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Monsen

Monsen

About

Username
Monsen
Joined
Visits
718
Last Active
Roles
Administrator
Points
9,001
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Community Atlas - Stromphe City - Captains Dock District

    And the final map processed for now. Probably won't process any more before the competition ends now.



    LoopysueRoyal Scribe
  • Community World Atlas - Hermit's Island WIP

    For some reason, I completely missed this post. My sincere apologies for that. I've now processed this map and included it in the atlas.


    Unfortunately, as a result of me missing this submission, I thought this not completed, and deleted the reservation as I do with all reservations that gets too old, and Quenten picked it up, and did his version of the island.


    So while there is no way to make this perfect, I think the best option is just to include both versions in the atlas. I guess we can call it some alternate reality magical zone, the islands from two different worlds that keep switching worlds for some unknown reason (adventure hook).


    So, my apologies to both of you, and thanks for your submissions.

    Here's both the maps:



    LoopysueRoyal ScribeQuenten
  • CC3 climate view

    Could you attach the .fcw here? I'd like to have a little look at it, and see if I can replicate the problem on my computer and have a look at those problematic polygons and maybe send it off to the devloper.

    LoopysueRoyal Scribe
  • Which tentacles do you think more people have?

    I am guessing fewer people have the free version simply because the annuals have more reach to customers not part of the community, but on the other hand, they are free, so anyone can get them without purchasing anything.

    And yes, I used the free ones for my map. They're listed among the allowed resources here (the "Free Addons" section).

    LoopysueRoyal Scribe
  • [WIP] Community Atlas - Gold Coast, Doriant

    That's completely up to you.

    The main thing I very strongly encourage when making a non-overland map, is that there is a symbol (or equivalent) on the parent map to link it to. No making an inn and linking it to a blank spot near the road on the parent map because "there could feasibly be an inn here". It is the mappers responsibility to place interesting places in their maps for others to link from, and if no marker for such an interesting place exist on the map, well, then an intermediate map may be required. So generally, the idea with an intermediary map is to make up for "shortcomings" of the parent map.

    Royal ScribeLoopysue
  • [WIP] Community Atlas, 1,000 Maps Contest: Villages in The Whispering Wastes of Haddmark, Peredur

    Well, historically, an Inn provides accommodation, it didn't have to double as a tavern. So two Inns and a Tavern doesn't have to mean 3 drinking places.

    Since the local populace doesn't really need an Inn, they have their homes, two Inns may also indicate the place gets lots of travelers spending the night. and who likes to have a drink when finally not spending the night in a campsite.

    Size of each place is also a factor, a small place may only fit 20-30 people, or even less, and if they serve as meeting place for the populace in the evenings, even 3 places isn't necessarily that extravagant for a population of say 300, as they would still only accommodate a small fraction of the populace, not including travelers passing by.

    LoopysueWyvernAleD
  • WIP 1000th map competition - Bittern's Rest

    Lots of vastly different maps from different mappers with different ways of approaching things, that is one of the things that make the atlas (and the competition) great. I love all the great variety of the maps in the atlas, some focusing on visual looks, others on accuracy and yet others on the story they tell.

    Royal ScribeLoopysueWyvern
  • WIP - Not In Time Atlas Contest - I have nowhere to put this anyway, Map

    Well, you can still submit it to the competition if you plan to make a regional map later. There are several other participants submitting villages from yet-unfinished regional maps. Nearly a full day until the deadline.

    LoopysueRoyal Scribe
  • Campaign Cartographer 3 does not understand the command

    Just for the sanity check, I assume you have tried restarting CC3+, as well as also trying with a new map.

    There are situations where a command can "hang", but restarting CC3+ should take care of that. Do you experience similar issues with other toolbars, or just the Source Maps ones?

    As for the buttons not having any tools, these tools are connected to the style of your current map. So if you start a new map in say Dungeons of Schley, it is quite natural that the park button doesn't have any tools, because there are no tool sin that style named "Park". These buttons are actually just filters, that show all the tools belonging to the current style that matches the filter set by the button. The Park button from CIT is unlikely to produce any results with most styles except the SM Cities style map itself since it is a specialized tool made for that style (which is also why the Park button doesn't normally show up, only when you switch to that add-on. It is possible to change your map to fetch tools from another style, but you're unlikely to actually want this as their visual style aren't designed to mesh well with your current map, whatever that might be.

    LoopysueGlitch
  • A small carpenter store

    This is a very nice map.

    I guess you are using it for a battle-map though? Personally, I am not too fond when everything lines up with the grid, but that is often a tradeoff when you make battle maps, since it makes things much clearer for combat purposes.

    Cristian MustiataRicko