Monsen
Monsen
About
- Username
- Monsen
- Joined
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- Administrator
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- 8,982
- Birthday
- May 14, 1976
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- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
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- Cartographer
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- 27
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Linux options
Setting up a linux machine to run CC3+ is just a matter of installing linux, installing wine through the package manager for that linux distro, and then simply install CC3+ as you would on windows (Wine should associate itself with .exe files, allowing you to run the installer easily).
CC3+ should run just fine on any distro (as long as it is recently new/up to date), most of them contain Wine for installing through their package manager (if you manage to find one without easy access to wine, then it would be unsuitable). Personally, I recommend users just use the distributions they are familiar with (and if they aren't familiar with any, I wouldn't recommend they go ahead. Using CC3+ on linux is a good enough option if you already use linux, but if they don't already have a desire for using linux, taking on the effort of learning a new OS for no good reason isn't sensible, and there are some quirks with CC3+ on linux as well)
Generally, CC3+ works just fine on linux, the main issue I've had is that fonts doesn't render the same size as under Windows. This isn't a huge problem when mapping, but it is a problem if you plan to share .fcw files with Windows users (for example if you wish to download an .fcw from the atlas, or contribute one). See the Wine AppDB -
Importing new bitmap art - how add to Floor texture menu?
Don't use the line tool if you want filled entities. Remember, CC3+ is a CAD-based drawing tool and is all about the entities, it isn't like a painting program where you can just flood fill any area that looks enclosed, you need to have an actual entity wherever you want fill.
Use something like the :CC2POLY: tool instead. (And make sure line width is set to 0 when you draw it, otherwise only the outline will be filled.)
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How to edit wall color of corridors instead floor
Easiest is to just hide the sheet you don't need, this ensures things doesn't get in the way. You can do more complex selections too, look at this article for more about that:
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How to remove a breach inside a wall
The break in the wall is a permanent edit (In most cases it will divide the wall into two separate parts.)
If you change your mind right after breaking it, you can always use undo (ctrl+Z), but if you have done other edits in the meantime and undo isn't appropriate, you need to manually edit the wall. In most cases, just using the node edit tool to bring the end node of one end over to the other works good enough, although it might end up leaving a line at the break point due to the fills not lining up seamlessly.
Other options include just drawing a small wall-piece into the hole, or just simply delete the existing wall and just redraw it. That's usually quick using a wall drawing tool.
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Every fill got replaced with Water in Annual Dark Realms
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Issue with connecting corridors to wall
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Issues with DD3 loading textures from older maps
Hmm... Old maps should normally work fine as long as you have the same add-ons as you did when making the map. I can see there are some spots on that map where the background shines through, so that is loaded just fine, but obviously there is a lot of things missing. Do you know what art you used when creating that map. Was it standard CC3/DD3 art, or perhaps you used some 3rd party art like the CSUAC package?
You can gather clues from the file names. You can find symbol filenames by opening the symbol manager, picking a symbol and hitting the lsit button, while fill style file names can be found on the bitmap files tab on the fill style dialog. If you post the .fcw, I should also be able to tell you pretty quick.
As for your CC3 dungeon question. CC3 Dungeon is just a very limited dungeon style, more like a demo than a proper full style, only allowing you to make rather simple dungeons. As such, it doesn't have a lot of symbols, and all the symbols are already loaded in the symbol catalog window, the catalog buttons at the top aren't connected to the style at all, and just load catalogs from a more or less random style.
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City of Torlok
The reason for the bad resizing behavior is that you have lots of things on your MAP BORDER layer that doesn't belong there. There's a lot of buildings there, and most of the city wall is there too. This confuses CC3+.
To fix it, show just the BUILDINGS sheet, then use the command Change House Layer on all the buildings, and change it to BLDNG (HOUSE 1). Then make a new layer, call it WALLS. Now show only the SYMBOLS 2 Sheet, use change properties on everything and set it to the WALLS layer. Do the same thing for SYMBOLS 3 sheet.
Now, the resize command should work normally.
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Move/Scale/Rotate frames are gone
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Abbey Sainte-Marie de Fontfroide
Was the original polygon properly closed? In CC3+, it isn't a polygon unless it is a closed shape (it's then a path), and if you try to set a fill style for a path, it is only applied to the line itself (And keep in mind, in a CAD based software like CC3+, being closed is a property of the entity, not just that it looks closed on visual inspection, there is a close path command by right clicking the explode button).
Your map is nice, but I would recommend you look a bit at your grass, the repetition of the texture is a bit much. This can often be fixed by adding more stuff to the map, combining it with other grass/terrain textures, or changing the resolution of it so it doesn't repeat quite as much. Also, maybe not use the same floor style for all the rooms. You can also use a shaded polygon to angle the fill in that stand-alone building to fit the direction of the building.





