Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 668
- Last Active
- Roles
- Administrator
- Points
- 8,894
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Is there partial edge stripes?
Keep in mind that line styles, just as fill styles, are on a per-map basis. It is not something that gets installed globally. This means that if you see a random option in the line style dialog or not, depends on if the template you started that had from had such a line style. It is not dependent on installing any particular annual or other product. These installations will never change anything in existing maps regarding line styles.
I have files from the CC2 era with this line style in them. (Check @Tutorials\UserManual\Selection.FCW)
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Community Atlas - Berenur - Arum Suth
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Cannot delete layer
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Cosmographer - save imported Traveller sector map as bitmap
Well, since the map is 40.5 hexes tall, you can try to export it setting the height to 2025, just set the width to something ridiculously high, like 10000, and then make sure the crop image to aspect ratio is checked, this way the width will end up being whatever it needs to to fit the specified height.
This should end up with a file that is 50 pixels for each hex, measured by the hex height.
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Custom Toolbar Buttons issues
The issue is probably the #-character, which refer to the installation directory, you want the @ which refers to the data directory, like this:
#27,@Bitmaps\Icons\CONS.bmp:[Construction sheet/layer]{}|MCONS;(@ was new with CC3+, which means older instructions use # because everything was in the install directory then)
And yea, you also need those number suffix files, those are for different toolbar sizes.
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Tegel Manor and Environs
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Map critique
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Help with Fonts
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I'm hungry for your lore!
@JackTheMapper wrote
I also like the way you've created a unique history that still draws upon D&D tropes (standard races, Tiamat, etc) but gives them a new interpretation.
I've found that it is easier to make things relatable for both me and the players when building on existing building blocks where they exist. Getting into and appreciating a new world where everything is different is pretty hard. So my races are actually pretty standard, I just gave them a nice backstory that slots neatly in with the history of my world.
As for religion, I adore the idea that several characters were paladins of Marcus, and are going to find out over time who and what their god actually is. I imagine the role playing on that is going to be a lot of fun!
Yea, it was. They went from burning heretics (followers of the old [true] gods) on the stake, to becoming followers of them themselves and murdering the high priests of their old religion [Said high priests are now clearly evil, so not a violation for the paladin to off them]. The paladin (They were 2 priests and 1 paladin) was the first to turn, he started seeing issues and starting learning more about the old gods in secret. We had great fun with the last priest holding on to his religion for a long time, claiming that it was all the other followers of the religion in the world that had turned from the true faith and needed to be terminated.
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seven kingdoms







