Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,947
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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CC3+ Art Asset Ownership
Yes, you can freely use them in other programs.
Keep in mind that you can't legally distribute the symbols however, only finished maps with them in it, so make sure any other programs don't embed the artwork itself in the map, you can't distribute files where someone would be able to extract the symbols from them again.
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Select Catalog Setting Dialog
This happens because the map does not load the proper master filter list on startup OR you have overwritten the default list used by that map.
All maps load their filter list through the SYMICONFLOAD command in the OnOpenMacro, so check what your map is trying to load here.
I wrote a blog article covering a lot of this yesterday. Have a look at it.
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Stilt House Symbols for CC3+ Mike Schley Style
Hi Robert,
Unfortunately, just sharing the symbol catalog doesn't help much since it references bitmap images on disk, so nobody can see the actual symbols. You'll need to share the actual image files too. For that, there is a caveat though, you say you repurposed existing symbols. If these are modified official ProFantasy symbols, you can't legally share them. The same may apply with symbols from other sources, depending on the agreement you acquired them under.
I did open your symbol catalog an noticed that it referenced the symbols on your D-drive. This is also bad when creating a custom symbol catelog. You should really put them inside the CC3+ data directory, and use relative paths (@) to address them, so you don't force other users and other computers to have the exact same directory structure as your current computer.
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Rendering images to jpg or png crashes
There is something up with the entity in the bottom right corner on the TERRAIN GRASSLANDS sheet. I couldn't even open CC3+ with your map in a maximized window without it crashing immediately.
I was able to fix it by simply running the SIMPLIFY command on the entity with a simplification distance of 1. I didn't look too closely, but this didn't seem to affect the entity visually except the loss of the bottom right corner which needs to be remade using the :CC2INSNODE: command, but doing that immediately stopped the crashing for me.
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Polygon and landmass properties changed with no apparent reason
Combining the polys only led to the loss of the coastline as such, only a simple outline could be created, so we discarded this option and instead tried to hide the overlap with another poly of the same color as the landmasses. Yet no matter on which layer it is placed, the coastline seams remain visible.
Don't do this. CC3+ isn't a painting program where you can hide things by painting over them. When landmasses are connected, they should be a single entity.
You can always edit an entity (see https://forum.profantasy.com/discussion/7620/command-of-the-week-drawtools-edit-week-40) or combine multiple entities (see https://forum.profantasy.com/discussion/7048/command-of-the-week-complex-shapes-part-1-week-11) [Apologies for the images all appearing at the bottom of the instructions, these posts need to be reformatted for the upgraded forum]
Also, what layer you have things on doesn't matter, layers are just groupings, it is the sheets that determine order in the drawing.
Many drawing tools take their properties as percentage of the map border, which means they get larger as when the map gets larger, and also affect fractal settings for drawtools. This only applies to new entities drawn though, not existing ones in the map. Color changes could eb because of effects, these can also be configured in sizes relative to the map size, which means they can get larger compared to entities in the map, and thus cause shifts in color, depending on what kind of effect it is.
For fill settings, make sure the fill style is set to Solid and not Outline if you fill with solid colors, otherwise the fill style needs to be set to whatever bitmap you want.
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Commission WIP
Brush patterns don't scale, which means they look different at different zoom levels, and will guaranteed look different on screen than export/print. It is not recommended to use those.
You should be able to make a similar symbol fill, or just create an image in an external editor and import it as a fill.
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ARGH!!! Keep accidently changing scale! Curse you CTRL!!!
@jslayton wrote:
Making a change in one place is easy, but it invalidates all of the manuals and training materials.
Not to mention the workflow of all the existing users who've learned to use it.
@argel1200 wrote:
ALT comes to mind, unless that would interfere with menus (personally, I'd take that sacrifice)
Unfortunately, it is the other way around. I don't think there is a way to stop the menus from interfering in a single command, and the alt key causes the menu to grab focus once you let go, not something that you would want in the middle of a command (bloody annoying basically)
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Small white dots on buildings when exporting city maps to PNG
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Small white dots on buildings when exporting city maps to PNG
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[WIP] Community Atlas - Kumarikandam - Xinxing - Ylangxi City
There is a font called "Shanghai" that is installed with the 2016 annual. See the font question here: https://atlas.monsen.cc/Contribute





