Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 718
- Last Active
- Roles
- Administrator
- Points
- 9,001
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Symbol challenge?
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Chop up a map into even pieces?
I did make a script for tile exports that is part of annual issue 129. It is probably overkill for 9 tiles, but it can do the job, you only need to slightly modify it so it doesn't piece the tiles back together when done (the main idea with this script was to be able to export larger images than CC3+ can handle in one go).
But for just 9 tiles, the manual option is just as simple. Set yourself up a new snap grid that is 100 by 80, turn on snap and cursor snap, and then just run a rectangular section export manually 9 times. You just need to remember which sections you have done when clicking the corners for the next, the snap grid should ensure the sizes gets perfect with no hassle. (Obviously, the pixel dimensions needs to be set up correctly in the export dialog as well, but CC3+ remembers these, so just set them up correctly [using the correct 5:4 ratio matching your map pieces] for the first segment)
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Installation problem Annual 2019
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Unable to Change Text Properties
Just to point out one thing regarding that dialog, CC3+ always show the current text properties in the dialog (as in those that will be used if you create a new text entity, not the ones of the selected entity). So when you try a second time on the same text, it is normal that it still shows the same values.
This can be confusing at first, but it is very helpful when you need to change multiple entities in a row. The actual properties of an entity can always be found using either list on the entity, or by using :CC2KEEP: on the entities, making the properties of the entity the current ones, thereby making them the default values in dialogs.
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Hi, great to be here from Skillet!
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Map overlay?
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Map overlay?
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Amonkhet maps
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Amonkhet maps
Percent of View is a very useful effect setting if working with the map in CC3+ is the primary goal rather than exporting it. You can for example use it to ensure that things like text glow are the same absolute size as you zoom in and out, instead of having it almost disappear as you zoom out or overly large as you zoom in. But it is less useful when you are producing exports, although there are some instances it works there too, but it is important to realize that this setting means that what you get out isn't the same as on screen (not necessarily a bad thing).
But yea, it shouldn't be the default setting, that's not the optimal choice.
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Scaling size of map objects to your maps scale?
To elaborate a bit on JimP's answer here. Symbols are by default scaled to 1/1000th of the map width in overland maps. There are several good reasons for this, but if you want your symbols smaller, you can permanently change the default symbol scale for a map by going to :CC2PRESETS:. The value found here is the value that will be used when you click the set normal button Jim refers to. The "default" scale for symbols in general is 1, but be aware that trying to map a map of that size using symbol scale 1 will be quite a lot of work. The small symbols may not look as good either when the map is zoomed out.










