Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 670
- Last Active
- Roles
- Administrator
- Points
- 8,894
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Guide: Posting Maps & Images
There are several ways you can post your maps to this forum. This post showcases the different options. See the comment below for an example.
Embedding in a post
The easiest way to post a map is to embed an exported image of it into a post. There are multiple ways to do this, you can click the small image icon at the bottom of the post editor to pick a file from your computer, you can drag a file from your computer, or if you have an image on your clipboard, you can even paste it with Ctrl+V. As long as it is an image (.png or .jpg), it will show up inline in your post.
The images are restricted to a maximum of 5 MB in size. Anything larger than that, and an error message will show in the post box. You can close this error message if you want by using the X in the top right corner of it, but it won't be included in your post either way. Uploaded images will be resized to fit in the post (max 1500x1500px), so uploading an image larger that that won't do you any good.
Note that even though images can be up to 5MB, smaller images is much kinder on people having slow or metered connections. I highly recommend that you stick to jpg images over png whenever possible. Jpg is much smaller, and the visual difference is almost non-existent. Jpg is often an issue for people editing the image, but you are usually not posting images for other people to edit anyway, but to showcase your own work.
Attachments
You can also create attachments to your post. Just as with images, you can drag and drop these, or click the attachment clip at the bottom of the post editor to add an attachment. Any files that are dragged into the post editor becomes an attachment if it isn't an image. Note that if you want to upload an image as an attachment instead of displaying inline, you can also use the attachment clip.
As for inline images, attachments are also limited to 5MB in size, and only common file types like text, pdf, office documents, CC3+ maps/templates/symbol catalogs and zip files are allowed.
Note that posting your .fcw files as attachments is a great way for people to take a closer look at your maps, but you should always accompany that with an inline image in the post too, so people can see it right in the forum without opening CC3+. People might not have CC3+ on the computer they are using right then, or they don't have the addon you used so they can't see all the symbols, or they might be on their cell phone or tablet, unable to sue CC3+.
Image Gallery
Every user have their own image gallery where they can upload larger images. You'll find your image gallery by going to your profile page, and then hit the Gallery link in the sidebar. This is also how you visit other people's galleries.
Here you can create your own galleries, and upload images up to 15MB in size to them. As for images in posts, please do consider that a lot of people have slow or metered internet connection, so it might still be worth it to use smaller images if you wish most people to enjoy your gallery, trying to go for the largest image size allowed just to get the best quality may not be the best user experience.
Again, please consider jpg over png. The visual difference is miniscule, and since jpg is so much smaller than png, you can upload an image many times the resolution than you can manage with png, actually giving you a better quality image because of it.
Another way to make the gallery better for people with slower connections is to not have too many images in each album. It takes time to load all the thumbnails when someone enters an album, so it is better to have multiple albums with fewer images than just a few ones with a huge number of images in each.
Linking to a gallery image from a forum post is as easy as to first visit the image in the gallery viewer, copy the url shown in the address bar, and then paste it into a post.
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Exporting Climate View
Note that you can always export the climate view from FT3+ to CC3+ just by going to File -> Save Campaign Cartographer file. There is an export setting there, Legacy Climate Only that will export the climate view, or you can make your own.
But it won't look identical to what you see in FT3+. FT3+ and CC3+ are two different programs that have different ways of doing things, the idea with the export functions is to get the actual data across so you can customize it in CC3+, not the exact visual look.
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Understanding Master Filters Settings
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Odd behavior using Trim command
Trim does this when operating on splines. The reason is that the shape of the spline is dependent on the positions of the nodes, including the following nodes, so if you simply cut it and placed a node at the end, the shape would change.
Since CC3+ is a CAD program, having the rest of the shape change shape isn't really acceptable, so instead when you trim a spline, it just hides the rest of the shape instead of removing the nodes from the entity.
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After Print - Zoom to extents shows blank white screen.
There are three entities in your map that is causing problems. Not sure how they occurred, but if you erase them, the zooming problem should go away.
