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Monsen

Monsen

About

Username
Monsen
Joined
Visits
723
Last Active
Roles
Administrator
Points
9,029
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Ändstation (SJ Shenanigans)

    Is that indicative of a typical journey with SJ?

    Lillhans
  • Rendering Issues

    The actual rendering issue MAY be caused what we call transparency acne, but it was difficult to see on your screenshot, which is why I also asked you if it was different if you tried a 5k square export instead of a 10k. Basically, TA can happen on entities with an edge fade or bevel effect where some of the colors of the fill are identical to the background below them. This can cause "holes" in the texture at the points where they are identical, and the edge fade effect then extends these holes, sometimes to the point of the original texture almost disappearing. If it is TA, one way to work around it is to put another entity (a copy of the top one, with another fill, such as a solid color) on a sheet sandwiched between the two holding the entities.

    Glitch
  • Deepzoom images for web display

    Thanks for posting this and making a tutorial for it.

    I haven't heard of OpenSeadragon before (been using Zoomify myself) but it looks like it does the job very nicely and easily.

    roflo1
  • [CC3+] Problem with manual tutorial (symbol manager)

    When you use click New from the symbol manager and give it a name, you should be getting a new window to draw your symbol in, size defined by where you clicked inside the view window to place the corners. This window should be closable.

    The error message you describe happens when you try to close the main drawing window.

    It is also important that you draw your new symbol inside that new window, if you draw it in the main drawing window, it will just be a shape in the drawing, and not a new symbol.

    From your description, it sounds like you may not be getting this new window? Make sure when you place the corners for it during step 3 in the tutorial that you click inside the drawing area itself, the reference to bottom/top corner means inside the drawing area, not on top of scrollbars/title bar/etc. When your cursor is in a legal position, you should have a crosshair cursor, and the command line should also inform you that it needs window corners.

    Hope this helps, if not, don't hesitate to ask for more clarification.

    I'll also be happy to be informed of any mistakes you find in the manual so I can investigate and correct them where needed.

    ubai
  • Trace is looping the wrong way?

    Just to clarify for anyone else reading this, the initial point you use to select the entity to trace is very important, because the trace will ALLWAYS go through this point, so this point must be somewhere on the section of the entity that is part of the trace.
    ubai
  • FT3+?

    Yes, the newer(larger) one is a new version. It fixes several bugs that were found with the original one, so you should install it.

    ScottA
  • FT3+?

    FT3+ uses a new data directory, similar to CC3+, instead of keeping files in the installation directory, so you'll need to copy it to there if you want easy access. Strictly speaking, the terraformer material doesn't really integrate with FT, it just provides a bunch of files FT can use, so it can live mostly anywhere, but inside the new data directory (c:\program data\ProFantasy\FT3) is the best place to keep them for easy access.

    ScottA
  • [WIP] Custom Map for Dune Boardgame

    The mention of Dune and your maps make me think back to the original Dune II computer game. It set the standards for the future of the RTS genre, and provided me lots of fun in my younger days. Fond memories.

    Fersus
  • Where are the Tutorial File locations?

    You should find the full user manual in @Documentation, as well as the Tome if you own it. All the files in @Tutorial should belong to one of the pdf's in @Documentation. Remember, even the quick start guides and essentials can have support files, they are mostly similar to the annual documentation, with a quick walkthrough of the program/add-on and making a sample map with it. The files in @Examples are just pure examples for you to look at, with no accompanying documentation.

    For a Schley-based tutorial, I guess the first map tutorial in the manual would be the place to go. (And/Or the one in the Tome)

    JulianDracos
  • Tool Bar Buttons

    Everyone have the CC3, DD3 and CD3 buttons, as both dungeon and city tools are included in the CC3+ base these days (Only the tools, you need the products to have the artwork, but the tools are very useful with artwork from other products, like SS4/5 or the annuals)


    The WW2 button should be added as long as you have the WWII.mnu file in your data directory (which should be put there by the installer).

    mike robel