Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 723
- Last Active
- Roles
- Administrator
- Points
- 9,029
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Is there a way to get a handrawn look for the grid?
Do you have the 2020 annual? Dyson Logos style "Inked Dungeons" appeared in the April 2020 Issue. Here the floor grid is made using a scalable hatching made up of polygons to be able to create variable width "lines" that look handdrawn.
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Morta1337y
Welcome to the forums Morta1337y.
Map looks nice so far, but parts of it do look a little bit empty. Some of those empty sea areas can be made "disappear" simply by throwing in a map title, a compass rose and a scale bar, empty sea is a good place to put those.
It is also a bit difficult to get a good look, since you've only included such a small version. Higher resolution images makes it easier to see the map properly. I recommend about 1000x1000 for inclusion in a forum post.
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[WIP] Atlas Competition Entry - Coils of the Cold Coroner
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CC3+ install major fail
What where the problems with moving the symbols? CC3+ symbols/fills can be anywhere you want them. The location of the CC3+ data directory is specified int he file @.ini in the CC3+ installation directory, and that location is set in the installer (but you can also just edit this file manually later and then move the folder manually). There is nothing in CC3+ that forces the data directory to be on the C drive, although that is the default location. I've moved this folder many times without any issues.
The only issue may be if you have made symbol catalogs yourself (or just inserted image files directly in the map without using symbol catalogs). In these cases, your existing maps may have hardcoded paths to the C-drive instead of the relative path CC3+ uses in it's own configuration. Custom symbol catalogs should always be defined with relative paths as LordEntrails points out above. -
Is it possible to change your forum Username?
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New Mapmaker, can't print consistently?
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Live Mapping: Ice Caves
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How do I make floor tiles match the size of my grid
The tiles aren't made to fit the grid, but if you change the scaling of the bitmap, you should find a value that should let it match up pretty well.
Just click the fill style indicator in the top right of the program window, and in the dialog, go to the Bitmap Files tab. Now, in the dropdown, find the fill you are looking for, and then changed the width and height scale values in the bottom right of the dialog.
The numbers are part of the grid. Probably the simplest is to just erase the current grid (You may need to unfreeze/thaw the HEX/SQUARE GRID layer first, and then add a new one using Draw -> Hex or Square Overlay, making sure to uncheck labeling.
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How do I make floor tiles match the size of my grid
I assume you scaled it up to that each minor flagstone became a grid square? That might be more than that texture can do. A texture have a limited resolution after all, it can't be scaled indefinitely.
However, it might just be CC3+ displaying the wrong resolution version of the image, that can also happen if you scale it by too much. Try going into :CC2RESMODE: and set the display to manual -> Very High and see if that fixes the issue.
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WIP: BD-like - a process output extravaganza
@Lillhans wrote
I have the free-hand skill of a branch in the wind, so the whole idea of being able to simply tell a CAD application what I want on canvas - which, in my mind at least, is the core principle of of Campaign Cartographer - really is quite empowering.
Well said. I'm in the same boat there, my free hand skills are non-existing, but with CC3+ you can just give it some coordinates and tell it you need an Arc. Gives a measure of control and precision no painting program can.







