Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 677
- Last Active
- Roles
- Administrator
- Points
- 8,897
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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CC3 climate view
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Which tentacles do you think more people have?
I am guessing fewer people have the free version simply because the annuals have more reach to customers not part of the community, but on the other hand, they are free, so anyone can get them without purchasing anything.
And yes, I used the free ones for my map. They're listed among the allowed resources here (the "Free Addons" section).
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[WIP] Community Atlas - Gold Coast, Doriant
That's completely up to you.
The main thing I very strongly encourage when making a non-overland map, is that there is a symbol (or equivalent) on the parent map to link it to. No making an inn and linking it to a blank spot near the road on the parent map because "there could feasibly be an inn here". It is the mappers responsibility to place interesting places in their maps for others to link from, and if no marker for such an interesting place exist on the map, well, then an intermediate map may be required. So generally, the idea with an intermediary map is to make up for "shortcomings" of the parent map.
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[WIP] Community Atlas, 1,000 Maps Contest: Villages in The Whispering Wastes of Haddmark, Peredur
Well, historically, an Inn provides accommodation, it didn't have to double as a tavern. So two Inns and a Tavern doesn't have to mean 3 drinking places.
Since the local populace doesn't really need an Inn, they have their homes, two Inns may also indicate the place gets lots of travelers spending the night. and who likes to have a drink when finally not spending the night in a campsite.
Size of each place is also a factor, a small place may only fit 20-30 people, or even less, and if they serve as meeting place for the populace in the evenings, even 3 places isn't necessarily that extravagant for a population of say 300, as they would still only accommodate a small fraction of the populace, not including travelers passing by.
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WIP 1000th map competition - Bittern's Rest
Lots of vastly different maps from different mappers with different ways of approaching things, that is one of the things that make the atlas (and the competition) great. I love all the great variety of the maps in the atlas, some focusing on visual looks, others on accuracy and yet others on the story they tell.
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WIP - Not In Time Atlas Contest - I have nowhere to put this anyway, Map
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Campaign Cartographer 3 does not understand the command
Just for the sanity check, I assume you have tried restarting CC3+, as well as also trying with a new map.
There are situations where a command can "hang", but restarting CC3+ should take care of that. Do you experience similar issues with other toolbars, or just the Source Maps ones?
As for the buttons not having any tools, these tools are connected to the style of your current map. So if you start a new map in say Dungeons of Schley, it is quite natural that the park button doesn't have any tools, because there are no tool sin that style named "Park". These buttons are actually just filters, that show all the tools belonging to the current style that matches the filter set by the button. The Park button from CIT is unlikely to produce any results with most styles except the SM Cities style map itself since it is a specialized tool made for that style (which is also why the Park button doesn't normally show up, only when you switch to that add-on. It is possible to change your map to fetch tools from another style, but you're unlikely to actually want this as their visual style aren't designed to mesh well with your current map, whatever that might be.
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A small carpenter store
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Missing Custom Images
I am not sure what you mean by "terrain" in this context, but there is no way to embed images into a drawing, none of the official ProFantasy art is embedded either.
What is normally done is to either store external images in a subfolder in your CC3+ data directory, because you can then refer to it in the map using the relative @-indicator in the path. For your own custom artwork/images, you can also store it in the same directory as the map itself, and then use the map-relative identifier ($) in the image path to refer to these resources, that way, you can keep everything in the same folder and it will continue to work no matter how much you move it around, as long as you always move the entire folder with map and artwork together.
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WIP - Talessa
Great looking map.
Do note that while the image size in posts are limited, you can upload much larger images in your gallery if you want to show off a high-res version.







