Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 670
- Last Active
- Roles
- Administrator
- Points
- 8,894
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Global Map takes you from present to 750 million years ago
Woo.. This is a very nice resource. Great when trying to map ancient earth, as well as give an indication for how one can modify once own game world to generate historical maps.
Maybe someone will do this for Nibirum :)
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Spectrum - the mesa poll
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Mike Patterson (Maidhc O Casain)
When you say interesting, I think what makes the people around you interesting is that we are all so different. This is a rather diverse group, joined together by one common interest. Which is also why it is so fun learning who all the people around you are.
That wake surfing looks seriously fun, wish I lived somewhere with a bit warmer waters.
I hope that trip to Peru works out as planned. I haven't been there myself, a bit to far, but it is a very interesting region. I am sure you will have a great time. You should keep us updated.
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Jim Abbott aka Damon Jynx or Rikki Grosevale
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Kevin Morris aka Gothic03
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Community Atlas - Themisia - Myktolos
Myktolos castle have now been added to added to the atlas. Thanks for the contribution.
Myktolos Castle -
Quayuazue aka Darren McDowell
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Creating my own style.
I don't think there is a quick and easy way to get this working in CC3+. Fills cannot bend around corners and follow walls, so this isn't something that can be represented with a simple fill style.
The way I could see it working is drawing the fill using 2 or more "expanding" polygons. The first polygon would have a fill equal to the most dense stipple, and be drawn just a little bit bigger than the dungeon floor. Then the second polygon with the slightly less stipple would have to be drawn just a bit wider than that again, and so on. You'll need to fade these over in each other, so each will need to be on their own sheet, with the edge fade effect on it.
The dungeon floor should use a white background fill and be on top of everything so it would cover the other stippled polygons under it.
As an alternative, if you only plan on allowing straight walls and 90 degree corners, the stipples could be symbols. You'll need symbols for straight sections in all four directions, and for inside and outside corners. This could perhaps then be made into connecting symbols like Sue's cliffs from the most recent annual.
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Tomb of Akhentepi (PFRPG Mummy's Mask AP) Using Ancient Tombs Annual
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SS2 Mapping Guide or Essentials
No, there isn't a dedicated mapping guide for SS2. SS2 primarily extends DD3 with more styles, and is used the exact same way as DD3 itself.
And as a dungeon style, yes, you would find it in the Dungeon category. Generally, the Floorplans one is for modern/sci-fi type stuff, to separate it from the more fantasy-style stuff in the Dungeons category, although both are floorplan-level maps.







