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Monsen

Monsen

About

Username
Monsen
Joined
Visits
702
Last Active
Roles
Administrator
Points
8,982
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • HELP - My houses are a single color block, still pretty new

    Your buildings have entities on the wrong layer. This is probably caused to how the random building/street command works. The correct layer is set when the symbol catalog is loaded, so if it changes after that, it can cause issues with this command. It can be worth checking that the correct layer is set every so often.

    Fortunately, it is easy to fix.

    To fix it for future placements, simply change the layer shown in the status bar to one of the city demographics layers; the ones named BLDNG (XXX).


    To fix buildings already placed in the map, either simply delete and recreate them, or use the Change House Layer command found in the City menu on them. Note that after selecting the buildings and Do It, the command line will prompt for a layer. the easiest is to right click inside the map to get the layer dialog, then pick the appropriate demographic layer, hit OK, and when back in the map, hit the refresh button to update the display to actually see the change.

    LoopysueRoaminOrcroflo1Don Anderson Jr.
  • Watabou City REVISED (annual 157)

    The problem lies here:

    After converting everything from Line to Path, the river and road were each a single path (2D Polygon) of 0 width.

    A 2D polygon isn't a path, it is a polygon. When applying the river draw tool, which is a line-type tool to a polygon, you get weird effects. When a line has a line width, it is shown as a solid entity of that width, but when a polygon gets a line width, it is shown as a hollow entity with an outline of that width.

    So why was in converted to a Polygon instead of a Path? This is down to the fact that the river isn't made up from just one series of lines, but they are actually doubled up. This causes CC3+ to see interpret this as a set of lines that goes all the way to the end and back to start again, so since it ends where it started it is interpreted as being a polygon. This means you get a very thin polygon, but a polygon still.

    You can easily get this into the desired path by using the :CC2BREAK: command on it. Just place the start of the break at one end of the new "polygon" and the end of the break at the other end. This will basically remove one half of the poly, and leaving behind the line representing the other half as a proper 2D Path.

    LoopysueRoyal ScribeQuentenRyan Thomas
  • CD3: Advanced Street Settings

    The only way is really to just load them up in the house style editor [HOUSEOPT] and look at them one by one.

    To quickly look through them without clicking yourself to death, take advantage of the fact that Windows GUI components are keyboard friendly. Simply use the top dropdown and click on the very first style in the list to select it and collapse the list, then as long as you don't click any other controls, it will be the active control, and you can go through the styles using the arrow keys.

    Loopysueroflo1msshakilseo AbdurSEO
  • Community Atlas - North West Berenur - Azin Forest

  • Floorplans and City Designer 3

    The hyperlink consists of 2 entities, the link itself (Which is normally invisible when you load the map, make it visible by View -> Show Hyperlinks), and a purple rectangle which just shows where the hyperlink is.

    Both of these can be deleted by the regular erase command, BUT the HYPERLINK layer may be frozen, in which case you need to thaw it before you can erase it.

    Also note that they should also both be on the LINKS sheet, so you can also just hide (or delete) that sheet.

    Loopysuekalt_nullJimProflo1
  • Using Color Palettes

    No file. The default colors are hard-coded into the software.

    GlitchLoopysueroflo1Mosk
  • Drawing a perfect spiral?

    I have a macro that draws one here, if you can use that as a base:


    LoopysueRoyal ScribeDon Anderson Jr.DaniUG
  • Installing on a separate drive?

    CC3+ always does a split install. The actual program itself is always installed to the C-drive, but it is extremely tiny (less than 100MB with absolutely everything installed), the rest goes to the location you chose for your data directory in the CC3+ installer (Which I presume is e:\ something in your case), which is the bulk of the install (art, configuration, templates, maps, drawing tools, symbol catalogs, and all the rest)

    Any add-ons installed after that will never ask for location, but just go to the appropriate directory of the two. Components needed by the program itself (mostly things like .dll files) will be added to the folder on C, but any content will be added to the data directory in your chosen location.

    LoopysueKertDawgDon Anderson Jr.Royal Scribe
  • A few questions about Remy's "IR" macro

    1/2. No. It only lists bitmap fills in use by entities. But, keep in mind that the fill property is defined on all entities, whether they use it for anything or not, as fill is one of the basic entity properties. So for example, a symbol reference do actually have a fill defined, even though it will never use it for anything. But my command can't know that, so it will include the fill in the list it uses to determine which add-ons are in use.

    3. Use the IRD command. It will list the actual file names of everything. You may still need to to some searching because it can't pinpoint the entity in the map, but knowing which file is being referenced usually helps you work it out.

    Royal ScribeDon Anderson Jr.Loopysueroflo1
  • How To Create Rivers in CC3 with Varying Widths?

    It's basically two ways to do that. The first way is to do as you mention yourself, chop it into sections and gradually change the line width. The trick is to make the change between segments small enough to not be noticeable (keep the intended zoom level of the map in mind, you'll obviously always see the "steps" when you zoom close enough, for example when you make it, but if the map is made for being zoomed out, ensure it looks great at that scale.). Adding effects to the river like glow or edge fade will also hide the stepping. I usually also place the steppings where the river joins with another river, which also hides the edges.

    The second way is to draw the river using a polygon tool instead of a line. This obviously means you end up drawing both banks of the river, but youæll have full control of the appearance. This is a bit more work than using a line, and also more work if you need to move some nodes since you have both sides of the river to work width, but you can make it exactly as you want to.

    jmabbottLoopysueDaltonSpenceWyvern