Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 703
- Last Active
- Roles
- Administrator
- Points
- 8,982
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Critique
The start of most of your rivers look a bit weird. Kind of looks like they simply start in the middle of the valley floor. Maybe get them all up into the the hills/mountains at the edge there, which is where they flow from I presume. The merging of the two flows of the lotus river also looks a bit too right-angle to me.
Level of detail seems fine to me, but those settlement symbols look like they are a tad too small, they can be difficult to see in the final printed version. They are all named though, which makes this a bit less important since people will also be using that to identify them.
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New Map Wizard not populating
Did everything start working normally after you changed the map type and created a new map? That is, you don't have to do that every time you want to create a new map after the first success, right?
I suspect the information holding your previous map type was somehow corrupted, and the dialog simply showing the top value selected as a default. Clicking back and forth, and then create a new map should probably reset that.
But if it happens on every new map going forward, there may be something weird going on.
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Community Atlas - Berenur - Temple of Aeniar
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Floorplan Templates Missing?
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Looking for Symbols of D&D style Dice
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Community Atlas - Arthenn / Berenur
@Ricko Hasche I wasn't able to include the dragon map, as it contains unknown symbols. You'll need to edit it and replace these before I can use it in the atlas.
$____recursos mapas\MIKE SCHLEY PRESETS\arvore fogueira buraco\SS_TS005_006_Ground_Burned_Small_02_LG.png
$____recursos mapas\MIKE SCHLEY PRESETS\arvore fogueira buraco\SS_TS005_037_Smoke_Small_02_LG.png
Also, please make sure to check the scaling on your maps. A couple of them was badly scaled. For example, the scale bar in the Burned Emptiness was off, showing 200 while it should have been 100, while the actual map was correctly scaled (determined by looking at how it fit in on the overview map of the region). Some other maps had the opposite, where the scale bar values was logical, but the map itself was wrongly scaled.
You can easily check that the map and the scale bar matches up by using Info ->Distance and just measuring along the length of the scale bar. CC3+ should return a value equal to the length of your scalebar, if not, one of them is scaled wrong. You then need to determine if it is the scale bar (if so, you can just relabel the length on it) or the map itself, in which case you need to re-scale it.
I also believe that some of the maps have both a wrong scale bar and incorrectly scaled, as the length of the scale bar is correct when measured, but they don't seem to fit correctly in on the main regional map when plotted in at the correct size. This applies to the Hafr and Laugar maps.
Note that if you need to make changes to the maps I have already included in the atlas, it is important that you edit the files from the atlas, and not your own originals as that would delete the work I have already done in integrating them.
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Community Atlas - Arthenn / Berenur
Another batch of maps from @Ricko Hasche ready in the atlas. Thanks for the contribution.
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Knightstone | MMORPG Concept World Map.
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help with trace
That means you are picking the polygon in the wrong spot when you pick the polygon to trace. The spot you use to pick it is very important, as the trace line will always go through that point, so it needs to be on the section you intend to trace.
More here.
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Resize the mountains in Default Terrain
That's a consequence of using the drawing tools from the "wrong" style. Did you start this as a Mike Schley overland map in the first place?
See this FAQ entry for how to import the missing fills.







