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Monsen

Monsen

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Username
Monsen
Joined
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Administrator
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8,940
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
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27

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  • What is Steampunk...

    I think it is important to realize Steampunk is fantasy though. And with that I mean, they do fantastic things with the steam that isn't possible at all under real world physics. In many cases, you see them approaching semi-modern concepts (while still being in the Victorian age) but using steam instead of electricity and more practical fuels. So when drawing steampunk, it isn't "will this be possible using steam", but more "does this seem cool and somewhat plausible if we ignore actual physics?" all the way to "this doesn't seem plausible at all, but it is damn cool".

    Many steampunk settings uses things like automatons, which are large steam-powered robots, both "human-like" and "this-is-a-big-machine" like. Sometimes intelligent, self-operating, in other settings controlled by an operator.

    I like the city-building computer game Frostpunk for it's visuals. It' is basically Steampunk in the cold (concept art) (automatons)

    Another interesting omputer game that takes the concept pretty far and some more, is Sunless Skies. Here you pilot a flying locomotive through the void between the remains of a broken world floating as islands in the void. Even the sun itself is an artificial steam-powered contraption.

    For overland maps, I think the difference lies much in the symbology used. Steampunk likes to say, "Hey, here I am!". A typical steampunk map would be something in between a modern map and a fantasy map, and would use symbols and map decorations with a steampunk flair. Symbols would look more like the fantasy symbols, i.e. drawn from an isometric view, not the minimalist top-down symbols on modern maps. Instead of a caravan representing a trade route, you would see a train symbol, you may have dirigibles instead of ships, the city symbols would probably have some smoke stacks and visible pipework in the artwork, and so on.

    LoopysueJimPJulianDracosKenM
  • Forgotten Realms Interactive Atlas repairs.

    @Hildebrando Santos wrote:

    I notice if i translate the text, i have a english white text in the background. How can i change it?

    This is because these maps were made in CC2, before things like effects. So to have a outline on the text, it is actually two text entities with the exact same text, one with regular filled text, and the other set to only show the outline. This was done to make the text more readable.

    However, this means that you will need to do the edit twice, once for each text entity. If you have trouble selecting the right one for edit, try hiding some of the TEXT layers (either everyone marked OUTLINE, or everyone NOT marked as such.

    As Wyvern said above, it is better that you start your own topic if you have any follow-up questions that are related to your own work and not the atlas repair project.

    LoopysueJimPDon Anderson Jr.
  • Map Scale

    I don't know the exact historical reasons, but I think you are onto the right answer with regards to paper sizes. Printing was much more important back when these were defined than today. And if you compare it to letter size, the aspect ratio matches better, and I am sure as Sue pointed out that having nice round numbers made more sense, so it does look like the numbers where picked to be a good fit for both monitor and paper as the prime concern

    Of course, with the modern new map wizard, most templates allow you to pick values at any aspect ratio anyway.

    jmabbottLoopysueDaishoChikara
  • Missing Files

    Check my recent blog article, it describes ways to fix Red X's.

    Do note that moving the files to the installation directory is not really a good idea, the setup with the data files in a separate directory is for a good reason. Also, maps that uses the old relative paths (starting with # meaning installation directory) should also automatically be redirected to the data directory, so it may indicate that your map didn't use proper CC3 paths in the first place, so fixing the path sin the map is a better option for the future compared to moving the files, even though it may take more effort.

    ScottALoopysuearsenico13
  • Live Mapping - Hiding in the forest.

    Looks like I'll be streaming again.

    In this session, we have a peaceful forest where nothing at all happens. Completely safe, I swear. Just leave your weapons at the entrance.

    As usual, the stream is available on YouTube. You should find the time in your timezone in the left forum sidebar, or by visiting the video page. See you all there.


    LoopysueRoyal ScribeQuenten
  • Wishlist for CC4

    One of the main advantages with 64-bit is getting rid of the memory constraint. As a 32-bit program, CC3+ can only address up to 4GB of memory, but with 64-bit it would be able to use all the memory in you machine, no matter how beefy, for a long time to come.

    There are other advantages as well, but for CC3+ that is the biggest advantage.

    AramisdanteGlitchEOTBEdE
  • August Mapping Competition - Vote for the Winners - Vote closes Sept. 8th.

    So, with august firmly in the rear view mirror, the competition is over and it is time to vote for the winners.

    As stated in the rules, there will be two categories to vote on. Think these through when voting, best map and most visually stunning map isn't the same thing, mapping is more than making things beautiful.

    • Best Building: Who made the best building overall. This includes all the floors.
    • Most interesting floorplan: Which floorplan is the most interesting one? A floorplan can be interesting because it has a special twist, because it is very highly detailed, because it has an interesting story, or whatever you think makes it interesting. Note that this is judged on the basis for each floor, not the building as a whole. For this category, visual looks is low priority, unless the visuals is what makes it interesting.

    I am giving everyone two votes here, which means there are 4 poll questions below to answer, 2 for each category. Please vote even if you didn't take part in the competition.

    I am going to keep the poll open for a week. I am also drawing the two random prizes at the end of the vote.

    And as usual, don't despair if you end up with 0 votes. The number of people voting in these contests aren't large enough to give a proper distribution, so the votes tends to clump along the handful of maps that people like the very most, with the maps receiving few or no votes, even if they're not that far behind. That's what happens when you convert quality to numbers through voting.

    All submitted entries are included in the vote, but certain people, like ProFantasy employees and contest managers are not eligible for a prize, so if they get into the top, prizes will just move down to the next one in the list. Same if someone don't want their prize, or one person wins multiple (Each entry is only eligible for one prize)

    The entries are presented below

    Daniel Pereda De PabloLoopysueAleD
  • Wishlist for CC4

    Maybe not exactly the way you describe, but you can add large amount of text to your map using map notes. These don't display in-map, but in a separate window, but you can make hotspots to click to show the note you want, and each map note can have up to 8000 characters. Not quite unlimited, but room for quite a bit of text.

    I do this frequently for atlas maps, for example, try downloading and opening the Southern Scar map from the atlas, and hit the Description link in the sidebar, and you'll see a description of the map appear. This is a standard hotspot that can be placed anywhere in a map.

    Some more information in this blog article:


    LoopysueRoyal ScribeGlitch
  • (Help) How do you center on Cosmographer

    After making the map, you can use View -> Move Origin to put the 0,0 wherever you want. I recommend turning on snap and cursor snap to make placing it in the exact center more easily

    LoopysuehurumordaeRoyal Scribe
  • Executing a macro from the command line

    It is not possible to call such things from the command line. CC3+ wasn't written with batch processing in mind.

    You can talk to CC3+ from an external program using the Intercom interface however, which means you can send commands from an external program which are then run as commands inside CC3+. I don't have a tutorial for that on hand. Some information can be found in this old blog by @saunderl http://cc3-developer.blogspot.com/search/label/Intercom

    The second alternative is to make your own XP which opens up a lot of possibilities for expanding CC3+ with your own code. I don't think you'll be able to implement more command line options or prevent the gui from loading though, those things are (most probably) beyond what an XP can do.

    kidviddyLoopysueDaishoChikara