Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 670
- Last Active
- Roles
- Administrator
- Points
- 8,894
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Upgrading old CC2 maps
I recommend you look at the selection tutorial on page 51 of the CC3+ manual, it shows all the different ways you can separate two entities on top of each other.
As for the color palette, yes. Just make sure that the drawing is actually used an attached palette (Set from :CC2PRESETS:). Also note that if you make changes, you need to re-attach it, changes aren't automatically stored in the map even if it is using an attached palette. I recommend keeping a written record because I have seen the palette reset in some instances before one could attach it.
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Can hexmap symbols be placed on sub-grids?
CC3+ looks for a hex grid on the HEX/SQUARE GRID layer. Only the grid on that layer will affect the scaling/rotation/snapping of the hex symbols, and if you have more than one grid on that layer, CC3+ will pick one of them (Probably the first it encounters in the internal drawing list)
What you need to do is a little manual manipulation. Make one layer for each of the hex grids, and place the one you actually want snapping to occur for on the HEX/SQUARE grid layer.
If you ever want to place hexes on the other grids, then you need to go do a little layer renaming, renaming the current HEX/SQUARE GRID to something else, and the other layer to HEX/SQUARE GRID.
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Community Atlas - Fonlorn Archipelago - Bleakness - Death Forest.
Here's most of the maps from this set included in the atlas. Which means we have now surpassed 1100 maps.
@Ricko I couldn't process Hearthglen, you had uploaded the wrong fcw to the post.
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locking things and a ruler
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Add or remove precise amounts with drawtool "edit" function?
No, there is no way to specify that. My approach would be to use the node edit tools instead. Now, you can't do this with them either, but you can easily calculate node positions to make this possible.
This is based on the fact that if you add a new node between two nodes, you are basically adding a triangle to the landmass, defined by the lines between the two old nodes and the new one. And the size of said triangle depends on the position of the new node, and can be calculated doing a bit of trigonometry.
Same if you remove a node, you are basically removing a triangle from the landmass (or adding one actually, if you are adding or deleting a triangle to the total depends both on if the angle is acute or obtuse, as well as if you are adding or removing a node).
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Macro Weirdness
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Hex Grids and Labels
So if I understand correctly, you want to adjust the automatically generated labels to be closer to the top of the hex?
There are two ways you can go about that. Both ways require that you unlock groups (button bottom right of UI) to select all the text at once, but just the text:
- First option is to change the justification of the text (by using change properties) to simply change it from bottom center to below center. This won't bring it to the top, but will move it a little bit up
- The other option is to use :CC2MOVE: on them. The snaps aren't set up for this, but unless you need perfect precision, you should be able to do it close enough by eye when you zoom in. Just make sure you have all the text entity selected and snaps off, and they will all be moved by the same amount, ensuring they still line up perfectly.
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Game Masters: Preferences for Labeling on Game Maps
That really depends on the purpose of the map. For dungeons/battle maps I rarely have any labeling at all on the one the players see. It is supposed to show them what they see, not be a reference item.
Same goes for villages if it is a place the players are unfamiliar with. They don't know what house is important or what's there, so there shouldn't be any labels cluing them in.
For a familiar location, or for a map that is a handout that the characters get in-game, I would usually use numbers and an index, but that would really depend on who made the map and what style it is in.
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Uninstall procedure
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Broken Stuff




