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Monsen

Monsen

About

Username
Monsen
Joined
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723
Last Active
Roles
Administrator
Points
9,029
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
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27

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  • Why doesn't edit work?

    Everything that overlaps itself in CC3+ causes that effect. It is a result from calculating what is on the outside (not to be filled) and what is on the inside (to be filled) of the shape.

    The solution to that problem is always to ensure a line or poly doesn't overlap itself. If you need to have an overlap, then split the line into two separate lines. If split along an edge and not in a corner, you wont' visually see it is two different lines.

    roflo1
  • is there a way to drag a large landmass after a resize?

    Any entity can be moved with the :CC2MOVE: command [MOV]. (For pure command line options, non-visual move may also be appropriate [MOVE]).

    Important thing when moving a landmass with stuff on it is obviously to select everything. If you just select the landmass, you'll only move the landmass, not the terrain and symbols, so you normally need to do a selection window to grab the right bits, but an alternative could be to hide all the sheets containing stuff you don't want to move (or better, but more complicated, freeze all the layers containing stuff you don't want to move) and then just select everything with the All (a) selection and move it.

    To be able to move something, it is important that it is not on a frozen layer. If you are unable to move something in particular, check what layer it is on with the LIST command, and see if that layer is frozen.

    Loopysue
  • no live mapping today ?

    No. It's a holiday, so both Jack and Asa have some time off.

    Rickoroflo1
  • The Expanse rpg; several starships, Annual scifi tiles and Cosmographer

    Links spread everywhere, including in search engines. It is usually better to set up some server-side redirect to either redirect people to the new location for the exact page they were looking for, or if that isn't available due to reorganization, at least the correct section.

    Loopysue
  • The Wittan Islands

    The text did look better in the original with the blue outline, but I don't think the drop shadows did it any favors. How about keeping the text as in the first one, and just eliminate the shadows instead of adding the fuzzy glow?

    JimP
  • Vector Mapping and natural Earth data from 2014 Annual

    Not sure why you can't change the colors here. I went through the instructions and it seemed to work as described for me.

    Which color is it you have problem changing? The color of the costlines, or the background color?


    I don't know about any videos or additional instructions, unfortunately, but the data is quite detailed, so you should be able to cut out the pieces you need and not use the entire world after importing it.

    JimP
  • Does anyone have a Greyhawk underdark CC2 or CC3/CC3+ map ?

    I've converted it.

    roflo1
  • Delete Duplicate Entities

    If you have entities that are completely identical (same position, same properties), you have to select them by entity tag number (scroll down a bit on that page to find the specifics for that particular one).

    And yes, the group tags you see in the list output is also an entity tag number, so you can delete a whole group that way. (Individual entities inside a group can only be selected if groups are unlocked, and the group tags can only be selected if groups are locked).

    roflo1
  • Importing real world map

    You can use the TRACED command to trace it automatically, but you do need to make a small config file change to work around a bug in the current version.

    Loopysue
  • moving items using command line, starting from top right

    CC3+ should handle negative numbers just fine, just make sure there isn't an extra space between the minus sign and the number.

    Also keep in mind that you have two options when typing coordinates.

    Either you type the destination coordinates outright (112,45 or 112,-45 etc.), and in that case you don't use negative numbers since all the coordinates in the map are positive (except some special templates)

    Or, you use the relative coordinates for a relative movement from the move origin, in which case you prefix with @ and negative numbers means downwards and leftwards (ex @10,20 or @-10,20 or @-10,-20 etc.)

    Loopysue