Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 702
- Last Active
- Roles
- Administrator
- Points
- 8,982
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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August Mapping Competition - Building Floorplans - Win Prizes
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August Mapping Competition - Vote for the Winners - Vote closes Sept. 8th.
@Quenten wrote
Two of my maps seem to be missing - the roof and the basement.
My apologies for that. Not sure what happened there, I was so sure I had copied all the images correctly. I've added them now.
Everyone, if this means anyone want to change their vote, give me a word and I should be able to delete your old vote so you can wote again.
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maps; Valley of the Kings, Egypt
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Simulating a hand-drawn line
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Limited Warfare
The pain with automatic replacing symbols in the same spots is that it is vulnerable to the scale and origin of the symbols you switch. Most of them are not designed to allow perfect replacement, so even doing it automated usually means things doesn't look quite right. In most cases, when a style have both living and dead trees, the dead trees aren't the exact same tree as the living one (but without leaves), but rather a new tree the artist drew.
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android character with Character Artist ?
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
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Export to CC3+
If that's the result of picking the Mike Schely option during export, then it looks like there is either something wrong with your export options, or the template file is missing.
Can you in the export dialog after picking the Schley export setting hit the Edit button instead of the Export World button. On the first page of the editor, make sure the template is set like this
Also, to confirm the file actually exists as well, hit the button with the three dots there, that should bring up a file open dialog that should show the available template files. Make sure the Mike Schley template is actually among the files shown here.
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Importing my Traveller Sector Data in Cosmographer
The sector import is mainly designed to work with official Traveller data, it was kind of assumed that people making custom stuff would draw the map themselves when this was made.
However, it is possible to point it at your own webserver instead of travellermap.com, and thus import the that way. Just make sure the webserver returns data exactly as the travellermap would do.
You'll find the configuration files in @System\Traveller\. Just make a copy of the example.cfg file there and edit it in a text editor, the data sources are at the top of the file. (Or use the more updated config file Ralf posted here.)
Note that I have never done this myself, so I don't have much additional data. I am not a Traveller player myself. But I know others have done this in the past.
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How to Create Decorative Symbols by Tracing
Great work. Added it to the tutorial list.







