Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,951
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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map borders
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Converting a map style to another style?
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vintyri Collection
Missing symbols means that one or more of the zip files was either not extracted at all, or extracted to the wrong location.
Common problems here is to let your unzip utility make a directory based on the name of the archive and then put everything inside this extra directory. This is a common behaviour, and causes havock when cc3+ looks for the files since they won't be where expected.
Best way to check for such things is to click once on one of those symbols, and then go to Symbols -> Symbol manager and find the symbol there. Select it and click list. This should reveal the expected file path of the image. Remember that @ refers to the CC3+ data directory. Now dig in there and look for the symbols. You'll probably find them inside some extra directory. If you fail to find them at all, it means you skipped a .zip file. The path should help you pinpoint which.
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Live Mapping: Detail Maps
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Community Atlas - River Watch - Abhannfair Caves, 13
Your maps are now in the atlas. Thanks for the contribution Jim.
But for the future, can I ask you to be a bit more inventive with the map names. I am pretty sure the people who lives there do have names for their areas, and especially just incrementing a number really looks weird in an atlas when going between areas of different scales. People love to put names on places, I would very much like to see the regional maps named for a more interesting atlas. Be creative, that's what the people who live there is, they just pick a nice name, doesn't have to be based on the name of other things in the area. I am sure people prefer to live in the place named Grayline Hills rather than River Watch Environs 02. The map name will show up as the name of the entire area it depicts in the atlas, which is why this name is important, and not just locations inside that area that appears on the map.
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hyperlinks in maps
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which is the best format for export for battlemaps
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which is the best format for export for battlemaps
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Shorelines going over mountins/shadows
That's a sheet order issue.
It's easy enough to fix, but if you are brand new, you may be unfamiliar with some of the procedures.
There are basically on of three things that can be wrong here, and I can't see which just from a picture
- Either the coastline is on the wrong sheet
- Or the mountains is on the wrong sheet
- Or the sheets are in the wrong order.
To check what sheet something is on, you can use the List command (From the Info menu) on the shoreline and mountains to figure out what sheet it is on. Note that you'll probably have problems selecting just the shoreline, as the landmass is also in the same position. Usually, you can just look at both of the, in the list output and determine which is which, or you can start by temporarily hiding the LAND sheet so entities there doesn't get in the way.
That looks like a cc3 standard overland style map, so here the coastline should be on the COASTLINE sheet and the mountains on the SYMBOLS sheet. If that isn't right, you'll want to use :CC2MCHANGE: on them to move them to the correct sheet. (Note that if the mountains are on the wrong sheet, you'll want to move all of them, not just the ones crossing the shoreline)
If they are on the correct sheet, it's probably the sheet order. :CC2SHEETS: can be used to rearrange these. Basically, what you want to ensure here is that COASTLINE appears higher up in the list than SYMBOLS.
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WIP: Community Atlas Competition, The Lost temple of Ankun-za
a) This is a bug that happens rarely, but do show up every now and then. The fastest way to fix it is to just use :CC2KEEP: on the existing wall, the erase it, and then draw a new one with the :CC2PATH: tool. Note that the dungeon corridor tool adds a little notch of wall at the end there, overlapping the meeting perpendicular wall, this is to get a full corner there.
b) Not sure. I didn't have any problems at all placing a door and cutting the room there once I turned off snap. If you have trouble with the behavior though, the workaround is to :CC2BREAK: the wall manually instead. (Hide the floor first to make sure you work with the right entity)






