have to take the exact same form as the competition version, the rules are just intended for a clear and fair contest.

    Daniel Pereda De PabloLoopysue
  • How to Modify Pär Lindström Black and White?

    You don't need to make a new style, you should just make a new template for the style. Just make a copy of the existing one and edit your copy. The thing controlling the aspect ratio is the RESIZE map note, just change the contents from SCALE to STRETCH.

    roflo1JulianDracos
  • World of Myirandios - Mivlis-Gyaflaggio region (400 x 400 km)

    I have tried it at exportsetmppp at 80000000000, plus smaller and higher numbers

    That's way to high. You shouldn't go higher than 40000000. You can easily calculate that number yourself. Take that 6000x6000 that you manage to export, multiply that up, and you have 36000000. That's your practical limit for how much large a map export you can do in a single pass. If you set the ppp value higher than you can handle, you'll end up making your max possible single pass size your absolute max as well, because CC3+ won't be allowed to go for more than one pass.

    Loopysueroflo1
  • FastCad: Menu File not found

    Do her user have access to the location you installed the program to? (i.e. can she browse to that location using windows explorer, there should be a few png files in there, can she view those in an image viewer?)

    Assuming she can, on the CC3+ command prompt, try typing menudm @fcw32.mnu and hit enter. This should load the default menu file, and CC3+ does remember this between sessions, so if this works, it shouldn't have to be done again.

    LoopysueJimPKampfkartoffel
  • How do I break an entity (trying to seperate a single landmass into an island and mainland)

    Just one addition to Sue's explanation above.

    From the small screen shot, it looks to me that this may be an FT export? If so, it may be a multipoly (depending on your export options). If it is a multipoly, it needs to be exploded |CC2EXPLODE| first.

    (Note that exploding it will also means that any "holes" [lakes] in the landmass will disappear since they will be turned into their own polys instead of defining holes in the multipoly)

    hsv216Loopysueroflo1
  • multiple map borders possible?

    The map border is just an entity like everything else. You can more or less do what you want.

    When talking about the map border though, it is important to remember that there are two of them, the "technical" map border which consists of 4 lines on the MAP BORDER layer, and defines the actual size of the map and the stopping point for things like drawing tools. Then you have the visual/graphical map border, which is just decoration.

    For decorative map borders, you can create as many as you want, and shape them as you want. But the drawing can only have 1 technical map border (the 4 lines around the outside of the map), and that one needs to be rectangular, no weird shapes. Now, you don't technically need a technical map border at all, but without one, you're drawing tools don't have a border to snap to, and you can't use the resize drawing area command. Also, exporting and printing to map border won't work, you will always have to define areas yourself, but technically, these are just conveniences, not requirements.

    Fersusroflo1
  • Live Mapping: Herwin Wielink Isometric Dungeons

    Personally, I've just used them as visual aids and planning aids (but then again, that's what I use most of the maps for). Isometric isn't the best for battle maps, but at least in my world, battle maps are in the minority anyway, illustrations and planning tools are much more important, and for that, isometric gives a very nice easy to understand view of the place.

    One I used recently was an outside view of a ruin


    JulianDracosLoopysueFersus
  • Wall Overlap Causes Wall to Disappear in SS3

    Disappearing parts during overlap happens because the same line overlaps itself. There are several ways to avoid or fix this:

    • Don't start drawing at a corner. If the start/end is in the middle of a length of wall you don't need any overlaps
    • Build the walls using more than one path. If they are not the same entity, you don't get the disappearing problem.
    • Use tools like Combine Path or Path to Poly to combine the lines to make the corners actual corners and not just "meeting points of the ends"


    JimPLoopysueOctorilla
  • Export to different styles from FT3 to CC3+?

    FT3+ can't use the CC3+ maps/templates directly. The way the FT3 exports creates the correct fill for the landmass is by relying on a texture overblend effect on the landmass (and whatever else), it doesn't set the entities up with fills like when you normally draw the map. So when you add a new template to it, you also need to go in and add that texture overblend effect to the appropriate sheet (and point it to the appropriate bitmap fill file). Look at the LAND sheet in the existing templates there.

    LoopysueNZgunner