Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,940
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
-
width change on citys
Looking at the coordinate readout on your screenshot, that second map looks to be absolutely tiny. Your cursor is all the way to the right of the map, and it reads (209,55) , meaning your entire map is less than 200 meters wide, while the top map, if the scale bar is to be trusted, is about 2500m wide.
The "road wide" tool (I see your collections are collapsed, so I assume you use the default tool in the collection, which happen to be the imperial version) is 36 map units wide, so for a map that is approximately ~100 map units tall, that result looks pretty correct.
So, it doesn't seem to be a problem with the tools themselves, but rather your map size. The first obvious question is obviously, are you sure you set it up correctly when creating it, because it is clearly not the size of the map from your other image. Assuming you did, have you perhaps changed anything in the Map Units setting (File -> Drawing Properties -> Drawing Units), or re-scaled it using File -> Resize drawing area? Or even manually resized it using the :CC2SCALE: tool?
-
Symbol size and scaling
On my phone right now, so I don't have a detailed guide for you but the easy way to approach this is to use a symbol scaled at 1.0 as a guide when making your new symbol.
When you define a new symbol, CC3 assumes the size you make it in is the default scale.
And scaling it to 1.06 in the symbol manager won't do much, as that just enlarges it by a tiny amount. To set it right you need to scale it to something like 0.22. Remember, scale 1.0 is the size you made it at, so anything above 1 when scaling makes it larger.
-
Island Cliffs advice
I would probably do the coastline differently. That blue color doesn't look right when it ends up on the top of the cliffs like that. Maybe a different color, or maybe simply drop it completely. If you keep the "cliff mountains" on the same sheet as the landmass, you could use a glow effect for the coastline that would then trace the actual outside of the combined shape. Another option is to draw the coastline manually as a separate entity, and either skip it at the cliffs, or draw it at their base.
-
A random dungeon - Jon Roberts Style
-
Live Mapping: Monthly Symbols - Battlemaps
I saw that Ralf had different Buttons for the different symbols than I do:
This is the SS4 toolbar. SS4 did come with it's own toolbars because at the time it was released, Dungeon tools wasn't part of the core package, so SS4 had to get it's own for users who didn't own DD3. What Ralf was using was the standard dungeon toolbar.
Some of those do nothing (e.g. weapons), some of those (the floor and the wall button) open an empty catalogue.
How can I fix that? I don't have a vegetation button at all, but that's where ultimately I'd like to add the new symbols to...
This is simply SS4 not having symbols for all the categories. Not all styles do. If you try with another style, for example the DD3 Color style, then the buttons will load these just fine.
It has Geomorphs* as the filter setting. I changed that in the advanced section to Vegetation*, saved and closed it. I was asked a second time if I wanted to save the setting upon closing the dialogue. I said yes. But by clicking the button it still was set to geomorphes*
I think you are misunderstanding how this works. That dialog doesn't configure what the buttons do, that dialog is used to get an overview of your available symbol catalog settings. The geomorph button will always use the geomorph filter (Unless you edit the actual menu file and change what the button do). What you see currently in this dialog is that you don't have any symbol catalog settings matching the two filters (
Geomorphs*+SS4 Color). To get the Geomorph button to do something (with the current style), you need to make a new symbol catalog setting that is namedSS4 Color Geomorphs something something. Once you have a symbol catalog setting with the appropriate name available, the button will load it. And that Symbol catalog file field is critical, because that's the symbol catalog that setting will actually load. If you create a new setting without pointing it to a file, it will basically do nothing. -
A random dungeon - Jon Roberts Style
I totally understand that problem. From the GM point of view I don't really get random dungeons. I always want to know the reason WHY such a thing was built, why it's still there, why the traps should still work...
I agree. I always start with the reasons and motivation for the dungeon before I get into drawing the dungeon. I need the context to be able to make a proper dungeon. It needs to have a reason for being made in the first place, a reason for surviving since it was built, and a reason for the things and monsters within. I always try to imagine why the original builder would make things this way.
-
[WIP] Custom Map for Dune Boardgame
The Necro flags disappears after a couple of replies.
It is meant as a warning, basically saying "Someone has revived an old thread. Pay attention to what you are replying to, as the original poster may not even visit the forum anymore. Also note that any technical information in this thread may be outdated".
I've seen more than once people starting commenting on a many year old map where the poster haven't been here for years, or people trying to help someone who asked a question years ago.
It's nothing wrong with replying to a necro thread, it's just a marker informing you to keep in mind that it is an old thread being resurrected.
-
jumpy glow
-
How to fix a botched map resize?
Looks like your dungeon menu file isn't properly up to date. I have that option with the Naomi dungeons. Try running the latest update again (In any case, the command isn't restricted per style, you can always just switch to another menu temporarily.)
As for your map, your MAP BORDER layer is spammed with entities. All those green, purple, and orange shapes are on that layer. They're the ones messing up the restrict operation.
-
Importing new bitmap art - how add to Floor texture menu?







