Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,947
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Bulkhead and door question - Cosmographer
Seems to work fine for me in your drawing, but notice this:
- Turn of snap when placing cutting symbols. Snaps modifies placement, which often lead to the symbol not aligning/cutting correctly
- I found at least one bulkhead in your drawing that were doubled up with two bulkheads on top of each other. The cutting symbol will only cut one, leaving the other, making it appear as if nothing were cut.
- Some of the symbols only cut the size of the actual door portion of the symbol, and not the doorframe, this can also lead to an initial appearance of not being cut until you look closer.
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Losing Maps
It shouldn't default to that folder, but every now and then something happens which causes the save dialog to open in that folder. This is a problem you can encounter in most windows programs, because you really want to let the dialog remember where the users where saving the files instead of forcing them to a specific directory each time, and this remembering is taken care of by the underlying Windows system, not the program itself.
The important thing in any program is to save your work where you want it, not where the program defaults to, as having control over your own data files makes it much easier to both find them outside the program and handling things like backups.
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Losing Maps
You aren't saving it in the installation folder (c:\program files (x86)\ProFantasy\CC3Plus) are you?
Windows have special protections fro those folders to ensure nothing tampers with them, so saving anything there is going to cause a lot of issues.
As long as you can find the file from inside CC3+, just use File -> Save As to save it to a better location, like a folder inside My Documents as Sue suggested.
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2 questions: "broken" sheet and effects on load
This is a lesser-seen case of the 'Transparency Acne' effect. CC3+ calculates edges by looking for differences in colors.
What happens here is that the lines doesn't go on top of the text, but because the text appears on top of the halftone lines, CC3+ sees differences where the fill has white pixels, and unchanges where they are black. This causes the glow on the text to behave as if the text was full of little holes, and fills those holes with the white glow.
The best way of handling that is to change the colors on your underground railroads from black to a dark grey, just pick the darkest one. Since it isn't black, CC3+ will see that as a difference, and you are fine.
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Crash with "Cosmographer Deckplan Bitmap"
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How do I get my new maps onto Roll 20?
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Is there a way to divide a City Map into smaller Battle Maps?
Well, if you just want to use that zoomed-in portion as it is, then all you have to do is to use pick Rectangular section JPG when you save the map, this causes CC3+ to prompt you for two opposite corners that define your export area instead of exporting the entire map, this allows you to export arbitrary (rectangular) portions of it.
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Changing Fill Color
The wave fill is defined in each template, so you'll need to edit it for every map you want it changed in, but what you can do is to go to Symbols menu -> Symbol Manager, then check the box that says display fill style symbols. You should now find the Wave fill symbol in the list. Select it, and hit edit. Define the two corners of the editing window as CC3+ asks you to do, and then simply use :CC2MCHANGE: on the waves and make them black. Close the editing Window, and say yes to keep the changes.
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connecting passageways for Cosmo star ships ?
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Problem with layers





