Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 711
- Last Active
- Roles
- Administrator
- Points
- 8,984
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Community Atlas - Doriant - Galahais - The Morstarik
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Changing the Screen size on the screen sheet ?
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Forgotten Realms Interactive Atlas repairs.
@roflo1 wrote
My guess? This was probably some early experimentation towards adding raster fills to maps, but never made it to the official product. The fact that FRIA simply ignores these entities makes me think this theory could be right.
Sorry, but it appears @Don V Anderson Jr. had the better guess here.
The full path of the missing image is
D:\CC2\Atlas\FR\Work\HWScan\30042 Golden Mosque 2.bmp. The file name indicates it was a reference image used when working on the map.The result you're getting is simply the image being in a format not used in CC3+ anymore, and the converter converts this to a plain polygon, and you are then seeing the specified fill style take effect (Everything in CC3+ has a fill style, although depending on the entity type, it may not normally have any effect, like on images)
As for raster fills, they were supported back in the CC2 days too, that fill you're seeing there is the old stone fill from back then. It only supported .bmp format though, and lacked proper scaling options.
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Community Atlas - Alarius - Seal Island
Generally a nice map, but I am not really sold on depicting the frozen ocean like that. It doesn't really look like an island in a frozen sea, but rather a huge landmass with a weird-looking mountain formation on it.
What makes it even more weird is the existing neighboring map which uses that fill for the frozen edges covering the actual landmass, i.e. not frozen sea.
Assuming an earth-like climate, which is the basis for Niberium, the island is also much to far south to have permanently frozen sea around the island, it's going to be clear most of the year, which then makes it a bit weird IMHO to depict the oceans in a frozen state, as a map is supposed to be usable year-round, but now it only shows a very limited snapshot in time, because even at times where it is frozen over, the edge of the ice will never bee in the same spot week to week.
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width change on citys
Looking at the coordinate readout on your screenshot, that second map looks to be absolutely tiny. Your cursor is all the way to the right of the map, and it reads (209,55) , meaning your entire map is less than 200 meters wide, while the top map, if the scale bar is to be trusted, is about 2500m wide.
The "road wide" tool (I see your collections are collapsed, so I assume you use the default tool in the collection, which happen to be the imperial version) is 36 map units wide, so for a map that is approximately ~100 map units tall, that result looks pretty correct.
So, it doesn't seem to be a problem with the tools themselves, but rather your map size. The first obvious question is obviously, are you sure you set it up correctly when creating it, because it is clearly not the size of the map from your other image. Assuming you did, have you perhaps changed anything in the Map Units setting (File -> Drawing Properties -> Drawing Units), or re-scaled it using File -> Resize drawing area? Or even manually resized it using the :CC2SCALE: tool?
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Symbol size and scaling
On my phone right now, so I don't have a detailed guide for you but the easy way to approach this is to use a symbol scaled at 1.0 as a guide when making your new symbol.
When you define a new symbol, CC3 assumes the size you make it in is the default scale.
And scaling it to 1.06 in the symbol manager won't do much, as that just enlarges it by a tiny amount. To set it right you need to scale it to something like 0.22. Remember, scale 1.0 is the size you made it at, so anything above 1 when scaling makes it larger.
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Island Cliffs advice
I would probably do the coastline differently. That blue color doesn't look right when it ends up on the top of the cliffs like that. Maybe a different color, or maybe simply drop it completely. If you keep the "cliff mountains" on the same sheet as the landmass, you could use a glow effect for the coastline that would then trace the actual outside of the combined shape. Another option is to draw the coastline manually as a separate entity, and either skip it at the cliffs, or draw it at their base.
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A random dungeon - Jon Roberts Style
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Live Mapping: Monthly Symbols - Battlemaps
I saw that Ralf had different Buttons for the different symbols than I do:
This is the SS4 toolbar. SS4 did come with it's own toolbars because at the time it was released, Dungeon tools wasn't part of the core package, so SS4 had to get it's own for users who didn't own DD3. What Ralf was using was the standard dungeon toolbar.
Some of those do nothing (e.g. weapons), some of those (the floor and the wall button) open an empty catalogue.
How can I fix that? I don't have a vegetation button at all, but that's where ultimately I'd like to add the new symbols to...
This is simply SS4 not having symbols for all the categories. Not all styles do. If you try with another style, for example the DD3 Color style, then the buttons will load these just fine.
It has Geomorphs* as the filter setting. I changed that in the advanced section to Vegetation*, saved and closed it. I was asked a second time if I wanted to save the setting upon closing the dialogue. I said yes. But by clicking the button it still was set to geomorphes*
I think you are misunderstanding how this works. That dialog doesn't configure what the buttons do, that dialog is used to get an overview of your available symbol catalog settings. The geomorph button will always use the geomorph filter (Unless you edit the actual menu file and change what the button do). What you see currently in this dialog is that you don't have any symbol catalog settings matching the two filters (
Geomorphs*+SS4 Color). To get the Geomorph button to do something (with the current style), you need to make a new symbol catalog setting that is namedSS4 Color Geomorphs something something. Once you have a symbol catalog setting with the appropriate name available, the button will load it. And that Symbol catalog file field is critical, because that's the symbol catalog that setting will actually load. If you create a new setting without pointing it to a file, it will basically do nothing. -
A random dungeon - Jon Roberts Style
I totally understand that problem. From the GM point of view I don't really get random dungeons. I always want to know the reason WHY such a thing was built, why it's still there, why the traps should still work...
I agree. I always start with the reasons and motivation for the dungeon before I get into drawing the dungeon. I need the context to be able to make a proper dungeon. It needs to have a reason for being made in the first place, a reason for surviving since it was built, and a reason for the things and monsters within. I always try to imagine why the original builder would make things this way.










