Avatar

Monsen

Monsen

About

Username
Monsen
Joined
Visits
692
Last Active
Roles
Administrator
Points
8,940
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Dungeon Designer 3 vs Annual Dungeons packs - difference?

    It actually used to be a bit more difference, because DD3 was the product that contained the specialized dungeon tools for making things like rooms and connecting corridors and such, so without DD3 you wouldn't have these specialized tools.

    However, as of the latest CC3+ version, these dungeon tools are installed in all CC3+ installation, so that isn't a concern any more.

    So, the big difference comes down to two things:

    • Amount of artwork: The dedicated products (DD3, SS2, SS4) do contain more artwork in a given style than the various dungeon issues in the annuals, which are a bit more light-weight.
    • The style: Down to what visual style you prefer.
    Loopysuequirky_cartographer
  • Pixelated Drawing Tools in DD3

    Change the display quality using :CC2RESMODE:. Set it to Fixed - High or very high. After doing that, you can try setting it back to automatic and clearing the bitmap cache, but if the issue remains, just leave it at fixed.

    CC3+ uses 4 different resolutions for performance reasons, and what you see here is one of the lower texture resolutions being displayed instead of the higher one that probably should have been displayed in that situation.

    Note that "Sample size" is just the size of the sample window, it doesn't affect the drawing.

    Loopysueelezraita
  • Symbol size and scaling

    On my phone right now, so I don't have a detailed guide for you but the easy way to approach this is to use a symbol scaled at 1.0 as a guide when making your new symbol.

    When you define a new symbol, CC3 assumes the size you make it in is the default scale.

    And scaling it to 1.06 in the symbol manager won't do much, as that just enlarges it by a tiny amount. To set it right you need to scale it to something like 0.22. Remember, scale 1.0 is the size you made it at, so anything above 1 when scaling makes it larger.

    JimProflo1Rosemont_Line
  • Need help with making symmetrical tracks on curves

    I don't remember what Ralf did in that video, but for curves, Offset is your friend.

    Loopysuezemon
  • CHK DATA Error using various forest using new purchase SS-1

    You say reinstalled, but did you actually install the update, or reinstalled using the original CC3+ installer? The CC3+ installer will only fix CC3+ itself, so running a repair install using that won't help with SS1 problems, but the updates contain the update files not just for CC3+ itself, but for all the add-ons and stuff too. This is why it is important to install the update after installing any new add-on, even if your version number is already at the latest.

    If you already did install the update and it didn't work, you should contact tech support. You'll find the form by logging in to your registered user pages.

    CalanLoopysueKingSnow
  • Cosmographer Questions

    1. To get a circle into a path/poly, first :CC2SPLIT: it, then use line to path on it.


    2. I don't think there is a template with this grid, this was drawn specifically for that map. If you have the 2018 annual, there is a star charts issue which includes a similar grid in the template, if not this exact one.

    Placing circles concentrically can be done a bunch of ways. Either with the center modifier (I don't understand why you find it unreliable, it always works for me for normal entities. I don't know if it correctly handles things like multipolies, and it can't handle symbols correctly which are complex entities made up from several others.), or by using snap and using a common center point, or by just typing in the coordinates for the center of each circle (and make them the same obviously), or even by placing another entity first and use for example endpoint. To make the sizes of the circles increase linearly, either use snaps, or type in the radius manually, increasing it by the desired number for each circle.

    Lines can be easily drawn using radial coordinates. Draw them from the center first, then trim them to the inner circle. You can also use array copy to distribute them around a circle, or even Symbols along.

    The numbers are just text with a rotation matching the angle of the line + 90, with a low center as text justifciation, and placed using the endpoint modifer.


    It might not be a simple one-click solution, but with all the precision tools in CC3+, drawing grids like this is one of the things it excels at.

    Loopysueargel1200
  • [WIP] Custom Map for Dune Boardgame

    The Necro flags disappears after a couple of replies.

    It is meant as a warning, basically saying "Someone has revived an old thread. Pay attention to what you are replying to, as the original poster may not even visit the forum anymore. Also note that any technical information in this thread may be outdated".

    I've seen more than once people starting commenting on a many year old map where the poster haven't been here for years, or people trying to help someone who asked a question years ago.

    It's nothing wrong with replying to a necro thread, it's just a marker informing you to keep in mind that it is an old thread being resurrected.

    FersusLoopysue
  • New Mouse

    That's a known problem with Logitech mice. They use crappy switches. I actually use Logitech myself because of a range of other advantages, like the great power play charging system, no other manufacturer have anything else coming close. But I also end up replacing the thing regularly because of the crappy switches, experiencing the exact same things you describe, even in the more expensive models.

    But most other makers have their issues too. The one I had before my logitech streak was a Razer, and it actually came with replacement switches, but of course, not for the switch that actually did wear out, my wheel button. And the one before that came with a battery that started to grow out of it's compartment. All good mice as far as operating them and functionality goes, they just don't last.

    DoubleDoubleLoopysue
  • A random dungeon - Jon Roberts Style

    I totally understand that problem. From the GM point of view I don't really get random dungeons. I always want to know the reason WHY such a thing was built, why it's still there, why the traps should still work...

    I agree. I always start with the reasons and motivation for the dungeon before I get into drawing the dungeon. I need the context to be able to make a proper dungeon. It needs to have a reason for being made in the first place, a reason for surviving since it was built, and a reason for the things and monsters within. I always try to imagine why the original builder would make things this way.

    ScottA[Deleted User]Glitch
  • Map Construction

    Templates have different advantages and disadvantages. Generally, all maps with particularily "fancy" elements have constrained dimensions because the new map wizard doesn't have the facilities to just scale the map area (technically, CC3+ doesn't have a separate understanding of the intended mapping area and outside elements like this, everything is just "the map"). So for these kinds of maps, free scaling is impossible. You can always edit the mapping area after creating the map though. Everything is still just regular entites, you can manipulate it as you wish, you just have to do some manual work, since it won't be 100% ready straight out of the new map wizard.

    mike robelLoopysue