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Monsen

Monsen

About

Username
Monsen
Joined
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682
Last Active
Roles
Administrator
Points
8,907
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
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27

Latest Images

  • fill tool behaving oddly

    In addition to what Joe said, also note that your line width (LWIDTH) is set to greater than zero. Drawing tools from DRAWTOOLSP handles all that by themselves, but if you want to draw a filled poly and not just a hollow outline using the basic tools like SPOLY2, you need to manually set it to 0 first.

    LoopysueJimP
  • Gettysburg

    Like this?

    And yes, if it is vector symbol, you should eb able to clone and edit it.

    Loopysuemike robel
  • Community Atlas - Alarius - Seal Island

    Generally a nice map, but I am not really sold on depicting the frozen ocean like that. It doesn't really look like an island in a frozen sea, but rather a huge landmass with a weird-looking mountain formation on it.

    What makes it even more weird is the existing neighboring map which uses that fill for the frozen edges covering the actual landmass, i.e. not frozen sea.

    Assuming an earth-like climate, which is the basis for Niberium, the island is also much to far south to have permanently frozen sea around the island, it's going to be clear most of the year, which then makes it a bit weird IMHO to depict the oceans in a frozen state, as a map is supposed to be usable year-round, but now it only shows a very limited snapshot in time, because even at times where it is frozen over, the edge of the ice will never bee in the same spot week to week.

    Loopysue[Deleted User]
  • Export trouble: Battlemap for Fantasy Grounds

    Your map is 250 by 200 feet, so that is 50 by 40 squares. Each square in FG is 50 pixels by default, so should be 2500 by 2000 pixel export if my calculations are right

    jcsamuelsonLoopysue
  • Symbol size and scaling

    On my phone right now, so I don't have a detailed guide for you but the easy way to approach this is to use a symbol scaled at 1.0 as a guide when making your new symbol.

    When you define a new symbol, CC3 assumes the size you make it in is the default scale.

    And scaling it to 1.06 in the symbol manager won't do much, as that just enlarges it by a tiny amount. To set it right you need to scale it to something like 0.22. Remember, scale 1.0 is the size you made it at, so anything above 1 when scaling makes it larger.

    JimProflo1Rosemont_Line
  • Dungeon Designer 3 vs Annual Dungeons packs - difference?

    It actually used to be a bit more difference, because DD3 was the product that contained the specialized dungeon tools for making things like rooms and connecting corridors and such, so without DD3 you wouldn't have these specialized tools.

    However, as of the latest CC3+ version, these dungeon tools are installed in all CC3+ installation, so that isn't a concern any more.

    So, the big difference comes down to two things:

    • Amount of artwork: The dedicated products (DD3, SS2, SS4) do contain more artwork in a given style than the various dungeon issues in the annuals, which are a bit more light-weight.
    • The style: Down to what visual style you prefer.
    Loopysuequirky_cartographer
  • Pixelated Drawing Tools in DD3

    Change the display quality using :CC2RESMODE:. Set it to Fixed - High or very high. After doing that, you can try setting it back to automatic and clearing the bitmap cache, but if the issue remains, just leave it at fixed.

    CC3+ uses 4 different resolutions for performance reasons, and what you see here is one of the lower texture resolutions being displayed instead of the higher one that probably should have been displayed in that situation.

    Note that "Sample size" is just the size of the sample window, it doesn't affect the drawing.

    Loopysueelezraita
  • Creating houses without outer space

    I am a bit unsure what you mean here. Do you want to make the map smaller, so it fits snugly around just the house?

    If so, there are a couple of ways to do it. One of them is to use File -> Resize Drawing Area and make the map smaller. This will not move the house into position however, so the best approach is to use the :CC2MOVE: command to move the house and all it's components down into the left corner first. Just make sure to select everything so you move it all at once so you retain the relative positioning.

    Another option is to start a new map of a smaller size, then use clipboard copy (Edit -> Copy) to copy the house and and components to the new map.


    If you need to figure out the size of your house to input into the resize/new map dialogs, you can measure it with Info -> Distance.


    Of course, considering the shape of your house, there will always be a bit "outside" in the lower left part.

    LoopysueGlitch
  • Island Cliffs advice

    I would probably do the coastline differently. That blue color doesn't look right when it ends up on the top of the cliffs like that. Maybe a different color, or maybe simply drop it completely. If you keep the "cliff mountains" on the same sheet as the landmass, you could use a glow effect for the coastline that would then trace the actual outside of the combined shape. Another option is to draw the coastline manually as a separate entity, and either skip it at the cliffs, or draw it at their base.

    LoopysueDon Anderson Jr.
  • maps not loading

    The map seems to be triggering a redraw loop.

    The first thing you need to do when this issue occurs is to make CC3+ break out of this loop. Often, the best solution is to just have it display a dialog. Start loading the map, you'll notice that the cursor turns in to the spinning circle, and the title bar of CC3+ will alternate between showing and not showing a "(not responding)" at the end there.

    Now, just click on the sheets and effects button in the left toolbar. You'll not get an immediate response, because the program is working, and it can be worth clicking a few times just to make sure it is picked up (but you do not need to hammer your mouse button or anything). After a few more redraw loops, the dialog should show, and you should also be able to see your map fine in the background. Now, close the dialog, then run the FFIX command. That should upgrade the paths of all those CD3 houses in the drawing, and hopefully put an end to the loops too.

    LoopysueWyvern