Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 702
- Last Active
- Roles
- Administrator
- Points
- 8,982
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Problem with rendering a map
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Marine Dungeon - further developments
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Porto Seguro - Bahia - Brasil
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Porto Seguro - Bahia - Brasil
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Feedback on Decluttering Text/Map Improvements
Personally, I think you are using too fancy a font for those smaller labels. Fancy fonts are difficult to read and look cluttered easily, even if they are thematic. I would recommend sticking with simple fonts for those.
You may also wish to try some color differences to isolate those larger area-spanning labels from the others.
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Cartographer´s Collection 2 - installing problems
@Rob Webber I recommend you contact technical support for a quicker response.
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some battle maps, 75' x 50'
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How to Build a World Map With FT3 and CC3+
People have different ways of doing things. Myself, I prefer to export the the CC3+ landmass directly from FT (as in the video).
Posted By: Stephan72My problem is now figuring out how to customize the map now that I've got it in CC3+.
Change Like Draw Tool is your friend here. -
Ändstation (SJ Shenanigans)
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Rendering Issues
The actual rendering issue MAY be caused what we call transparency acne, but it was difficult to see on your screenshot, which is why I also asked you if it was different if you tried a 5k square export instead of a 10k. Basically, TA can happen on entities with an edge fade or bevel effect where some of the colors of the fill are identical to the background below them. This can cause "holes" in the texture at the points where they are identical, and the edge fade effect then extends these holes, sometimes to the point of the original texture almost disappearing. If it is TA, one way to work around it is to put another entity (a copy of the top one, with another fill, such as a solid color) on a sheet sandwiched between the two holding the entities.







