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Ricko

Ricko

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Ricko
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Birthday
February 7, 1977
Location
merlo san luis argentina
Rank
Mapmaker
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22

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  • Map under an hour challenge

    Very good detailed work with overlanding for the short time you were willing to do it!

    Usually, short time (sometimes rush or anxiety) and art don't usually go together. However, perhaps the thing that takes me the longest at first, at least here, is getting to know the program and automating my work sequences.

    Once the "automatic" (while operating the basics of the program) is turned on, the work always tends to be much faster.

    Some time ago I made this mini tutorial where you can quickly, in this case develop a sequence - at least for me - practical to work quickly. When I exchange city - in this case - for overland, the basics of my procedure remain the same.

    Maybe it can be of some use to you.

    https://forum.profantasy.com/discussion/13386/mixing-mike-schley-isometric-city-mike-schley-overland-symbols#latest


    Cheers

    Royal ScribeQuenten
  • Community Atlas - Ezrute - Ukra Dor Pass

    The Bearers’ Journey

    The journey of the Vale Bearers along the trail known as Ukra Dor Pass is one of the most challenging moments of their existence. Almost 100 miles long, the path is not only geographical, but psychic, spiritual and symbolic.

     

    1. Farewell to the Vale

    Their crystal cores are recharged in the hot springs and before departing, the Bearers receive a blessing from the Horticulturalists. Their natural weapons are once again awakened.

     

    2. The Ascent of Ukra Dor Pass

    The Vale quickly narrows giving way to a trail that winds through a steep passageway crossing natural stone bridges and ancient tunnels. Biting winds carry vivid memories of the Silent Mists: mists that erase memories.

     

    3. The Narrows of Odo-Kraal

    A narrow canyon with its floor covered in colonies of multicolored fungi that exude spores that are invisible to the naked eye, but that can infiltrate the lungs and cause hallucinations, suffocation, or temporary memory loss. More than a threat, these fungi act as vibratory filters that react to the intentions of those who pass by, altering the content of the spores according to the intention of their thoughts. Vale Bearers, by attuning their crystals to the rhythms of the Sap, emit pulses of energy that harmonize the colonies, opening safe paths and protecting their minds from the illusory fog.

    The Gaze of Azrun - Sitting between the stone teeth that separate Odo-Kraal from the Gargoyles, a complete, hooded skeleton stares at the trail. No one knows his real name — but they call him Azrun, the Never-Blinking. His skull is turned toward the path, as if watching who enters and who leaves. They say his eyes are still there, dry and intact, beneath their bare sockets. No Holder dares touch him—and all pretend not to see him.

     

    4. The Gargoyles

    Hanging statues that are living parts of the mountain come to life at night. If they are not greeted with ancient verses, they dive from the heights of the mountains to devour travelers.

     

    5. Edge of the Red Trees

    Near the entrance or exit of the pass, the vegetation changes: resinous trees with reddish leaves that whisper in forgotten languages. The ground becomes spongy and pulsating. A mistake here is punished with temporal distortions: one wrong step can drain the soul's energies in seconds.

     

    6. The Belt of the Pillars of Sanity

    Before entering the deep forest, a barrier of 33 rustic stone pillars surrounds the main entrance to Ukra Dor. Each pillar vibrates with a specific type of psychic torment — fear, doubt, longing, guilt, lust, ancient hunger, etc.

    Function of the Pillars: They attack the minds of intruders, disrupting their perception of reality. Very few are able to cross them without going mad. However, the Bearers are immune thanks to their symbiosis with the Vale: their crystals vibrate in counter-rhythm with the pillars, creating a bubble of lucidity that neutralizes mental attacks.

     

    7. The Teleportation Circle of Belthara

    After days of walking and trials, the Bearers reach a clearing where time seems to slow down. In the center, five monoliths make up the Circle of Belthara, activated by a joint chant. Only Bearers can use it — it connects the Vale to several locations agreed upon with the Conclave. It is through this portal that they set out to distribute the gifts of the Vale to people in need and return to reenergize their bodies.

     

    8. Ukra Dor's Moving Forest

    Within the forest that borders the lands of Brukon, trees move when unobserved. Paths change location. Creatures follow the Bearers, testing their limits.

    Royal ScribeLoopysueQuenten
  • What's your rank and points?

    No matter the titles, we are all eternal students.

    Even the forum could, create 2k + badge on all items.

    Royal ScribeLoopysueDon Anderson Jr.Glitch
  • Sea Contour Question


    If you want to make it even darker, you can create a Sheet on top of the Sheet of Sea Contours 2, 3, 4 etc and control the edge fade inner. This way they won't be superimposed badly.


    Royal ScribeGoblixie
  • Craters for Mike Schley's maps

    A good option might be the Dark Lands style crater, an Overland produced by Sue Richards. Just like the cliffs, this crater works very well with the Mike Schley style and vice versa.


    Royal Scribeelipsett
  • Spyro Giro - Another SpellJammer Map

    and this is Giro Spyro in 2 stages:

    Overland almost ready and "around decorations" to be made


    LoopysueRoyal ScribeRyan Thomas
  • Community Atlas - Alarius - Environs of the Southern Scar - Haas

  • Community Atlas - Seven Maps from Seven Maps of the Day

    Today the wind carried me to a land enchanted by fairies in Alarius. Ancient dwarven ruins that guard a mysterious portal.



    Royal ScribeLoopysueWyvernRyan Thomas
  • My first completed map utilizing CC3+

    @OwlishlyTaboo i have same perception of @Wyvern on #3.

    When this situation happen to me - and is most part of the time, i adjust the proportion not by numbers but by visual (not zooming in), simple way: i select a mountain, hill etc already placed and compare with the new selected one.

    When i get the "correct proportion" i continue mapping.

    in last few weeks i start a new usual behaviour in those situations, i write on paper all main sizes (and color number used... plus you can add size/color records to background, medium ground and fore ground on map):

    back ground middle ground (optional) fore ground (optional)

    mountain : 0,5 color 35

    hills : 0.4 color 37

    tree : 0.35 XXX

    city : XXXX XXX

    This helps me remind fast witch size/color i use as base refference in a great size scenario.

    Nice Work mate, keep on!

    Cheers

    OwlishlyTabooGlitch
  • Small Landscape - Newest Mr. Schley Art

    its nice idea, but in this map i selected sea as first back ground to use at same time as sky and river.

    Just added symbols and then a small portion of land on low border... i forgot to use edge stripes.

    Cheers

    AleDLauti