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Monsen

Monsen

About

Username
Monsen
Joined
Visits
723
Last Active
Roles
Administrator
Points
9,029
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • WIP: Community Atlas Competition, The Lost temple of Ankun-za

    a) This is a bug that happens rarely, but do show up every now and then. The fastest way to fix it is to just use :CC2KEEP: on the existing wall, the erase it, and then draw a new one with the :CC2PATH: tool. Note that the dungeon corridor tool adds a little notch of wall at the end there, overlapping the meeting perpendicular wall, this is to get a full corner there.

    b) Not sure. I didn't have any problems at all placing a door and cutting the room there once I turned off snap. If you have trouble with the behavior though, the workaround is to :CC2BREAK: the wall manually instead. (Hide the floor first to make sure you work with the right entity)

    jmabbott
  • Adding Lights to a house (SOLVED)

    If it is just things getting to dark in the shadows, maybe consider just lowering the opacity of the Wall Shadow effect instead of trying to add point lights?

    The point light system is a completely different way of creating shadows, and doesn't work with the well shadow effect. Which means that if you want to use it, you can't just set up a light source in the dark corner, you have to properly set up lighting for the entire room.

    AnthroAdryn
  • Community Atlas 500th map and 4 year anniversary competition with prizes.

    If you're looking for something in particular, the atlas is fully searchable, although there are no search option for interesting locations though.

    To pick a spot, find some feature on any map that looks like it could hold a dungeon. Could be a cave, or a ruin, or a building (both on the overland map or a city map)), or perhaps there are some stairs or holes in another dungeon out there that may lead to yours?

    And note that the mega-dungeon always could use new levels. It is already a crazy place with levels completely different from each other, making it a good place for anyone just wanting to make a dungeon level without looking for a specific location in the atlas (Just remember that mega-dungeon levels should have exactly one entrance from above and one exit going down so they can be linked in a long chain.)

    DaishoChikara
  • Community Atlas 500th map and 4 year anniversary competition with prizes.

    Exactly. Tokens are used on a map during play, they aren't normally part of it (except as the odd decoration). Downloading a png map image from the atlas with tokens pre-placed in the image would make it useless as a battle map.

    I guess if all the tokens are placed on their own sheet that can be hidden, and I am notified of it during submission, I can set up one of my toggles in the nav menu. That way the map can be displayed without tokens by default, but users of the .fcw can hit the link to show them.

    [Deleted User]
  • Community Atlas - Artemisia - Stromphe - Agora district

    No, that's actually a very different issue (but somewhat also related to time). You may remember the old version of vanilla used whispers embedded in the discussions themselves, a feature not available in this version. But those whispers caused the read counts for those threads to be off when they were removed from the discussion and turned into PM's during the upgrade process to this version of vanilla. It affects all discussions that contained whispers, but it works itself out for active discussions as people continue posting in them.

    Wyvern
  • Wishlist for CC4

    To add to Quenten's reply, you would do that by using the regular :CC2MCHANGE: command.

    Loopysue
  • Holes appearing in CC3+ overland textures when used in DD3 with sheet effects on

    What you see there is what is commonly referred to as transparency acne. It happens because the way the effects processing engine looks for edges to apply edge fading on is to look for changes from the previous sheet. But if two overlapping pixels are the same color, that causes the effects engine to see it as no change, and therefore a spot to apply edge fade to.

    The common way to work around this is to create a new sheet just below it in the sheet order with the same effects on it, then make a copy of the entity on that sheet, but change the fill to a solid color guaranteed not to appear in the textures, such as pink. You might want to make the sandwitch entity a little smaller than the actual one, to make sure you don't get a pink glow at the fading edges. You could also use a colour that is more similar, but you must be certain it's not found in either the sheet above or below.

    Loopysue
  • Finally own it

    Welcome.

    You can click the :TOOLSICON: button to change the toolbar button sizes.

    Don't hesitate to post if you have any questions.

    khendarian
  • Random Questions and Problems

    Try to uninstall SS4 (using the standard add/remove programs in windows, as this will call upon the old installer cache) and reinstall using the new installer. Hopefully that will fix things. (Remember to reinstall the latest update when you are done)

    Loopysue
  • How do i use a texture from another style?

    No, that won't work, because that doesn't import the fill styles into the template. Changing style only changes which drawing tools are displayed in the dialog, but if you don't import the fill styles first, those tools won't have their fills.

    jmabbott