Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 676
- Last Active
- Roles
- Administrator
- Points
- 8,897
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Community Atlas - Forlorn Archipelago - Marine map
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Symbol Wrangling
It is the same catalog, minus the borders drawing tool. Since cartouches doesn't have it's own button on the toolbar, it isn't uncommon that Ralf takes these symbols from it and throws into the border catalog for easy access. The border catalog is usually quite small anyway, so combining them usually works out fine.
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Community Atlas: The Vale, Panaur
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Community Atlas: The Vale, Panaur
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FT3: a Mars-like world, but with blue oceans ?
First, load and apply the Mars color setting
Then, go to the Altitude tab of the Lighting and Color dialog, here you can set blue colors for the sea. Just set the sea level and lowest depth color, FT3 will calculate those in between, and you'll probably want to bump up the value for number of colors too.
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Importing a PNG File
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Too early for a CC4 wishlist thread, or is it timely?
@Shessar exclaimed:
I am not fond of the dark theme that many modern software packages use, but then, I'm old and my eyes just don't see dark on dark like younger eyes might.
Good to know I'm not the only one who take issues with this dark trend. Fortunately most software lets you change, those that don't annoy me.
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WIP - Quay thing
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How to "blend" different terrain fills
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WIP: Fane of the Swamp People...
If you have the crop image to aspect ratio option on when exporting, you shouldn't get those white bars on the top/bottom.
The dungeon I started with is actually a below ground level, rather than an above ground but hey, what can you do?
It gets a bit more interesting when using the dungeon walls, since a regular floor mask would cover up all the unevenness of the stonework. But I am wondering if you could use TRACED to generate a polygon made up from the total area of both the floors and walls here, perhaps with a distance of -0.5 or something like that to make the mask "hole" for the dungeon to give that below ground feeling. Probably need to do something with the path to the entrance too though, to make it look like it is sloping downward towards the entrance.






