Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 670
- Last Active
- Roles
- Administrator
- Points
- 8,894
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Colourising a textured fill tool
I haven't tried this, so don't know if it works but you should be able to use a series of commands:
RANDOM - to generate a random number (multiply the result of the command by 360 to get random degrees)
SHADEPOLY - to make it a shaded polygon at the randomized angle
SETFSFLAGS 192 - Turns off shading by light, leaving only rotation.
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CC3+ World War Unit Arrow draw glitch
I am not aware of any know problems with this command. Seems to always work fine for me. Are your arrow settings set to sensible values, like in my example dialog? What about the sheet you draw them on. Are there any effects on that that might turn them invisible (like a powerful transparency or edge fade effect)?
Any example of a problematic map?
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Invalid License?!?!?
Please contact support, they should be able to get this fixed for you.
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The Priory of Even
These looks great.
I am not 100% crazy about the placement of the legend text. I would probably have moved the entire complex a bit to the right so you can fit the legend text in the bottom left corner, and moved the compass rose either above it, or reduced it a little bit and put it in the right corner. -
Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Before I forget again, I don't see any difference visually for me. Since some of you can see a difference, would you mind explaining it to me ? Thank you very much.
Straight polygons have very visually long straight edges and sharp corners. One can increase the fractalization level to reduce the length of the straight lines, but unless you fracatalize a lot, it is very visible.
Smooth polys doesn't have a single straight edge or single corner, it is all curves. This makes a huge difference to the map, because all those straight lines and corners make it look very artificial, while the softer shapes of the smooth poly makes it much more natural.
If you have applied edge fade, it evens out the difference a bit, especially since edge fade will turn those corners into more rounded shapes, and can sometimes be just as good as alternative, but it depends on the map and the settings.
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Community Atlas - Berenur - Uaigneach the Desolate
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Carn Dum - using Inked Ruins annual
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Community Atlas - NE Arum Nur Highlands
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Regular poly vs Irregular (shape)
Not sure exactly what you are referring to here. Polygons can be mirrored, but only along a straight line.
You may be thinking about using an offset, but if so, you'll need to draw one line, then making an offset from it, and then join them together with Combine Paths and Close Poly to create an actual polygon, and not just a series of lines.







