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Monsen

Monsen

About

Username
Monsen
Joined
Visits
718
Last Active
Roles
Administrator
Points
8,999
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Hex Grids and Labels

    So if I understand correctly, you want to adjust the automatically generated labels to be closer to the top of the hex?

    There are two ways you can go about that. Both ways require that you unlock groups (button bottom right of UI) to select all the text at once, but just the text:

    • First option is to change the justification of the text (by using change properties) to simply change it from bottom center to below center. This won't bring it to the top, but will move it a little bit up
    • The other option is to use :CC2MOVE: on them. The snaps aren't set up for this, but unless you need perfect precision, you should be able to do it close enough by eye when you zoom in. Just make sure you have all the text entity selected and snaps off, and they will all be moved by the same amount, ensuring they still line up perfectly.
    Loopysue
  • Game Masters: Preferences for Labeling on Game Maps

    That really depends on the purpose of the map. For dungeons/battle maps I rarely have any labeling at all on the one the players see. It is supposed to show them what they see, not be a reference item.

    Same goes for villages if it is a place the players are unfamiliar with. They don't know what house is important or what's there, so there shouldn't be any labels cluing them in.

    For a familiar location, or for a map that is a handout that the characters get in-game, I would usually use numbers and an index, but that would really depend on who made the map and what style it is in.

    Royal ScribeGlitch
  • Uninstall procedure

    All those installers just need to be run and they will install the components where they should go. You don't need to copy them manually anywhere.

    (If you opted for the full Humble Bundle option, you'll have quite a few installers to run)

    Perrorist
  • Broken Stuff

    Your DD3 installation seems to be missing a lot of stuff. Here's what that location should look like


    It looks like you maybe don't actually have DD3 installed at all just some random folders that have come with various annuals.

    Loopysue
  • Broken Stuff

    The best way to check installed products is using the installed apps in the Windows settings. CC3+ itself isn't really aware what a product even is, because all the installers does is to add more files to the relevant folders.

    To check inside CC3+, you kind of have to know what is supposed to be there. Do you have the expected templates for the product for example? Or the expected symbol catalogs. Try loading up an example file belonging to the product, is it full of red X'es?

    Loopysue
  • Alien Style - But Yellow CRT

    Nice and simple. I like it.

    If you use the "Image" button instead of the attachment one when adding the images, the images will display inline in your post, making them easier to view.

    Royal Scribe
  • Delete Duplicate Entities

    Also make sure you don't combine my instructions the wrong way. If you don't select anything with your mouse but then changes to combine-> and, you won't be able to select anything because that means it will only match one criteria, not both, so either:

    1. Start the command -> select the entities by mouse -> right click/Combine/And -> right click/more/entity tag/type tag number
    2. Start the command -> DO NOT select anything by mouse -> right click/more/entity tag/type tag number


    Loopysue
  • glows aren’t working on all symbols on same sheet

    Some of your buildings are on the buildings sheet, but a lot of them are on the SYMBOLS sheet instead. Looks like all the ones not casting shadows in your image is on the SYMBOLS sheet.

    The best tool to check this is always the LIST command. It reveals all the needed information.


    Royal Scribe
  • glows aren’t working on all symbols on same sheet

    MPEDIT doesn't show the current properties of entities. It always shows the currently active properties from the status bar, basically, it shows the settings that will be applied, not the current setting of the entities.

    (And also note that MPEDIT only applies the settings when hitting OK if the checkbox for that setting its set)

    A different way to check things is also just to hide the relevant sheet. Expecting everything to be on BUILDINGS?, well, then simply hide that sheet and see if anything remain (Or hide all sheets but that one, which is a nice feature int he sheets dialog I like to use)

    Hiding all sheets but one is also nice when working, because that means you can do selection "by all" to grab all the relevant entities instead of trying to select the relevant ones individually

    Loopysue
  • Community Atlas - Haddmark - Peredur