Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 677
- Last Active
- Roles
- Administrator
- Points
- 8,897
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Random Questions and Problems
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How do i use a texture from another style?
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Community Atlas 500th map and 4 year anniversary competition with prizes.
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How to Scale Terrain?
The terrain tools for this map doesn't use symbol fill, but rather hatch styles. These have a fixed scale. This is discussed on page 2 for the mapping guide for that annual issue.
The only way of changing scale for these fills is either scaling things after they have been drawn (not very practical when you try to make the area fit something) or by editing the hatch style fills themselves. These are regular CC3+ drawings, and lives in the @Hatch Styles folder. Obviously, you shouldn't edit the originals, but rather create a copy and then edit that. You can then make copies of the drawing tools that utilizes your copy of the fills.
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Select catalog setting window every time I click on wall features (or any other type of feature)
Is this normal behaviour?
Should I be shown the select catalog setting window every time I click on buttons like wall features, up and down or traps?
This dialog is shown if there are no catalogs matching the current filters (which depends on map style) or if there are multiple catalogs. If it is normal behavior or not really depends on the style of your current map. For example if you start a city map, and then switches to the Dungeon Designer toolbar and click the button, it is normal behaviour, because there are no wall feature catalog for city maps. On the other hand, if you are using a standard dungeon map like the SS4 Mike Schley or DD3 Dungeon style, you certainly shouldn't get an empty list here. But again, it depends on the type and style of your current map.
Should CD3 Bitmap A always be in the master filter?
Certainly not if you are doing a dungeon map, as that is a city filter (The CD at the beginning stands for City Designer). Thjat should only be the active master filter if you are working with a city map in the CD3 bitmap A style
Your map should normally load the correct toolbars and master filters every time you open the map, so you shouldn't need to mess around with these values.
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WIP: First BattleMap: Ice Caves
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Mixed-up symbols
If it is the filters, I think a repair install will fix it since it should replace changed files. Can you try just to run the original CC3+ installer again and it should offer you a repair option. See if that fixes things.
Note that each time you test if things work as they should always test by creating a brand new map, since the map controls which filters to load.
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[WIP] Community Atlas Competition entry: Thing beneath the Iron Mounds
@Lillhans wrote
And, might I say, what a rewarding project this has been: getting to explore the application. Such fun!
That's great to hear. I think that is one of the main parts of a competition like this. Experminent, learn and have fun. They give you an opportunity to make something you wouldn't normally do.
Map looking great so far.
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Ok, weird question. Someone has asked me to buy one digital copy of one of my maps...
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Are there tools to aid with centering?
There are no exact features like that, your options are basically
- The Snap grid. Set a rather large spacing, then counting won't be so much an issue. You'll probably want to make sure you have selected a dot type that is a bit large to notice them though. You can set the number of divisions high if you need snapping outside the visible grid. The snap grid is basically the guide feature in CC3+. Remember you can show the grid dots without having snap on.
- Set up a separate square grid in your map. Again, use large grid cells, and add the grid to a separate sheet and layer. You can then freeze the layer to make sure you don't manipulate the grid accidentally, and you can easily toggle it off/on or add a transparency effect to the sheet.
- Use the modifiers. The modifiers such as midpoint, endpoint and center helps you place things precisely.







