Avatar

Monsen

Monsen

About

Username
Monsen
Joined
Visits
677
Last Active
Roles
Administrator
Points
8,897
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Unable to Change Text Properties

    Just to point out one thing regarding that dialog, CC3+ always show the current text properties in the dialog (as in those that will be used if you create a new text entity, not the ones of the selected entity). So when you try a second time on the same text, it is normal that it still shows the same values.

    This can be confusing at first, but it is very helpful when you need to change multiple entities in a row. The actual properties of an entity can always be found using either list on the entity, or by using :CC2KEEP: on the entities, making the properties of the entity the current ones, thereby making them the default values in dialogs.

    DoubleDouble
  • Hi, great to be here from Skillet!

    Welcome to the forums Skillet, great to have you.

    Your map is great, although I wiould have preferred seeing it stretch a bit more in the northern direction :)

    SkilletLorelei
  • Map overlay?

    Yes.

    Just put the image on it's own Sheet and Layer so you have easy control over the order and can change the order by moving the sheet.

    Umbratikus
  • Map overlay?

    Draw menu -> Insert file. Create your temporary sheet and layer first, and make those active so the image goes straight to them.

    Umbratikus
  • Amonkhet maps

    How are the effects defined? If the effects are defined in percentage of view width instead of map units or percentage of map extents they tend to disappear when you export the whole map, because the actual "view" during a high-res export is pretty large.

    Dak
  • Amonkhet maps

    Percent of View is a very useful effect setting if working with the map in CC3+ is the primary goal rather than exporting it. You can for example use it to ensure that things like text glow are the same absolute size as you zoom in and out, instead of having it almost disappear as you zoom out or overly large as you zoom in. But it is less useful when you are producing exports, although there are some instances it works there too, but it is important to realize that this setting means that what you get out isn't the same as on screen (not necessarily a bad thing).

    But yea, it shouldn't be the default setting, that's not the optimal choice.

    Loopysue
  • Scaling size of map objects to your maps scale?

    To elaborate a bit on JimP's answer here. Symbols are by default scaled to 1/1000th of the map width in overland maps. There are several good reasons for this, but if you want your symbols smaller, you can permanently change the default symbol scale for a map by going to :CC2PRESETS:. The value found here is the value that will be used when you click the set normal button Jim refers to. The "default" scale for symbols in general is 1, but be aware that trying to map a map of that size using symbol scale 1 will be quite a lot of work. The small symbols may not look as good either when the map is zoomed out.

    OverCriticalHit
  • Tracing woes

    Those spikes are miter joints, the issue happens when nodes are placed to create very sharp corners on wide lines. It happens more easily on highly detailed coastlines.

    One way to get rid of them is to manually go in and remove some nodes from the coastline to fix it. Remember, it is caused by two close nodes at the base of the spike, there isn't a node at the end. And note that you only need to edit the coastline, which is a separate entity from the landmass. This problem doesn't happen to filled entities like the landmass is.

    The second option is to just drop the coast outline altogether, and use a glow effect on the landmass instead, as this completely avoids the problem.

    Loopysue
  • Full Reinstall - What Can I Skip?

    First the 2 BOH files , I think I do not need them as they are collections of stuff in the annuals, correct?

    Those are the floorplan and battlemap collections right? If so, yea, they are already included in various other products/annuals

    Then CD comes with "Random city" and "Celtic buildings" - are those not covered by other installs?

    And DD has "Shessar's fireplace symbols", again do I need to separate the separate install?

    These needs to be installed separately.

    Last the various dowonload options had in them various manuals, are those not the same PDFs we get when doing the install?

    Yes

    Last - Backup options. Is copying the full directories where all the Profantasy files live enough? Or do we need to register dlls and copy stuf from the Registry to get a full proof back up.

    For a full backup, you do need the data directory, install directory, and registry data. No dll's needs to be registered. But I'll normally recommend just backing up the data directory, and instead of backing up registry/install, do a new install and then copy over the data directory (avoid overwriting newer files).

    Traveller
  • Hot Water Recirculation shenanigans

    I just love everything you can do with CC3+ thanks to its CAD roots. I've lost count of how many weird things I've done with it that doesn't have anything to do with mapping (Well, I guess some of them can be called mapping in a very wide definition of the term).

    Lillhansjmabbott