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Monsen

Monsen

About

Username
Monsen
Joined
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670
Last Active
Roles
Administrator
Points
8,894
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Map Construction

    Templates have different advantages and disadvantages. Generally, all maps with particularily "fancy" elements have constrained dimensions because the new map wizard doesn't have the facilities to just scale the map area (technically, CC3+ doesn't have a separate understanding of the intended mapping area and outside elements like this, everything is just "the map"). So for these kinds of maps, free scaling is impossible. You can always edit the mapping area after creating the map though. Everything is still just regular entites, you can manipulate it as you wish, you just have to do some manual work, since it won't be 100% ready straight out of the new map wizard.

    mike robelLoopysue
  • Map Construction

    Note that the SS3 Pro template require proportional scaling. This is set up this way due to the legend at the right, it would look weird indeed if it was scaled arbitrarily. So the new drawing wizard enforces a 5:4 ratio on that template. So 17 by 11 is not a valid size for this particular template.

    You'll notice how the width and height change in relation to each other if you just exit that particular input field instead of directly clicking the next button. Change one, and once you exit the field, you'll see the other update to the appropriate value for the constrained ratio.

    DoubleDoubleLoopysue
  • Live Mapping: Herwin Wielink Isometric Dungeons

    Personally, I've just used them as visual aids and planning aids (but then again, that's what I use most of the maps for). Isometric isn't the best for battle maps, but at least in my world, battle maps are in the minority anyway, illustrations and planning tools are much more important, and for that, isometric gives a very nice easy to understand view of the place.

    One I used recently was an outside view of a ruin


    JulianDracosLoopysueFersus
  • Exporting map to jpg image - aligning grid with vtt grid

    When you are exporting for VTT use and plan to use grids, make sure to always export using the rectangular section option. For example, if you look at your screenshot above, you'll notice that you have a border outside your map that is part of your image.

    CC3+ isn't a "grid mapper", so export sizes are for the entire drawing, not just the gridded areas, so when you export the image in a size of 2000x2000, that border is going to eat part of that size, not leaving a full 100px for each grid square. But if you use rectangular section when you export and make sure to only export the map itself (use snaps on when defining the area to ensure precision) you should get the right size.

    It is also important to set the export size correct in both dimensions.

    LoopysueJimPGlitch
  • Community Atlas - Forlorn archipelago - The Bleakness, 2 villages and 2 keeps

    I've always found it best to just think about what you have good ideas for. A map always ends up best if it starts with a good idea, rather than just start with a random area. So just go through the map in your head, think a little about what you would put there if making a map. Then decide if you have a good enough idea for the larger area or not.

    JimPRoyal ScribeLoopysue
  • Help with Fonts

    List should provide you with the actual font used. CC3+ uses Arial as a replacement font, so if it shows Calligraphic, that's the actual font used.

    See here for an example from my own system where I am missing the font used in the map:

    As you can see, it correctly identifies it even if it is displayed using Arial.


    There is also another way to see what fonts are defined in a map though, just hit :CC2TSPEC:, the dialog shows all the font referenced from the map. You can't see what font is used for what text from here, and it shows all the fonts defined in the map, which doesn't mean you have actually used them, but it should be enough to help.


    LoopysueJimP
  • Export to different styles from FT3 to CC3+?

    FT3+ can't use the CC3+ maps/templates directly. The way the FT3 exports creates the correct fill for the landmass is by relying on a texture overblend effect on the landmass (and whatever else), it doesn't set the entities up with fills like when you normally draw the map. So when you add a new template to it, you also need to go in and add that texture overblend effect to the appropriate sheet (and point it to the appropriate bitmap fill file). Look at the LAND sheet in the existing templates there.

    LoopysueNZgunner
  • Trace not selecting entity

    The trace always goes through the point on the entity you used to select it. If it goeas around all the coast except for the section you want, it is an indication that you didn't select the entity to be traced using a place inside that area.

    LoopysueDaishoChikara
  • Deleting / Erasing along a line?

  • FAQ: Frequently Asked Questions and their solutions

    - My symbols/tools draw on the wrong sheet

    🎬️ Videos: Sheets for symbols and tools

    To help you get your entities on the correct sheet without you having to remember to set the correct sheet all the time, most symbols and drawing tools in CC3+ is configured to select their own sheet, completely ignoring whatever you have set as your current sheet. For example, most symbols will automatically go to the SYMBOLS sheet, with some exceptions for some kinds of symbols.

    This system is written to be flexible, because what your symbols look for when placing them isn't actually the SYMBOLS sheet, but any sheet starting with the word SYMBOLS. This means that if you need your trees to end up on a dedicated sheet, all you ha to to is to make your trees sheet named SYMBOLS TREES. Now, if SYMBOLS TREES is your active sheet, the symbols will be placed there, otherwise they will go to the plain old SYMBOLS sheet as before. So by carefully naming your sheets, you'll have the system work with you.

    For symbols, you can always check what sheet they wish to use by going into the symbol manager and checking the options for a symbol there. The Force Sheet option is what controls that behavior. You'll find that most symbols are set up with SYMBOLS* as their sheet. It is that asterisk (*) at the end that makes it look for sheets starting with symbols. If that asterisk is missing, it will always go to the sheet named SYMBOLS, no matter what your current sheet starts with.

    Drawing tools are the same. You can check what sheet they use by hitting the advanced button in the drawing tool dialog, and then the options button to see the setting for the selected tool. Be careful about changing anything in here, as these settings apply globally to that tool, not just in the current map, and there is no reset to default button. If you want to make changes, create a copy of the tool and change that instead.

    LoopysueTheschabi