Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 689
- Last Active
- Roles
- Administrator
- Points
- 8,940
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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WIP: Bleakmoor Harrow - Continent of Estonisch
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Community Atlas - Fonlorn Archipelago - Bleakness - Death Forest.
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Resold Fractal Terrains Pro
Hi Rae,
License questions are best handled by support. You can find the contact info here: https://www.profantasy.com/service/default.asp
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Community Atlas - Ezrute - Brukon Region
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Draw Hex Grid not matching up
Hexes doesn't align to the top, they normally align to the lower left of the area, which is normally in the bottom left corner of the map.
And since hexes are complicated size-wise due to their geometry, a hex of size 100 miles will be 100 miles side-to-side, but 115.47 miles corner to (opposite) corner, a vertical hex of size 100 won't divide neatly into 500 miles. Rather, due to the alternating nature of hexes, every two hexes will take up 173.205 miles, or an average of 86.103 miles per hex (alternating between 115.47 and 57.735).
Now, you can influence this yourself. When you hit the :CC2HEX: button and set up the overlay, instead of clicking apply to set the grid automatically, click select points instead. Now, place the first point in the top left of your map, and the second in the bottom right. This should create a grid centered on that point.
And do remember you can place points precisely by using the modifiers, such as the endpoint modifier to put it exactly in the corner, or the snap feature if you set up a proper rectangular snap grid first.
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Community Atlas: The Hall of the Seer, Glaciär Kristol, Ezrute
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Community Atlas: Lonely lighthouse environs - fisher island - fonlorn arquipelago
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Upgrading old CC2 maps
In most cases, CC2 files can just be loaded straight into CC3+ and they should work. There is one big breaking change though, in CC2, everything on the Common sheet (these are actually things that are not on a sheet at all) displayed on top of everything else, but now these goes in the background.
There is a CC2 to CC3 converter in the File menu, but in this case, unless you want to do more work with them, it may actually be better to skip that, and instead just make a new sheet, then move every entity that is on Common to this new sheet, and make sure it is at the bottom of the list of sheets. This should ensure the file look the same as it did in CC2.
Now, looking at those images (I looked at wholeworld and Karameikos), it does seem like they have been post-processed to add a more textured feel. I can't find any indication in the .fcw's that this texture came from there, neither does it look like CC2 texturing (although I might be wrong). Obviously, replicating that exactly will be tricky, but there are many things that can be done in CC3+ to maybe approach a similar feel if that is what you are after.
The maps have also been drawn with zero-width lines, which was common for these old maps. The issue with that is that the lines will always export as thin as possible (1 pixel wide), so when exporting in higher resolution, this will also make the lines appear thinner compared to those old exports. So here, they should probably be given a proper width instead.
All of this will require some work processing those maps.
Fonts are not embedded into the map files, but as long as you have the right fonts installed on your computer, these should be used to provide the right look here. You can always inspect a text entity and see what font it is set up to use if you use the List command from the Info menu on them.
I am not sure exactly where you want to go from here, so I just leave this as a small introduction for now. Let us know if you need help with any of this and we'll happily provide more detailed instructions, or if there is anything else you are thinking about when you say the maps doesn't look like the images.
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Importing the water tool from another map's style
You can just pick a different drawing styles from the :CC2DRAWTOOLS: window.
But you will need to import the fills first, have a look at this FAQ topic.
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Community Atlas - Fonlorn Archipelago - Bleakness - Death Forest.