These are entity numbers 114189, 114190, 115004
To erase an entity by it,s number, click :CC2ERASE: then right click inside the drawing area and from the selection pop-up, select
more->Entity Tag #. The command prompt should then show aTag #:prompt. Type in one of the entity numbers from my list above and hit enter. If you did this correctly, the command prompt should show that you have one entity selected. Now, right click again and selectDo It. Repeat for the remaining two entity numbers. -
DARKLANDS no fill
These tools should work just as fine on Metric as Imperial overland maps.
I know they don't work as well in small-scale maps as large scale maps though. What is the size of those maps (the dimensions you entered in the new map wizard)?
Also, have you modified the symbol scale from the default value in the map?
In any case, if you are not happy with the distribution after running the tool, simply undo once, as this removes the trees but leaves behind the background polygon, then immediately run the Draw -> Symbols in Area command. This will bring up the dialog with the same setting the tool just used. Then modify the distances in the pattern section, hit ok, and pick the background poly you created with the tool. This will fill it with your new settings. If you still didn't quite like the result, undo once to remove the trees you just placed, and repeat. When you find a setting you like, you can save it (but I recommend NOT saving over the existing setting used by the tool, make your own)
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How long have you been using Campaign Cartographer?
That's a pretty good question. The earliest map I could find in my collection that I actually made and used for a game is dated 2005, but that was not the first time I used CC.
I think my first encounters was with the cut back version - Campaign Mapper - which shipped with the Core Rules 2.0 product back in 1999. I remember picking this up pretty early after it's release. I think I also got the FR Atlas around that time, probably around 2000.
Most of my early maps were simple modifications of the FR Atlas maps.
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CA style development - "Darklands City" (issues for September and December 2021)
Nothing special about city maps, the special thing here is the building symbols. Symbols with shading maps (Like all proper CD3-style buildings) don't get redrawn at the end of the effects pass like other symbols do, this is to preserve the shading effects that have been applied to them I suppose. You can of course disable this behavior for all symbols with the DELAYDRAWSYM command.
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Watabou City REVISED (annual 157)
So what do I put in to make it select by sheet?
Unfortunately, there isn't a selector for select by sheet, but you can select by layer by using SELBYL.
Unfortunately, that option is not straight forward when used in drawing tools, because when you select by layer, you select everything on that layer, including previously drawn entities.
I guess the best option to handle that is to have the drawing tools set up to draw on a temporary layer that is kept empty, and then you can select the entities just placed on it, do the required manipulation, and then finish off with a Change layer (CHANGEL) command to move everything to the real layer.
And is there anyway to align fills when they are used as lines of a non-zero width? especially useful in cobbled roads etc
Unfortunately, no. You'll have to use polys for everything you need aligned fills with.
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The Plague of Red X Symbols and Symbol Catalogs Not Importing
I made sure to keep those symbols and symbol catalogs I made to live in the same location in my new computer.
Are you 100% sure of that? I grabbed a random symbol that gave me a red X and the path of it was C:\Users\Jer\Desktop\Mirage\The World of Mahdran\Massive World of Mahdran\4x4 Massive World\Grey Spectrum Mountains\Stones\Lavastone.png
Now, this immediately rises some red flags, because even if you did put the symbols on the desktop of the new computer, the path would only be the same if your username ("Jer" in this case), is the same on your new computer. If it isn't, then putting them on the desktop on the new computer will not result in the same path, the only thing you can do in that case is to manually recreate that exact path (Windows doesn't mind you creating additional folders under "Users" even if it isn't a user, but you need admin privs to do so.)
(You can check the actual path by right clicking on any of your images and select properties, the properties dialog will contain the full path of the current location)
Generally, keeping files on your desktop is NOT a good idea, precisely because of issues like this. I always recommend keeping all resource files inside the CC3+ data directroy, because that way, you can use relative references in your paths, meaning it will work even if the data directory isn't in the same location on the new computer.
There's a lot of information in this blog entry about dealing with this:











