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Monsen

Monsen

About

Username
Monsen
Joined
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674
Last Active
Roles
Administrator
Points
8,894
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Live Mapping: Monthly Symbols - Battlemaps

    I saw that Ralf had different Buttons for the different symbols than I do:

    This is the SS4 toolbar. SS4 did come with it's own toolbars because at the time it was released, Dungeon tools wasn't part of the core package, so SS4 had to get it's own for users who didn't own DD3. What Ralf was using was the standard dungeon toolbar.

    Some of those do nothing (e.g. weapons), some of those (the floor and the wall button) open an empty catalogue.

    How can I fix that? I don't have a vegetation button at all, but that's where ultimately I'd like to add the new symbols to...

    This is simply SS4 not having symbols for all the categories. Not all styles do. If you try with another style, for example the DD3 Color style, then the buttons will load these just fine.

    It has Geomorphs* as the filter setting. I changed that in the advanced section to Vegetation*, saved and closed it. I was asked a second time if I wanted to save the setting upon closing the dialogue. I said yes. But by clicking the button it still was set to geomorphes*

    I think you are misunderstanding how this works. That dialog doesn't configure what the buttons do, that dialog is used to get an overview of your available symbol catalog settings. The geomorph button will always use the geomorph filter (Unless you edit the actual menu file and change what the button do). What you see currently in this dialog is that you don't have any symbol catalog settings matching the two filters (Geomorphs* + SS4 Color). To get the Geomorph button to do something (with the current style), you need to make a new symbol catalog setting that is named SS4 Color Geomorphs something something. Once you have a symbol catalog setting with the appropriate name available, the button will load it. And that Symbol catalog file field is critical, because that's the symbol catalog that setting will actually load. If you create a new setting without pointing it to a file, it will basically do nothing.

    FersusLoopysue
  • A random dungeon - Jon Roberts Style

    I totally understand that problem. From the GM point of view I don't really get random dungeons. I always want to know the reason WHY such a thing was built, why it's still there, why the traps should still work...

    I agree. I always start with the reasons and motivation for the dungeon before I get into drawing the dungeon. I need the context to be able to make a proper dungeon. It needs to have a reason for being made in the first place, a reason for surviving since it was built, and a reason for the things and monsters within. I always try to imagine why the original builder would make things this way.

    ScottA[Deleted User]Glitch
  • [WIP] Custom Map for Dune Boardgame

    The Necro flags disappears after a couple of replies.

    It is meant as a warning, basically saying "Someone has revived an old thread. Pay attention to what you are replying to, as the original poster may not even visit the forum anymore. Also note that any technical information in this thread may be outdated".

    I've seen more than once people starting commenting on a many year old map where the poster haven't been here for years, or people trying to help someone who asked a question years ago.

    It's nothing wrong with replying to a necro thread, it's just a marker informing you to keep in mind that it is an old thread being resurrected.

    FersusLoopysue
  • jumpy glow

    Originally, the dialog had you input numbers from 0 to 8, but people found that confusing so the scale in the dialog was changed to a more familiar 0-100 scale, but the effect still uses the original scale internally.

    FersusLoopysue
  • How to fix a botched map resize?

    Looks like your dungeon menu file isn't properly up to date. I have that option with the Naomi dungeons. Try running the latest update again (In any case, the command isn't restricted per style, you can always just switch to another menu temporarily.)

    As for your map, your MAP BORDER layer is spammed with entities. All those green, purple, and orange shapes are on that layer. They're the ones messing up the restrict operation.

    roflo1Loopysue
  • Importing new bitmap art - how add to Floor texture menu?

    You need to create a floor drawing tool using it:


    LoopysueRobert Feyerharm
  • How to add a lake ?

    You need to draw the forest around the lake. The sheets are arranged so that forests will cover up lakes and rivers. Moving things around to make the lake appear on top of the trees will look very bad, because the water will be clipping the treetops in a very unnatural way.

    You can either do this manually, or use the exclusion commands to have the trees placed around the lake:


    LoopysueRicko
  • Turn off the auto layering of tools

    For symbols, you can just hit the options button on the top of the symbol catalog option and turn off the option that symbols choose their own sheet.


    That said, I recommend you don't do this. This feature is a huge time saver when mapping, and really helpful to ensure things go to the right sheet. It may sound like having more manual control is a good idea, but in practice you're just setting yourself up for much more work, and a lot of symbols on the wrong sheet because you forget to change it.

    I recommend learning to use the feature in your workflow instead of turning it off. See this FAQ entry for some information:


    roflo1Loopysue
  • August Mapping Competition - Building Floorplans - Win Prizes

    Still about a week left of the competition, which means it is still enough time to pick and map a building (plenty of small ones available if you want to do something quick).


    I'll also point out one thing to everyone planning to submit their map to the atlas too (hopefully most of you). The atlas has it's own navigation bar off the side of the map, so I do not need that little navigation box CC3+ makes for multi-floor maps in the lower right corner. Because I usually need to rename the map files when putting them into the atlas, the links in that box will be broken anyway, so I'll just have to delete it. So I would be pleased if you just remove the entire box (including the hidden hyperlinks (view -> Show Hyperlinks to show them)) before you hand in the map or at least keep in mind how the map will look when I remove it. Thanks.

    roflo1JimParsenico13
  • [WIP] August Mapping Competition - Callum's Curiosity

    Yup, it's the rendering pass. Increase the pass size.


    LoopysueMaidhc O Casain