Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 670
- Last Active
- Roles
- Administrator
- Points
- 8,894
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
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- Cartographer
- Badges
- 27
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moving items using command line, starting from top right
CC3+ should handle negative numbers just fine, just make sure there isn't an extra space between the minus sign and the number.
Also keep in mind that you have two options when typing coordinates.
Either you type the destination coordinates outright (112,45 or 112,-45 etc.), and in that case you don't use negative numbers since all the coordinates in the map are positive (except some special templates)
Or, you use the relative coordinates for a relative movement from the move origin, in which case you prefix with @ and negative numbers means downwards and leftwards (ex @10,20 or @-10,20 or @-10,-20 etc.)
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Red X's on Maps
When you make a map in CC3+ and insert symbols and fills the proper way (i.e. use the provided symbol catalogs and drawing tools), the map will reference the CC3+ data directory. This means you can move the map wherever you want (even to another computer, as long as the products are installed) and it will still work (Even if the data directory is installed to another location on that other computer). The only important thing here is to NOT move around the art files inside the data directory, they need to stay where CC3+ put them
When you manually insert files, like a bitmap for tracing, it is usually either inserted with an absolute path, meaning if you later move the bitmap anywhere, the map won't find it and you get a red X, or a map-relative path, which means you need to keep it in the same relative location as your map (usually the same directory) and move both when you move one.
If an example map shows red X's, it is because it use stuff from a product you haven't installed.
You can always figure out where things are supposed to be by using the Info -> List command on the entity with the red X, or if it is a symbol, open symbol manager, find it in the list, and hit the list button.
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can't select symbols
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Cosmographer Traveller Sector Import
I am unsure why it is happening, but it does seem like it is a problem with translating the colors from the website into CC3+ colors, so they all end up at the default. I couldn't get it to behave myself, so I've asked those that knows more about this than me to look at it.
But, I did notice that if you use the "generate script file" option from the import dialog, you get a script file you can run to make the drawing. And the advantage here is that this is a text file you can edit. The first part of it is all the polys for the borders, and you'll noticed they are all prefixed by a COLOR 15 statement. You can then simply edit these, changing them to other color numbers, and then run the script file from inside CC3+ (Tools -> Macros -> Script File). You'll be editing a little blind since it is difficult to envision the look of the polygon from these candidates, but at least you can just keep the script file, tweak it, and re-run it....
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Inn for Japanese inspired adventures
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Anybody Tried Windows Server 2022 for CC3+?
Haven't tried it on 2022, but I frequently run it on 2019, which is quite similar in most respects, and it runs like a charm there.
But running it remote do introduce a fair bit of extra input/display latency, especially since you won't get that much use of RDP's bitmap caching feature when working with CC3+.
Also note that installing it on a server in a datacenter can also be against the license agreement. (Installation and use. You may install a copy of the SOFTWARE PRODUCT on up to three personal computers (PCs) at one address (including laptops normally kept at that address) for non-concurrent (not used simultaneously on more than 1 PC) and non-commercial use.)
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Command of the Week - Fill with Symbols (Week 50)
CC3+ contains a huge amount of various commands and features. This series highlights a number of these. There won't be any special progression to this series, and the command will be selected from the entire range, from the simple basic commands, to more advanced features intended for the more advanced users. Feel free to use this topic to discuss the command presented.Index
- List (Basic)
- Symbols Along (Intermediate)
- Fractalise (Intermediate)
- Edit Text (Basic)
- Link with Map/File (Intermediate)
- Offset (Intermediate)
- Measuring Tools (Basic)
- Change like draw tool (Basic)
- Modifiers (Intermediate)
- File Paths (Intermediate)
- Complex Shapes [Combine Path] (Intermediate)
- Complex Shapes [Multipoly] (Intermediate)
- Break (Intermediate)
- Map Notes (Basic)
- Coordinates (Intermediate)
- Macros (Advanced)
- Search Files for Text (Basic)
- Text Justification (Basic)
- Mirrored Polygons (Intermediate)
- Managing Drawing Tools (Intermediate)
- Named Views (Basic)
- Symbol Lookup Sheets (Intermediate)
- Symbol Catalog Settings (Advanced)
- Symbol Catalog Filters (Advanced)
- Symbol Control Points (Advanced)
- Define Symbol (Intermediate)
- Curves (Basic)
- Selections (Intermediate)
- Sort Symbols in Map (Basic)
- Extract Properties (Basic)
- Convert File (Basic)
- Get Extents (Advanced)
- Quick Move (Basic)
- Menu Editing (Advanced)
- Trace (Basic)
- Array Copy (Intermediate)
- Explode (Basic)
- Clipboard Copy (Basic)
- Rename & Reorder (Intermediate)
- Drawtools Edit (Basic)
- Trims (Basic)
- Symbol Attributes (Intermediate)
- Fill Style Selection Mask (Basic)
- Browse Files (Basic)
- Node Editing (Intermediate)
- Automatic Sheet Selection (Basic)
- Scale (Basic)
- Text along a Curve (Basic)
- Shaded Polygons (Intermediate)
- Fill with Symbols (Intermediate)
- Global Sun (Basic)
- Symbols in Area (Intermediate)
This series is called the command of the week, but it could also explain a feature. The explanations will tend to explain the technical parts of the command, and is intended to highlight the basics (and complexities) of the command, and information about how to use it, but won't be a detailed tutorial. It is up to you to use it creatively in your maps.Week 50 - Fill with Symbols
The Fill with Symbols command is designed to fill a polygon with symbols. It was originally designed to create forests, which is still the main use today, and as such, it is designed to pack the area tightly, and does rather regular positioning. This means that it is very useful for some purposes, but less useful for other purposes (like randomly filling an area)Where to find it
Menu: Draw -> Fill with Symbols
Command Line: FORESTOPT, FOREST, FORESTLOADHow to use it?
