Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 718
- Last Active
- Roles
- Administrator
- Points
- 9,001
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
-
Wishlist for CC4
-
Holes appearing in CC3+ overland textures when used in DD3 with sheet effects on
What you see there is what is commonly referred to as transparency acne. It happens because the way the effects processing engine looks for edges to apply edge fading on is to look for changes from the previous sheet. But if two overlapping pixels are the same color, that causes the effects engine to see it as no change, and therefore a spot to apply edge fade to.
The common way to work around this is to create a new sheet just below it in the sheet order with the same effects on it, then make a copy of the entity on that sheet, but change the fill to a solid color guaranteed not to appear in the textures, such as pink. You might want to make the sandwitch entity a little smaller than the actual one, to make sure you don't get a pink glow at the fading edges. You could also use a colour that is more similar, but you must be certain it's not found in either the sheet above or below.
-
Finally own it
-
Random Questions and Problems
-
How do i use a texture from another style?
-
Community Atlas 500th map and 4 year anniversary competition with prizes.
-
How to Scale Terrain?
The terrain tools for this map doesn't use symbol fill, but rather hatch styles. These have a fixed scale. This is discussed on page 2 for the mapping guide for that annual issue.
The only way of changing scale for these fills is either scaling things after they have been drawn (not very practical when you try to make the area fit something) or by editing the hatch style fills themselves. These are regular CC3+ drawings, and lives in the @Hatch Styles folder. Obviously, you shouldn't edit the originals, but rather create a copy and then edit that. You can then make copies of the drawing tools that utilizes your copy of the fills.
-
Select catalog setting window every time I click on wall features (or any other type of feature)
Is this normal behaviour?
Should I be shown the select catalog setting window every time I click on buttons like wall features, up and down or traps?
This dialog is shown if there are no catalogs matching the current filters (which depends on map style) or if there are multiple catalogs. If it is normal behavior or not really depends on the style of your current map. For example if you start a city map, and then switches to the Dungeon Designer toolbar and click the button, it is normal behaviour, because there are no wall feature catalog for city maps. On the other hand, if you are using a standard dungeon map like the SS4 Mike Schley or DD3 Dungeon style, you certainly shouldn't get an empty list here. But again, it depends on the type and style of your current map.
Should CD3 Bitmap A always be in the master filter?
Certainly not if you are doing a dungeon map, as that is a city filter (The CD at the beginning stands for City Designer). Thjat should only be the active master filter if you are working with a city map in the CD3 bitmap A style
Your map should normally load the correct toolbars and master filters every time you open the map, so you shouldn't need to mess around with these values.
-
WIP: First BattleMap: Ice Caves
-
Mixed-up symbols
If it is the filters, I think a repair install will fix it since it should replace changed files. Can you try just to run the original CC3+ installer again and it should offer you a repair option. See if that fixes things.
Note that each time you test if things work as they should always test by creating a brand new map, since the map controls which filters to load.





