Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 676
- Last Active
- Roles
- Administrator
- Points
- 8,897
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Trace option missing from Polygon in Overland maps
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Trace option missing from Polygon in Overland maps
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Marine Dungeon - further developments
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Marine Dungeon - further developments
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Missing Files?
Which one you should have doesn't just depend on the number of add-ons/annuals, but which ones specifically. Not every style installs a file there, even if it would have made sense to have it, but it is a manual process making these in the first place, and I suspect they are often overlooked.
Here's the list of my files. I've got absolutely everything installed. You can check with my list and see if there is anything missing that you think you should have depending on your installed products. (The CSUAC, Bogie, Digital marked ones comes from the community symbol packs, and are not standard PF files.)
CA Portrait.FCW CA116 Scorching Sun.FCW CA132A Bitmap Fills.FCW CA148 Moody Mansions.FCW CA149 Bitmap Fills.FCW CA150 imperial fills.FCW CA150 metric fills.FCW CA159_AlexandriaBitmapFills (metric).FCW CA159_AlexandriaBitmapFills.FCW CA163 Bitmap Fills.FCW CA24_ReliefFills.FCW CA27_FillStyles.FCW CA50 Bitmap Fills.FCW CA60A_TextureFills.FCW CA62 Fill Styles.FCW CA63 Bitmap Fills Metric.FCW CA63 Bitmap Fills.FCW CA67 Bitmap Fills metric.FCW CA67 Bitmap Fills.FCW CA69 Bitmap Fills.FCW CA70 Bitmap Fills metric.FCW CA70 Bitmap Fills.FCW CA71 Bitmap Fills.FCW CA94 Bitmap Fills metric.FCW CA94 Bitmap Fills.FCW CC2 Pro overland.FCW CC3 Bogie Overland.FCW CC3 CSUAC.FCW CC3 Digital Overland.FCW CC3 Digital Settlements.FCW CC3 Digital Structures.FCW CC3 dungeon.FCW CC3 overland.FCW CD3 All Bitmap Fills.FCW CD3 Bitmap Fills.FCW CD3 Bogie City.FCW CD3 Digital Settlements.FCW Cosmographer.FCW DD3 Bogie Dungeon.FCW DD3 CSUAC Battlemaps.FCW DD3 CSUAC Dungeons.FCW DD3 DA Battlemaps.FCW DD3 DA Dungeons.FCW DD3 DA Modern.FCW DD3 Digital Dungeons.FCW DD3 Dungeon Color.FCW Dioramas 3 Bitmap A.FCW Dioramas 3 Bitmap B.FCW Dioramas 3 Krom Village.FCW Dioramas Pro.FCW RPG Art Kits.FCW SS2 Bitmap A.FCW SS2 Bitmap B.FCW SS3 Bitmap Fills.FCW SS3 Overland Vector Fills.FCW SS3 Vector Fills.FCW SS4 Dungeon of Schley w Forlorn Cottage.FCW SS4 Dungeon of Schley.FCW
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ProgramData setup files not getting deleted after installation
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What is Steampunk...
I think I like contraptions to be plausible, which is a definite drawback in this case.
That's a drawback whenever you deal with fantasy. In classic fantasy, one has to suspend disbelief a bit in the face of magic, which can do stuff not normally possible. In steampunk, one kind of have to accept the same of their steam technology. It's basically their "magic". I guess it is quite similar as to how utterly unbelievable our modern world would be to a renaissance person (It's just that our version turned out to be possible under the laws of physics)
Interesting that Lego actually got involved.
It's not that lego got involved (AFAIK), it's just peoples tendency to build everything out of lego. Lego is a great outlet for creativity, you don't need the lego company to make a set for you to be able to make nice things. These days, you can even build lego online on their website, making designs without owning a single brick.
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WIP: The World of Elric, Classic Fantasy Style
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Scale issues with a metric map
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Changing Background Colors
The easiest is to follow the instruction @Raiko provided above.
But for some more context. The Change background color command is a legacy command from back when backgrounds were solid colors, before we started using bitmap fills. When an entity has a bitmap fill, the color won't be visible (because you see the fill instead), so this command will appear to do nothing. As such, just ignore it unless you work with a map with a solid color background.
As for the error message about "FREEZE BACKGROUND", the cause for this is that the macro behind the command attempts to freeze the background layer, so this is a command, not the name of a layer it looks for. However, if something goes wrong with the macro (like it can't find a background entity [not all maps have one]), that can lead the macro to interpret that line as input to the layer selection instead, thereby complaining it can't find a layer with that name.