[Image_9928]The most common usage of this command is to pick a forest-type drawing tool and use it in your map. Map styles generally have two ways of representing forests, the first one is using this command to place the forest as symbols, the second one is to simply use a fill style with a tree pattern. The tools creating the forest using symbols generally have better looking edges, since you can see the trees and their trunks at the edge.
Back in the old days, one had to put in forests manually, and this is why you in many symbols catalogs can find these big blocks of trees with only their tops. These blocks of trees allowed you to draw a large forest quickly, and the reason these blocks only showed the tree tops was that when additional trees were being placed in front of the, the trunks and bottoms would be hidden anyway, and back in the day, skipping these parts made the trees simpler, which meant they would redraw quicker, increasing performance. With the modern bitmap symbols, this speed optimization is less of a concern, since a block of trees is still only a single image, no matter if the trees contains trunks or not, but it is still a big performance benefit from having large blocks of trees as a single symbol instead of each tree being it's own symbol in a large forest.
However, this command doesn't just have to be used with the forest drawing tools. You can configure it yourself, and use it manually to draw whatever you like. First, let us start by configuring the tool. When you start the command, you'll see the Forest Options Dialog, here filled with the values used by the Decid forest drawing tool from the Mike Schley overland style.
This dialog may seem a bit daunting, but let us explain the basics of it:- Symbol Catalog: This is the symbol catalog we will be pulling the symbols from. Any given run can only pull symbols from a single catalog
- Unit Size: This defines the placement grid CC3+ uses to draw the result. This should be roughly equal to the size of a single-entity symbol at scale 1.0
- Offset All: This allows you to offset the final result a bit. For example, you may see from the existing drawing tools that the treetops extends a small bit outside the polygon you defined. This helps enforce the illusion of height on the trees.
- Symbols: Here you tell CC3+ how many symbols are in your list below. You can set this to a smaller value if you don't want to use all the configured symbols.
- Symbol list: This is a list of the symbols to use for the fill. To provide a tight fit, like a forest needs, the size (CX and CY) needs to be the exact multiple of the unit size defined above, or if you want spacing between your symbols, you can increase this further. The Single checkbox indicates that this is a single symbol (as opposed to a symbol showing a group of things), and that this symbol is suitable to place on the edge of the area. For example, with the forest, a single tree (with trunk) should have the single checkbox checked, but a group of trees without trunks should not, as you don't want these on the edge.
- Load, Save: Allows you to load and save the settings for later use
- Run Now: Starts the command, and asks you to pick a polygon to fill with symbol. Note that when manually invoking this command, you should already have drawn the polygon, it won't work like the drawing tool that first have you draw the polygon, then fills it, instead you must pick an existing polygon in your map.
Note that when you run this command, CC3+ will use the current default symbol scale defined in your map, so if you have placed all your other symbols in your map using a different scale than the default (without changing it), you should go to File -> Drawing properties and change it to your preferred value before running the command. This is something you should normally do in all cases anyway to match the scale your are using in your map if you are not using the default value.Example
For this example, let us try making a city from multiple village symbols, like some maps that have been posted to the forum lately. Do note that this won't put in perspective and such, so it is a pretty limited reproduction, but it shows one way to use this command.
For my example, I started with a 50 by 40 Mike Schley overland map and drew a polygon representing my city shape. I then ran the command with the values as shown in the dialog below, and got the result in the image to the right. Note that the command also use the varicolor version of the symbols I picked, because they were defined in the same symbol group in the symbol catalog. This provides some variation, but make sure to select a decent color before running the command.
It won't fill perfectly to the edge, because the symbols are quite large compared to the polygon size. The smaller symbols are related to this, the more "perfectly" the symbols will fill the polygon.
[Image_9929] -
Error messages
You need that version of the .NET framework. The major versions are intended to be installed side-by-side, not being replaced by the just having the "latest".
Windows should set that up for you automatically, just hit the install button in the error message (and restart CC3+ after the install is done.)
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Wall disappeared mystically
I have experienced rare cases where a line (the wall in this case) is somehow removed when using a cutting symbol on it. If you experience that windows/doors after the first don't seem to align anymore, this may be the cause. Hit :CC2REDRAW: immediately and see if the entire thing disappears.
If it does, the best way forward is to simply use undo a couple of times, back to before you placed the symbol that broke it, and then start with a window in another location first.
If it is to late to do an undo, the easiest is usually to just use a wall from the drawing tools (right click the :DD2WALL: button to get all the wall tools) and draw a new one, unless it is a really complicated shape. To make sure it follows the existing floor, either just rely on the snap points if the room was drawn with them initially, or use the :CC2MODEPT: modifier (F5) to make the wall corners line up with the floor corners.
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ALBINO BEVEL
If you look at the fills for your polys, you'll notice that all of them (except "F") are filled with "Solid white 20". This is a partially transparent fill, that lets the background shine through.
"F" on the other hand is filled with a plain solid fill, set to white. This isn't transparent at all, and leads to the white appearance. This doesn't have anything to do with the effects at all. Change the fill to solid white 20, and you should see it appear as the rest of them.
On an unrelated note, I also noticed that while you do have a separate sheet for each of the polys, poly "F" is on the contour 4 sheet, NOT the sheet dedicated to it.








